log

age author description
Fri, 08 Apr 2011 23:29:55 +0200 Simon Cross Start adding switch_to to ichiro.
Fri, 08 Apr 2011 23:29:37 +0200 Simon Cross Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
Fri, 08 Apr 2011 23:27:43 +0200 Simon Cross Add supporting for flicking between speaking NPCs.
Fri, 08 Apr 2011 23:16:11 +0200 anna Moar images!
Fri, 08 Apr 2011 22:53:19 +0200 Adrianna Pińska Town now traversable in all directions. Let's not do that again. D:
Fri, 08 Apr 2011 22:48:16 +0200 Simon Cross Fix fox-has-tea-for-monk state check.
Fri, 08 Apr 2011 22:36:48 +0200 Simon Cross Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
Fri, 08 Apr 2011 22:36:03 +0200 Simon Cross Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
Fri, 08 Apr 2011 22:29:49 +0200 Jeremy Thurgood Ancient and honorable tea ceremony.
Fri, 08 Apr 2011 22:13:28 +0200 Simon Cross I think we're at the stage were a TODO list is starting to be useful.
Fri, 08 Apr 2011 22:09:01 +0200 Simon Cross Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
Fri, 08 Apr 2011 22:04:05 +0200 Simon Cross Add missions.masks_destroyed.
Fri, 08 Apr 2011 21:59:42 +0200 Simon Cross Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
Fri, 08 Apr 2011 21:58:35 +0200 Simon Cross Add support for auto_next_text to give the auto_next effect but with a different prompt.
Fri, 08 Apr 2011 21:58:48 +0200 Jeremy Thurgood Item dropping and swapping.
Fri, 08 Apr 2011 21:44:39 +0200 Simon Cross Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
Fri, 08 Apr 2011 21:23:00 +0200 Simon Cross Combine 'fox' and 'player' sections in game.json.
Fri, 08 Apr 2011 21:17:30 +0200 Simon Cross Add monk and kumiko missions to game.json and to monk and kumiko.
Fri, 08 Apr 2011 20:58:12 +0200 Simon Cross Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
Fri, 08 Apr 2011 20:52:47 +0200 Simon Cross Hook up auto_next dialogue events.
Fri, 08 Apr 2011 20:41:05 +0200 Simon Cross Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
Fri, 08 Apr 2011 20:15:18 +0200 Adrianna Pińska placed things properly in market
Fri, 08 Apr 2011 20:15:06 +0200 Adrianna Pińska added doorways to debuggable level elements
Fri, 08 Apr 2011 20:11:45 +0200 Simon Cross Enable testing of individual NPCs.
Fri, 08 Apr 2011 19:59:16 +0200 Adrianna Pińska started editing market
Fri, 08 Apr 2011 19:59:05 +0200 Adrianna Pińska fixed level editor
Fri, 08 Apr 2011 19:32:54 +0200 Adrianna Pińska repurposing level 2 and 3 (positions to be fixed)
Fri, 08 Apr 2011 19:27:51 +0200 Jeremy Thurgood More level and scene change fixes.
Fri, 08 Apr 2011 19:24:39 +0200 Adrianna Pińska fixed player start position and name of doorway in temple grounds
Fri, 08 Apr 2011 19:18:48 +0200 Adrianna Pińska Merged changes, I hope.