diff gamelib/main.py @ 38:7e18a67995f6

fixed pep8 issues
author Rizmari Versfeld <rizziepit@gmail.com>
date Mon, 07 May 2012 00:13:11 +0200
parents 9c4bf1f15431
children d82d3e54a4ef
line wrap: on
line diff
--- a/gamelib/main.py	Sun May 06 22:05:40 2012 +0200
+++ b/gamelib/main.py	Mon May 07 00:13:11 2012 +0200
@@ -27,44 +27,40 @@
 
 # input variables
 MOUSE_DOWN = False
-  
-  
+
+
 def main():
-  #print data.load('sample.txt').read()
-  clock = Clock()
-  screen = pygame.display.set_mode((800, 600))
-  window = Window(screen)
-  window.background_colour = (0,0,0)
-  button1 = MainMenuButton(((800-128)/2, 200), 'Start')
-  window.add_child(button1)
-  WINDOW_STACK.append(window)
-  while GAME_IS_RUNNING:
-    process_input()
-    draw(screen)
-    clock.tick(FPS)    
+    clock = Clock()
+    screen = pygame.display.set_mode((800, 600))
+    window = Window(screen)
+    window.background_colour = (0, 0, 0)
+    button1 = BigButton(((800 - 128) / 2, 200), 'Start')
+    window.add_child(button1)
+    WINDOW_STACK.append(window)
+    while GAME_IS_RUNNING:
+        process_input()
+        draw(screen)
+        clock.tick(FPS)
 
-    
+
 def draw(screen):
-  for view in WINDOW_STACK:
-    view.draw(screen)
-  pygame.display.flip()
-   
-   
+    for view in WINDOW_STACK:
+        view.draw(screen)
+    pygame.display.flip()
+
+
 def process_input():
-  global MOUSE_DOWN
-  global GAME_IS_RUNNING
-  for event in pygame.event.get():
-    if MOUSE_DOWN:
-      if event.type == MOUSEBUTTONUP:
-	MOUSE_DOWN = False
-	WINDOW_STACK[len(WINDOW_STACK)-1].on_mouse_up(event.pos)
-      elif event.type == MOUSEMOTION:
-	WINDOW_STACK[len(WINDOW_STACK)-1].on_mouse_move(event.pos)
-    elif not MOUSE_DOWN and event.type == MOUSEBUTTONDOWN:
-      MOUSE_DOWN = True
-      WINDOW_STACK[len(WINDOW_STACK)-1].on_mouse_down(event.pos)
-    elif event.type == QUIT:
-      GAME_IS_RUNNING = False
-      
-    
-    
\ No newline at end of file
+    global MOUSE_DOWN
+    global GAME_IS_RUNNING
+    for event in pygame.event.get():
+        if MOUSE_DOWN:
+            if event.type == MOUSEBUTTONUP:
+                MOUSE_DOWN = False
+                WINDOW_STACK[len(WINDOW_STACK) - 1].on_mouse_up(event.pos)
+            elif event.type == MOUSEMOTION:
+                WINDOW_STACK[len(WINDOW_STACK) - 1].on_mouse_move(event.pos)
+        elif not MOUSE_DOWN and event.type == MOUSEBUTTONDOWN:
+            MOUSE_DOWN = True
+            WINDOW_STACK[len(WINDOW_STACK) - 1].on_mouse_down(event.pos)
+        elif event.type == QUIT:
+            GAME_IS_RUNNING = False