log

age author description
Mon, 04 Apr 2011 00:46:13 +0200 Stefano Rivera Simple menu screen and TextChoice widget
Mon, 04 Apr 2011 00:42:33 +0200 Simon Cross Fix bouncing and tweak universal constants to show it off.
Mon, 04 Apr 2011 00:14:02 +0200 Stefano Rivera Screenshot
Sun, 03 Apr 2011 23:52:58 +0200 Adrianna Pińska bonsai has legs
Sun, 03 Apr 2011 23:51:09 +0200 Jeremy Thurgood Enemies in level editor, tile layers.
Sun, 03 Apr 2011 23:45:16 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:37:47 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:35:41 +0200 Adrianna Pińska prettier level 3
Sun, 03 Apr 2011 23:30:26 +0200 Adrianna Pińska fugly bonsai
Sun, 03 Apr 2011 23:26:03 +0200 Adrianna Pińska better corner
Sun, 03 Apr 2011 23:25:48 +0200 Jeremy Thurgood FPS counter and tile sprite layering.
Sun, 03 Apr 2011 23:05:17 +0200 Simon Cross Implement bounce factor.
Sun, 03 Apr 2011 22:59:09 +0200 Adrianna Pińska better floor
Sun, 03 Apr 2011 22:56:47 +0200 Simon Cross Bouncing.
Sun, 03 Apr 2011 22:46:25 +0200 Jeremy Thurgood Some tile parameters.
Sun, 03 Apr 2011 22:38:10 +0200 Neil Muller remove SRCALPHA flag for performance reasons
Sun, 03 Apr 2011 22:33:22 +0200 Adrianna Pińska moar tile
Sun, 03 Apr 2011 22:32:04 +0200 Stefano Rivera Actually link bg 1 & 2 to level1 and level2
Sun, 03 Apr 2011 22:29:12 +0200 Stefano Rivera Resize backgrounds, link to level1
Sun, 03 Apr 2011 22:10:22 +0200 anna Backgrounds added
Sun, 03 Apr 2011 22:02:19 +0200 Neil Muller Add Layers constants. Set Monsters to player's layer by default
Sun, 03 Apr 2011 21:41:43 +0200 Neil Muller Add convert_alpha to load_image
Sun, 03 Apr 2011 21:40:30 +0200 Simon Cross Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
Sun, 03 Apr 2011 21:33:34 +0200 Simon Cross Rename scene option to level.
Sun, 03 Apr 2011 21:34:56 +0200 Adrianna Pińska some betterer tiles, plus no blank tile
Sun, 03 Apr 2011 21:33:32 +0200 Stefano Rivera FPS
Sun, 03 Apr 2011 21:32:04 +0200 Simon Cross Add debugging rectangles.
Sun, 03 Apr 2011 21:25:43 +0200 Jeremy Thurgood Multiple layered backgrounds.
Sun, 03 Apr 2011 21:25:34 +0200 Simon Cross Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.