comparison gamelib/tests/repl_game.py @ 23:f6a3b213857b

Fix up some game state logic, add very basic REPL game interface.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 06 May 2012 19:06:28 +0200
parents
children 5d699b1f7188
comparison
equal deleted inserted replaced
22:296ce36fa7d9 23:f6a3b213857b
1 from gamelib.gamestate import Game
2
3
4 class ReplGame(object):
5 def __init__(self, init_data=None):
6 self.game = Game(init_data=init_data)
7 self._begin_turn()
8
9 def _begin_turn(self):
10 self.game.start_turn()
11 self.display_state()
12
13 def display_state(self):
14 print "Game:", self.game
15 print "Science:"
16 for science in self.game.lab.science:
17 print " %s %s (%s)" % (
18 "*" if science.can_spend(self.game.lab) else "-",
19 science.NAME, science.points)
20
21 def next_turn(self, research_list, missions):
22 self.game.cur_allocation.extend(research_list)
23 self.game.cur_missions.extend(missions)
24 self.game.end_turn()
25 self._begin_turn()