Mercurial > sypikslang
view gamelib/gui.py @ 37:9c4bf1f15431
gui stuff
author | Rizmari Versfeld <rizziepit@gmail.com> |
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date | Sun, 06 May 2012 22:05:40 +0200 |
parents | |
children | 7e18a67995f6 |
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import os import pygame from pygame.sprite import Sprite from gamelib import data from gamelib.gui_base import * class ImageDrawable(Drawable): def __init__(self, rect, image): super(ImageDrawable, self).__init__(rect) self.image = image def draw(self, surface): surface.blit(self.image, (self.rect[0], self.rect[1])) class MainMenuButton(TextButton): WIDTH = 128 HEIGHT = 64 BACKGROUND_IMAGE_NORMAL = pygame.image.load(data.filepath('images/button_normal.png')) BACKGROUND_IMAGE_DOWN = pygame.image.load(data.filepath('images/button_down.png')) def __init__(self, pos, text): rect = (0, 0, self.WIDTH, self.HEIGHT) drawable_normal = ImageDrawable(rect, self.BACKGROUND_IMAGE_NORMAL) drawable_down = ImageDrawable(rect, self.BACKGROUND_IMAGE_DOWN) super(MainMenuButton, self).__init__((pos[0],pos[1], self.WIDTH, self.HEIGHT), drawable_normal, drawable_down, text)