view gamelib/missions.py @ 159:f1efd252e8b0

Equipment power in missions.
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 11 May 2012 22:14:02 +0200
parents 14917385a0fd
children 7beac783139b
line wrap: on
line source

# -*- coding: utf-8 -*-
# vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4

from random import randint, random

from gamelib.constants import SUCCESS, FAILURE, GAME_WIN, M_VALS
from gamelib.schematics import cat


class Result(Exception):
    """Results of a mission.

    This is an exception so we can throw it from inside helper methods.
    """

    def __init__(self, outcome, msg, money=0, rep=0, **special):
        self.outcome = outcome
        self.money = money
        self.reputation = rep
        self.text = msg
        self.special = special
        self.applied = False

    @property
    def loot(self):
        loot = {}
        if self.money != 0:
            loot['money'] = self.money
        if self.reputation != 0:
            loot['rep'] = self.reputation
        loot.update(self.special)
        loot.pop('new_milestone', None)  # This one's special.
        return loot

    def apply(self, state):
        if not self.applied:
            state.money += self.money
            state.reputation += self.reputation
            state.apply_mission_special(self.special)
            self.applied = True
        else:
            raise RuntimeError('attempted to apply result twice')


class Mission(object):
    """Base class for the mission objects.
       Missions have a name, short description (for list displays) and
       long description (which may contain clues about approaches)"""

    NAME = "Generic Mission"
    SHORT_DESCRIPTION = None
    LONG_DESCRIPTION = None

    MINIMUM_REPUTATION = None
    MINIMUM_MILESTONE = "neighbourhood"
    MINIONS_REQUIRED = 1

    GENERIC_FAILURE = "You fail to inspire sufficient fear."
    GENERIC_SUCCESS = "Victory is sweet."
    NO_EQUIP_FAILURE = (
        "Really? You're going in completely unequipped? How brave. And "
        " foolish. And ultimately unsuccessful.")

    def __init__(self, init_data=None):
        self.data = {}

        if init_data is not None:
            # Load stored state.
            self._load_data(init_data)
        else:
            # New instance.
            self._new_data()

    def _new_data(self):
        pass

    def _load_data(self, init_data):
        # Note: this does not deep-copy.
        self.data = init_data.copy()

    def save_data(self):
        # Note: this does not deep-copy.
        return self.data.copy()

    def get_data(self, key):
        return self.data.get(key, None)

    @classmethod
    def sanity_check(cls):
        pass

    def can_attempt(self, state):
        """Can we currently attempt the mission"""
        if (M_VALS[self.MINIMUM_MILESTONE] > M_VALS[state.milestone]):
            # Our base of operations is too small
            return False
        if self.get_data('completed'):
            return False
        if (self.MINIMUM_REPUTATION is not None and
            self.MINIMUM_REPUTATION > state.reputation):
            # Don't have the reputation required
            return False
        if self.MINIONS_REQUIRED > state.minions:
            # Need more minions!
            return False
        return True

    def fail(self, msg=None, money=0, rep=0, **special):
        if msg is None:
            msg = self.GENERIC_FAILURE
        raise Result(FAILURE, msg, money=money, rep=rep, **special)

    def succeed(self, msg=None, money=0, rep=0, **special):
        if msg is None:
            msg = self.GENERIC_SUCCESS
        raise Result(SUCCESS, msg, money=money, rep=rep, **special)

    def categorise_equipment(self, equipment):
        # Categorise equipment for easier decision-making.
        categorised = {}
        for item in equipment:
            for category in item.CATEGORIES:
                categorised.setdefault(category, []).append(item)
        return categorised

    def attempt_mission(self, equipment, state):
        """Attempt the mission with the given equipment list.
        Returns a result object with the results of the mission."""

        # Handle error case
        if self.get_data('completed'):
            raise RuntimeError('Cannot attempt a completed mission')

        try:
            self.attempt(equipment, state)
        except Result, e:
            return e

    def attempt(self, equipment, state):
        # No equipment is usually a special case.
        if not equipment:
            return self.attempt_no_equipment(state)

        # Try with some equipment.
        self.attempt_with(self.categorise_equipment(equipment), state)

        # No result, so generic failure.
        self.fail()

    def attempt_no_equipment(self, state):
        self.fail(self.NO_EQUIP_FAILURE)

    def attempt_with(self, categorised, state):
        self.fail("You can't succceed at this mission.")

    def combat_power(self, categorised, cats=None):
        if cats is None:
            cats = [cat.HAND_WEAPON, cat.VEHICLE, cat.COUNTERMEASURE,
                    cat.INTELLIGENCE]

        combat_equipment = set()
        for category in cats:
            combat_equipment.update(categorised.get(category, []))

        power = 0
        for equipment in combat_equipment:
            power += equipment.power()
        return power

    def check_failure(self, categorised):
        equipment = set()
        for items in categorised.values():
            equipment.update(items)
        for item in equipment:
            if item.reliability() < random():
                return item.FAILURE_TEXT
        return None

    def use_equipment(self, categorised, msg="Disaster strikes! %s", **loot):
        failure = self.check_failure(categorised)
        if failure is not None:
            self.fail(msg % (failure,), **loot)


class PlaygroundBully(Mission):

    NAME = "Rob kids in the playground"
    SHORT_DESCRIPTION = "Steal from those significantly weaker than yourself."
    LONG_DESCRIPTION = (
        "It's not menancing, or lucrative, but when the bills are due, no one"
        " cares how you earn the money.")

    MINIMUM_MILESTONE = "basement"
    GENERIC_SUCCESS = (
        "You devote your resources to robbing kids in a playpark. It's not the"
        " finest moment in your reign of terror, but at least you walked away"
        " with a surprising amount of small change.")

    def attempt(self, equipment, state):
        self.succeed(money=randint(90, 110), rep=-1)


class RansomChina(Mission):

    NAME = "Hold China to ransom"
    SHORT_DESCRIPTION = "Surely a path to riches and fame."
    LONG_DESCRIPTION = (
        "Holding China to ransom. The rewards for successfully threatening"
        " the largest country in the world are great, but the risks are"
        " significant. Without some serious firepower, the chances of success"
        " are small.")

    MINIMUM_REPUTATION = 100
    MINIMUM_MILESTONE = "city"

    def _new_data(self):
        self.data['prior_attempts'] = []

    def attempt_no_equipment(self, state):
        self.fail(
            "It takes three different interpreters before the Chinese"
            " government finally understand that you're trying to hold"
            " them ransom with... well... nothing. Nothing at all. This"
            " one will probably make a good anecdote at diplomatic"
            " cocktail parties. But not for you. No, not for you at all.",
            rep=-10)

    def attempt_with(self, categorised, state):
        dooms = categorised.get(cat.DOOMSDAY_DEVICE, [])

        if not dooms:
            self.fail(
                "You completely fail to inspire the requisite level of"
                " terror. Maybe a more impressive threat will fare better.",
                rep=-1)

        if len(dooms) > 1:
            self.fail(
                "Everyone seems confused as to how you actually plan"
                " to cause widepsread distruction and mayhem, and"
                " negotiations break down. Perhaps it's better to stick"
                " to one weapon of mass destruction at a time.")

        [doom] = dooms
        if doom.NAME in self.data['prior_attempts']:
            self.fail(
                "'We have devised countermeasures since last time, doctor."
                " You cannot threaten us with that again.'")

        self.use_equipment(categorised, rep=randint(-5, -2))

        self.data['prior_attempts'].add(doom.NAME)
        self.succeed(
            "Trembling at you threat of certain doom, the Chinese"
            " government pays the ransom.",
            money=randint(800000, 1200000), rep=10)


class ToppleThirdWorldGovernment(Mission):

    NAME = "Topple a third-world government"
    SHORT_DESCRIPTION = "We could use a more amenable dictator there."
    LONG_DESCRIPTION = (
        "It's a small and fairly useless country, but it's still an actual"
        " government that can be toppled. A good test bed for some of the"
        " larger toys in the armory.")

    MINIMUM_REPUTATION = 50

    GENERIC_FAILURE = (
        "Your invasion force was outclassed by the incumbent military, Not"
        " surprising, since it turns out they've had a lot of practice in the"
        " recent series of revolutions.")

    NO_EQUIP_FAILURE = (
        "The border post may be poorly guarded, but you need to bring *some*"
        " kind of weaponry along. Your troops sulk on the way home.")

    def attempt_with(self, categorised, state):
        self.use_equipment(categorised)
        if self.combat_power(categorised) > randint(60, 120):
            self.succeed(
                "The corruption and oppression continue, but at least the"
                " proceeds are making their way into *your* pockets. And you"
                " don't even have to dirty your own jackboots.",
                money=randint(5000, 15000), rep=randint(3, 7))


class RobBank(Mission):

    NAME = "Rob the local bank"
    SHORT_DESCRIPTION = "A trivial challenge, but easy money."
    LONG_DESCRIPTION = (
        "The security guards and local police are of minor concern. Walk in,"
        " clean out the vault, walk out. Couldn't be simpler.")

    MINIMUM_MILESTONE = "basement"

    GENERIC_FAILURE = (
        "The bank's security arrangements are rather more impressive than you"
        " were led to believe. Bring more guns next time.")
    NO_EQUIP_FAILURE = (
        "Your attempt to rob the bank barehanded is unsuccessful. Fortunately,"
        " everyone is too stunned to impede your escape.")

    def attempt_with(self, categorised, state):
        loot = randint(500, 1500)

        self.use_equipment(categorised)

        if cat.VEHICLE in categorised:
            self.fail(
                "Your vehicles are impressively doom-laden, but not really"
                " suitable for city traffic. You intimidate the traffic"
                " wardens into letting you off without a fine, but by the"
                " time you get to the bank it's already closed.")

        if cat.PATHOGEN in categorised:
            if randint(5, 15) < state.reputation:
                self.fail(
                    "The clerk doesn't realise the threat of the vial you"
                    " hold, and although watching him die in agony would be"
                    " statisfying, you decide it's not worth wasting this on"
                    " something so trivial.")
            self.succeed(
                "Holding up a bank with only a small vial of clear liquid. Now"
                " that is power.",
                money=loot, rep=1)

        if self.combat_power(categorised) > randint(5, 20):
            self.succeed(
                "The threat of your weapons is enough to inspire an impressive"
                " level of cooperation. You make off with the loot.",
                money=loot)


class DestroyMountRushmore(Mission):

    NAME = "Destroy Mount Rushmore"
    SHORT_DESCRIPTION = "Monuments to other people? Intolerable"
    LONG_DESCRIPTION = (
            "While potentially expensive, destroying a major monument is a"
            " good way to secure your reputation.")
    MINIMUM_REPUTATION = 20

    def attempt(self, equipment, state):
        self.data['completed'] = True
        self.succeed("Mount Rushmore is remarkably easy to destroy.", rep=50)


class DistributePamphlets(Mission):

    NAME = "Distribute pamphlets"
    SHORT_DESCRIPTION = "The populace need to be told the truth!"
    LONG_DESCRIPTION = (
        "A focused pamphlet distribution campaign will combat the lies being"
        " spread about you. Replacing them with better lies, of course.")

    MINIMUM_MILESTONE = "basement"

    SUCCESS_MESSAGE = (
        "A small army of urchins delivers thousands of cheaply printed"
        " pamphlets. %s")

    def _succ(self, message, rep):
        self.succeed(self.SUCCESS_MESSAGE % (message,), rep=rep)

    def attempt_no_equipment(self, state):
        rep = randint(-2, 5)

        if rep < 0:
            self._succ(
                "Sadly, the populace was so annoyed by the flood of flyers"
                " that nobody took any notice of the content.", rep)
        if rep == 0:
            self._succ("Nobody seems to have noticed.", rep)

        self._succ(
            "The public seemed mildly receptive to your propaganda.", rep)

    def attempt_with(self, categorised, state):
        if cat.MIND_CONTROL in categorised:
            self.use_equipment(
                {cat.MIND_CONTROL: categorised[cat.MIND_CONTROL]})
            self._succ("Your creative use of science has paid off nicely.",
                       randint(5, 10))

        return self.attempt_no_equipment(state)


class TakeOverTheWorld(Mission):

    NAME = "Take over the world!"
    SHORT_DESCRIPTION = "It's for their own good."
    LONG_DESCRIPTION = (
        "Someone has to rule the world and if it's not you it'd just be"
        " someone less well qualified -- and that would be worse for"
        " everyone.")

    MINIMUM_REPUTATION = 200
    MINIMUM_MILESTONE = "city"

    NO_EQUIP_FAILURE = (
        "It's going to take more than your bare hands to take over the world!")

    def attempt_with(self, categorised, state):
        if cat.MIND_CONTROL not in categorised:
            self.fail(
                "If you're going to take over the world, first you must"
                " control key elements within the populace.", rep=-5)
        raise Result(GAME_WIN, "The world is yours!", rep=100)


class TakeOverTheNeighbourhood(Mission):

    NAME = "Take over the neighbourhood!"
    SHORT_DESCRIPTION = "First step toward greatness."
    LONG_DESCRIPTION = (
        "A basement lab is a good starting point, but it's getting a bit"
        " cramped in here. You need to expand, but don't quite have the"
        " resources to take the whole world yet. Or even the city. But the"
        " neighbourhood... that's quite feasible.")

    MINIMUM_REPUTATION = 20
    MINIMUM_MILESTONE = "basement"

    NO_EQUIP_FAILURE = (
        "The neighbourhood isn't very big, but you're still not going to take"
        " it over bare-handed.")
    GENERIC_FAILURE = (
        "Well, that didn't work. Maybe a better equipment selection is in"
        " order.")

    def attempt_with(self, categorised, state):
        if all(c in categorised for c in (cat.MIND_CONTROL, cat.HAND_WEAPON)):
            self.data['completed'] = True
            self.succeed(
                "Guns and persuasion, that's all you need. It's early days"
                " still, but you're finally out of that pokey basement and"
                " have some elbow room to work with. Next step: the city!",
                money=randint(1000, 2000), rep=randint(5, 15),
                new_milestone="neighbourhood")

        if cat.HAND_WEAPON in categorised:
            self.succeed(
                "You'll need more than guns to win the people over. But until"
                " then, you can take their cash.", money=randint(100, 200))

        if cat.MIND_CONTROL in categorised:
            self.succeed(
                "Propaganda and persuasion are good tools, but you'll need"
                " some force to back them up.", rep=randint(2, 4))