Mercurial > sypikslang
graph
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Make SCIENCE_TYPE explicit.Sun, 06 May 2012 19:17:04 +0200, by Jeremy Thurgood
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Fix up some game state logic, add very basic REPL game interface.Sun, 06 May 2012 19:06:28 +0200, by Jeremy Thurgood
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Serialize and unserialize game state and missionsSun, 06 May 2012 18:38:54 +0200, by Neil Muller
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Serialise lab data.Sun, 06 May 2012 18:34:28 +0200, by Jeremy Thurgood
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Deserialise lab data.Sun, 06 May 2012 18:12:51 +0200, by Jeremy Thurgood
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Add rescue mission for the out of money caseSun, 06 May 2012 17:39:38 +0200, by Neil Muller
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Add more mission result codesSun, 06 May 2012 17:39:19 +0200, by Neil Muller
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Set up initial research and rework breakthroughs.Sun, 06 May 2012 17:39:37 +0200, by Jeremy Thurgood
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Sketch in gamestateSun, 06 May 2012 17:12:40 +0200, by Neil Muller
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Add cost to productsSun, 06 May 2012 17:04:10 +0200, by Neil Muller
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Better subclass handling.Sun, 06 May 2012 15:58:03 +0200, by Jeremy Thurgood
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Use a results object instead of tuple (will hopefully make changign stuff easier later)Sun, 06 May 2012 15:56:22 +0200, by Neil Muller
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Note more research area ideasSun, 06 May 2012 14:58:51 +0200, by Neil Muller
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Fill in licenseSun, 06 May 2012 14:50:23 +0200, by Neil Muller
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Rework mission objects to include reputationSun, 06 May 2012 13:25:28 +0200, by Neil Muller