view gamelib/schematics.py @ 148:3abb05f7e720

More science juggling.
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 11 May 2012 16:39:17 +0200
parents 2587f8c34f84
children 372d886f9e70
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# -*- test-case-name: gamelib.tests.test_schematics -*-

from gamelib import research
from gamelib.game_base import Science


class SchematicCategorySet(object):
    def __init__(self, *categories):
        for cat in categories:
            setattr(self, cat, cat.lower().replace('_', ' '))

cat = SchematicCategorySet(
    'HAND_WEAPON',
    'VEHICLE',
    'DOOMSDAY_DEVICE',
    'PATHOGEN',
    'MIND_CONTROL',
    'BEAST',
    'AQUATIC',
    'INTELLIGENCE',
    'AI',
    )

K = 1000
M = 1000 * K


class Schematic(Science):
    # For all Schematics
    SCIENCE_TYPE = 'schematic'

    # Acquisition
    STARTING_PRODUCT = False
    ACQUISITION_CHANCE = 0.8
    CATEGORIES = ()

    # Costs
    UPGRADE_REQUIREMENT = 1
    COST = None
    MAX_UPGRADE = 5

    # Power and reliability
    PROTOTYPE_RELIABILITY = 0.4
    PRODUCTION_RELIABILITY = 0.8
    BASE_POWER = None
    POWER_INCREMENT = None

    # FIXME: Icons for equipment.
    IMAGE_NAME = "physics"

    def can_spend(self, lab, spend):
        if self.points + spend > self.MAX_UPGRADE:
            return False
        extra = self.UPGRADE_REQUIREMENT * (self.points + spend)
        return lab.meet_requirements(self, extra)

    def is_a(self, category):
        return category in self.CATEGORIES

    def reliability(self):
        if self.points:
            exp = 1 + 0.5 * (self.points - 1)
            return 1.0 - ((1.0 - self.PRODUCTION_RELIABILITY) ** exp)
        return self.PROTOTYPE_RELIABILITY

    def power(self):
        power = self.BASE_POWER
        if None not in (power, self.POWER_INCREMENT):
            power += self.POWER_INCREMENT * self.points
        return power

    @classmethod
    def sanity_check(cls):
        for science, points in cls.PREREQUISITES:
            assert issubclass(science, Science)
            assert isinstance(points, int)
        assert isinstance(cls.CATEGORIES, tuple)


class MachineGun(Schematic):
    NAME = "machine gun"
    COST = 100
    CATEGORIES = (cat.HAND_WEAPON,)
    STARTING_PRODUCT = True

    BASE_POWER = 10
    PRODUCTION_RELIABILITY = 1.0

    def __init__(self, points=0):
        self.points = 1


class LightningGun(Schematic):
    NAME = "lightning gun"
    COST = 300
    CATEGORIES = (cat.HAND_WEAPON,)
    PREREQUISITES = (
        (research.Electrickery, 1),
        )

    BASE_POWER = 15
    POWER_INCREMENT = 3
    PRODUCTION_RELIABILITY = 0.7


class TeslaTank(Schematic):
    NAME = "tesla tank"
    COST = 40 * K
    CATEGORIES = (cat.VEHICLE,)
    PREREQUISITES = (
        (research.Electrickery, 5),
        (research.Robotics, 1),
        )

    BASE_POWER = 100
    POWER_INCREMENT = 10


class PropagandaMachine(Schematic):
    NAME = "propaganda machine"
    COST = 1000
    CATEGORIES = (cat.MIND_CONTROL,)
    PREREQUISITES = (
        (research.Psychology, 2),
        )

    BASE_POWER = 10
    POWER_INCREMENT = 2


class GiantSquid(Schematic):
    NAME = "giant squid"
    COST = 50 * K
    CATEGORIES = (cat.BEAST, cat.AQUATIC)
    PREREQUISITES = (
        (research.MarineBiology, 20),
        (research.Biogenetics, 15),
        )

    BASE_POWER = 200
    POWER_INCREMENT = 20


class SharksWithFrickinLasers(Schematic):
    NAME = "sharks with frickin' lasers"
    COST = 15 * K
    CATEGORIES = (cat.BEAST, cat.AQUATIC)
    PREREQUISITES = (
        (research.MarineBiology, 10),
        (research.Lasers, 7),
        )

    BASE_POWER = 75
    POWER_INCREMENT = 10


class ObservationDrone(Schematic):
    NAME = "observation drone"
    COST = 6000
    CATEGORIES = (cat.INTELLIGENCE,)
    PREREQUISITES = (
        (research.Robotics, 3),
        )

    BASE_POWER = 25
    POWER_INCREMENT = 5


class SpySatellite(Schematic):
    NAME = "spy satellite"
    COST = 100 * K
    CATEGORIES = (cat.INTELLIGENCE,)
    PREREQUISITES = (
        (research.Rocketry, 5),
        (research.Space, 1),
        )

    BASE_POWER = 250
    POWER_INCREMENT = 50


class TacticalAI(Schematic):
    NAME = "tactical AI"
    COST = 10 * K
    CATEGORIES = (cat.AI, cat.INTELLIGENCE)
    PREREQUISITES = (
        (research.ArtificialIntelligence, 3),
        )


class LaserGun(Schematic):
    NAME = "Laser Gun"
    COST = 300
    CATEGORIES = (cat.HAND_WEAPON,)
    PREREQUISITES = (
        (research.Lasers, 2),
        )


class DoomsdayVirus(Schematic):
    NAME = "doomsday virus"
    COST = 100 * K
    CATEGORIES = (cat.DOOMSDAY_DEVICE, cat.PATHOGEN)
    PREREQUISITES = (
        (research.Biogenetics, 5),
        )

    BASE_POWER = 1000
    POWER_INCREMENT = 500

    PRODUCTION_RELIABILITY = 0.6


class GiantRobot(Schematic):
    NAME = "giant robot"
    COST = int(1.5 * M)
    CATEGORIES = (cat.DOOMSDAY_DEVICE, cat.AI)
    PREREQUISITES = (
        (research.Robotics, 15),
        (research.ArtificialIntelligence, 10),
        )

    BASE_POWER = 700
    POWER_INCREMENT = 300

    PRODUCTION_RELIABILITY = 0.7


class OrbitalLaserPlatform(Schematic):
    NAME = "orbital laser platform"
    COST = 10 * M
    CATEGORIES = (cat.DOOMSDAY_DEVICE,)
    PREREQUISITES = (
        (SpySatellite, 3),
        (research.Lasers, 15),
        (research.Space, 5),
        )

    BASE_POWER = 1500
    POWER_INCREMENT = 200