Mercurial > sypikslang
view gamelib/main.py @ 212:16ce5ed563c9
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author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 12 May 2012 20:17:28 +0200 |
parents | 80cce62f29fb |
children | 75033f790e7d |
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'''Game main module. Contains the entry point used by the run_game.py script. Feel free to put all your game code here, or in other modules in this "gamelib" package. ''' import pygame import optparse import sys from gamelib.engine import Engine from gamelib.data import load_image from gamelib.mainmenu import MainMenu from gamelib.constants import (SCREEN, FREQ, BITSIZE, CHANNELS, BUFFER, WINDOW_ICON) def parse_args(args): parser = optparse.OptionParser() parser.add_option('--no-sound', action="store_false", default=True, dest="sound", help="disable sound") parser.add_option('--load', type="string", default=None, dest="load", help="Save game to load") return parser.parse_args(args) def main(): opts, args = parse_args(sys.argv) pygame.display.init() pygame.font.init() if opts.sound: pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER) screen = pygame.display.set_mode(SCREEN) pygame.display.set_icon(load_image(WINDOW_ICON)) engine = Engine(screen) window = MainMenu(screen, opts.load) engine.run(window)