Mercurial > sypikslang
graph
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Start adding science buttonsMon, 07 May 2012 22:54:15 +0200, by Neil Muller
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Make text drawing easier to poke at for subclassesMon, 07 May 2012 22:53:18 +0200, by Neil Muller
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Power and reliability.Mon, 07 May 2012 22:43:54 +0200, by Jeremy Thurgood
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Split gui stuff out of main.pyMon, 07 May 2012 22:10:26 +0200, by Neil Muller
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Move engine stuff into it's own fileMon, 07 May 2012 21:55:55 +0200, by Neil Muller
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Consilidate engine stuff and eventify window stack manipulationMon, 07 May 2012 21:51:36 +0200, by Neil Muller
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Flag run_game as executableMon, 07 May 2012 21:25:11 +0200, by Neil Muller
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Product -> Schematic.Mon, 07 May 2012 21:24:23 +0200, by Jeremy Thurgood
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Factor out some constantsMon, 07 May 2012 21:23:54 +0200, by Neil Muller
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Better science saving.Mon, 07 May 2012 21:10:25 +0200, by Jeremy Thurgood
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Less getattr/isinstance silliness.Mon, 07 May 2012 21:07:48 +0200, by Jeremy Thurgood
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Refactor missions and sciences a bit to reduce duplication.Mon, 07 May 2012 20:44:27 +0200, by Jeremy Thurgood
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IdiomaticMon, 07 May 2012 16:53:18 +0200, by Neil Muller
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Play with the gui stuff a bitMon, 07 May 2012 16:51:52 +0200, by Neil Muller
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Change initial mission creation logic to look for leaf classesMon, 07 May 2012 14:00:18 +0200, by Neil Muller