Mercurial > sypikslang
comparison gamelib/gui_base.py @ 69:626b1eaec13c
fucking pep8
author | Rizmari Versfeld <rizziepit@gmail.com> |
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date | Tue, 08 May 2012 23:08:51 +0200 |
parents | 7309392d9ca9 |
children | 442a1bf9b14e |
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68:7309392d9ca9 | 69:626b1eaec13c |
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164 self._draw_text() | 164 self._draw_text() |
165 | 165 |
166 def _draw_text(self): | 166 def _draw_text(self): |
167 self.font.set_bold(True) | 167 self.font.set_bold(True) |
168 self.text_surface = self.font.render(self.text, True, (0, 0, 0)) | 168 self.text_surface = self.font.render(self.text, True, (0, 0, 0)) |
169 size = self.font.size(self.text) | 169 size = self.font.size(self.text) |
170 if self.shadow: | 170 if self.shadow: |
171 shadow = self.font.render(self.text, True, (128, 128, 128)) | 171 s = self.font.render(self.text, True, (128, 128, 128)) |
172 temp_surface = Surface((shadow.get_width() + 2, shadow.get_width() + 2), pygame.SRCALPHA) | 172 temp_surface = Surface((s.get_width() + 2, s.get_width() + 2), pygame.SRCALPHA) |
173 temp_surface.fill((255, 255, 255, 0)) | 173 temp_surface.fill((255, 255, 255, 0)) |
174 temp_surface.blit(shadow, (2, 2)) | 174 temp_surface.blit(s, (2, 2)) |
175 temp_surface.blit(self.text_surface, (0, 0)) | 175 temp_surface.blit(self.text_surface, (0, 0)) |
176 self.text_surface = temp_surface | 176 self.text_surface = temp_surface |
177 size = [s + 2 for s in size] | 177 size = [s + 2 for s in size] |
178 self.text_offset = ((self.rect[2] - size[0]) / 2, | 178 self.text_offset = ((self.rect[2] - size[0]) / 2, |
179 (self.rect[3] - size[1]) / 2) | 179 (self.rect[3] - size[1]) / 2) |