Mercurial > sypikslang
comparison gamelib/gamestate.py @ 161:6fdc985429a7
Display research advice.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 11 May 2012 22:29:23 +0200 |
parents | f4601492020b |
children | 4bbd4a1879f8 |
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160:7eead0d85497 | 161:6fdc985429a7 |
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1 # -*- coding: utf-8 -*- | 1 # -*- coding: utf-8 -*- |
2 # vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4 | 2 # vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4 |
3 | 3 |
4 """The actual game state object""" | 4 """The actual game state object""" |
5 | |
6 from random import choice | |
5 | 7 |
6 from gamelib import missions, lab | 8 from gamelib import missions, lab |
7 from gamelib.game_base import get_subclasses | 9 from gamelib.game_base import get_subclasses |
8 from gamelib.constants import M_VALS, INFO | 10 from gamelib.constants import M_VALS, INFO |
9 | 11 |
37 self.points += 1 + M_VALS[self.milestone] * 2 | 39 self.points += 1 + M_VALS[self.milestone] * 2 |
38 self.minions += 1 + M_VALS[self.milestone] * 2 | 40 self.minions += 1 + M_VALS[self.milestone] * 2 |
39 self.turn += 1 | 41 self.turn += 1 |
40 self.cur_missions = [] | 42 self.cur_missions = [] |
41 self.cur_allocation = [] | 43 self.cur_allocation = [] |
44 # Suggest research | |
45 basic_research, suggestions = self.lab.suggest_research() | |
46 if basic_research: | |
47 suggestions.append(None) | |
48 self.advice = choice(suggestions) | |
49 if self.advice is None: | |
50 self.advice = ("Leave some researchers unassigned." | |
51 " They might turn up something cool.") | |
52 else: | |
53 self.advice = "Our work in %s is looking promising." % ( | |
54 self.advice.NAME,) | |
42 | 55 |
43 def get_available_equipment(self): | 56 def get_available_equipment(self): |
44 """Return a list of equipment we can produce and afford""" | 57 """Return a list of equipment we can produce and afford""" |
45 available = [x for x in self.lab.science | 58 available = [x for x in self.lab.science |
46 if x.SCIENCE_TYPE == 'schematic' and x.COST <= self.money] | 59 if x.SCIENCE_TYPE == 'schematic' and x.COST <= self.money] |