Mercurial > sypikslang
graph
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Redo mission screenFri, 11 May 2012 21:14:41 +0200, by Neil Muller
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Fix bug with starting minion countFri, 11 May 2012 21:09:01 +0200, by Neil Muller
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Cache loaded imagesFri, 11 May 2012 20:32:50 +0200, by Neil Muller
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Implement just the tiny bit of networkx we actually need, so we can drop the extra dependency.Fri, 11 May 2012 20:27:37 +0200, by Jeremy Thurgood
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Whoops, unused import.Fri, 11 May 2012 20:07:44 +0200, by Jeremy Thurgood
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New suggest_research() method on Lab.Fri, 11 May 2012 20:06:36 +0200, by Jeremy Thurgood
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Use blank placeholder for missing imagesFri, 11 May 2012 17:17:44 +0200, by Neil Muller
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More visualization wrangling.Fri, 11 May 2012 17:13:28 +0200, by Jeremy Thurgood
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More science juggling.Fri, 11 May 2012 16:39:17 +0200, by Jeremy Thurgood
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Screen size back to 800x600.Fri, 11 May 2012 16:29:39 +0200, by Jeremy Thurgood
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Science juggling and visualization improvements.Fri, 11 May 2012 16:20:49 +0200, by Jeremy Thurgood
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Science button juggling.Fri, 11 May 2012 14:58:00 +0200, by Jeremy Thurgood
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Rename run_visualization.py to visualize.py to stop it getting in the way of tab-completing run_game.py.Fri, 11 May 2012 10:15:40 +0200, by Jeremy Thurgood
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some icons and toggle buttonFri, 11 May 2012 03:13:22 +0200, by Rizmari Versfeld
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pep8 and pyflakesFri, 11 May 2012 00:28:35 +0200, by Rizmari Versfeld
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mergeFri, 11 May 2012 00:23:26 +0200, by Rizmari Versfeld
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added examples of nodes in main menuFri, 11 May 2012 00:23:01 +0200, by Rizmari Versfeld
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More message cleanup.Thu, 10 May 2012 22:41:43 +0200, by Jeremy Thurgood
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Better handling of mission results and turn-end messages.Thu, 10 May 2012 22:33:26 +0200, by Jeremy Thurgood
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More flexible (and less boilerplatey) mission stuff.Thu, 10 May 2012 20:56:40 +0200, by Jeremy Thurgood
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Handle broken (but valid JSON) autosave more gracefully.Thu, 10 May 2012 19:20:57 +0200, by Jeremy Thurgood
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Reputation decays over timeThu, 10 May 2012 17:07:06 +0200, by Neil Muller
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Fix a ordering bug triggered when restoring a gameThu, 10 May 2012 17:06:48 +0200, by Neil Muller
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Ensure labels in the correct stateThu, 10 May 2012 16:53:57 +0200, by Neil Muller
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grab bag of extra techThu, 10 May 2012 16:50:26 +0200, by Neil Muller
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Load milestone as wellThu, 10 May 2012 16:50:09 +0200, by Neil Muller
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Advance milestoneThu, 10 May 2012 16:46:18 +0200, by Neil Muller
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Fix typoThu, 10 May 2012 16:39:47 +0200, by Neil Muller
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Don't restore selections if they're illegalThu, 10 May 2012 16:37:17 +0200, by Neil Muller
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Use 'done' rather than exit in equipment selection screenThu, 10 May 2012 13:16:25 +0200, by Neil Muller
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Make science allocation stickyThu, 10 May 2012 13:13:57 +0200, by Neil Muller
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put 'End Turn' & 'Next Turn' buttons in the same place. Move 'Exit' button away from the actionThu, 10 May 2012 12:19:29 +0200, by Neil Muller
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Add a minion cost to missionsThu, 10 May 2012 12:16:15 +0200, by Neil Muller
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Take over the neighbourgood!Thu, 10 May 2012 02:37:02 +0200, by Jeremy Thurgood
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Rename 'Exit' button on results view to 'Next Turn' for clarity.Thu, 10 May 2012 00:52:38 +0200, by Simon Cross
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Research area screenshot for day 4 (Wednesday) at r120.Thu, 10 May 2012 00:27:04 +0200, by Simon Cross
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Use TextBoxes for some stuffWed, 09 May 2012 23:27:44 +0200, by Neil Muller
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Add more logic around resizing surfacesWed, 09 May 2012 23:27:10 +0200, by Neil Muller
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mergeWed, 09 May 2012 23:23:00 +0200, by Rizmari Versfeld
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upgrade research tree visualizationWed, 09 May 2012 23:22:42 +0200, by Rizmari Versfeld
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Marine beasts!Wed, 09 May 2012 23:20:04 +0200, by Jeremy Thurgood
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Rearrange SCIENCE a bit.Wed, 09 May 2012 23:10:29 +0200, by Jeremy Thurgood
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mergeWed, 09 May 2012 23:03:45 +0200, by Rizmari Versfeld
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added textboxWed, 09 May 2012 23:01:16 +0200, by Rizmari Versfeld
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Add Simon to license file + readmeWed, 09 May 2012 22:40:40 +0200, by Neil Muller
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Merge changes.Wed, 09 May 2012 22:37:49 +0200, by Simon Cross
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Auto-downsize fonts on BigButtons that are too large.Wed, 09 May 2012 22:37:07 +0200, by Simon Cross
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Display strings for reputation (needs more levels)Wed, 09 May 2012 22:37:02 +0200, by Neil Muller
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Save turn numberWed, 09 May 2012 22:31:49 +0200, by Neil Muller
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Save at the right place.Wed, 09 May 2012 22:23:55 +0200, by Jeremy Thurgood
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Refactor out a bunch of common gui code stuff (since Jermery's not touching this)Wed, 09 May 2012 22:19:09 +0200, by Neil Muller
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pyflakes stuff fixedWed, 09 May 2012 22:18:09 +0200, by Rizmari Versfeld
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mergeWed, 09 May 2012 22:15:03 +0200, by Rizmari Versfeld
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mergeWed, 09 May 2012 22:14:13 +0200, by Rizmari Versfeld
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removed unnecessary bitWed, 09 May 2012 22:13:31 +0200, by Rizmari Versfeld
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pep8hg pushhg pushWed, 09 May 2012 22:11:52 +0200, by Rizmari Versfeld
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added visualization for research treeWed, 09 May 2012 22:10:22 +0200, by Rizmari Versfeld
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Research points allocated based on milestone.Wed, 09 May 2012 22:13:15 +0200, by Jeremy Thurgood
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The game can endWed, 09 May 2012 22:03:07 +0200, by Neil Muller
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I shall pretend I did not touch the GUI, even though I added a myriad copies of some extra widgets.Wed, 09 May 2012 21:50:29 +0200, by Jeremy Thurgood