Mercurial > sypikslang
diff gamelib/gamestate.py @ 224:e4f9513c9dd0
Include mission name in the results
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sat, 12 May 2012 22:33:05 +0200 |
parents | bf92c982996e |
children |
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--- a/gamelib/gamestate.py Sat May 12 21:28:43 2012 +0200 +++ b/gamelib/gamestate.py Sat May 12 22:33:05 2012 +0200 @@ -94,7 +94,8 @@ # Attempt the missions mission_results = [] for mission, equipment in self.cur_missions: - mission_results.append(mission.attempt_mission(equipment, self)) + mission_results.append((mission.NAME, + mission.attempt_mission(equipment, self))) if not self.cur_missions and self.reputation > 0: # If you're not doing stuff, you're not in the news self.reputation -= M_VALS[self.milestone] @@ -104,9 +105,9 @@ raise RuntimeError('Spent too many points') # Process mission results messages = [] - for result in mission_results: + for miss, result in mission_results: result.apply(self) - messages.append((result.outcome, result.text, result.loot)) + messages.append((miss, result.outcome, result.text, result.loot)) # Missions may give us science breakthroughs, so handle this after # mission results new_stuff = self.lab.spend_points(self.cur_allocation, self.points) @@ -114,7 +115,7 @@ self.minions = 0 for science in new_stuff: # FIXME: Update UI better. - messages.append((INFO, "SCIENCE breakthrough!", { + messages.append((None, INFO, "SCIENCE breakthrough!", { science.SCIENCE_TYPE: science})) return messages