Mercurial > sypikslang
diff gamelib/gamestate.py @ 25:27570aca5d17
Fix some stupid bugs
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sun, 06 May 2012 19:21:06 +0200 |
parents | f6a3b213857b |
children | 4d9610c59efa |
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--- a/gamelib/gamestate.py Sun May 06 19:17:04 2012 +0200 +++ b/gamelib/gamestate.py Sun May 06 19:21:06 2012 +0200 @@ -35,7 +35,7 @@ def get_available_equipment(self): """Return a list of equipment we can produce and afford""" - available = [x for x in lab.science + available = [x for x in self.lab.science if isinstance(x, products.Product) and x.COST <= self.money] return available @@ -43,7 +43,10 @@ # Attempt the missions mission_results = [] for mission, equipment in self.cur_missions: - mission_results.appned(mission.attempt(equipment, self)) + mission_results.append(mission.attempt(equipment, self)) + if not mission.available: + # Mission no longer available, so we clean up + self.missions.remove(mission) # Do the science self.points -= len(self.cur_allocation) if self.points < 0: @@ -52,7 +55,6 @@ # Process mission results for result in mission_results: result.apply(self) - # Update the science state with result of spend_points for science in new_stuff: # FIXME: Update UI better. print "You learned new stuff:", science.NAME