Mercurial > sypikslang
view gamelib/main.py @ 84:9d0ad8aeb598
Add some gameplay fluff text in readme
author | Neil Muller <drnlmuller@gmail.com> |
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date | Wed, 09 May 2012 18:12:01 +0200 |
parents | a253fae32a6f |
children | 74ce25ec2073 |
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'''Game main module. Contains the entry point used by the run_game.py script. Feel free to put all your game code here, or in other modules in this "gamelib" package. ''' import pygame import optparse import sys from gamelib.engine import Engine from gamelib.mainmenu import MainMenu from gamelib.constants import SCREEN, FREQ, BITSIZE, CHANNELS, BUFFER def parse_args(args): parser = optparse.OptionParser() parser.add_option('--no-sound', action="store_false", default=True, dest="sound", help="disable sound") return parser.parse_args(args) def main(): opts, args = parse_args(sys.argv) pygame.display.init() pygame.font.init() if opts.sound: pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER) screen = pygame.display.set_mode(SCREEN) engine = Engine(screen) window = MainMenu(screen) engine.run(window)