Sun, 03 Apr 2011 19:34:26 +0200 |
anna |
kitsune sprites running and jumping 0-4 tails
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Sun, 03 Apr 2011 19:19:50 +0200 |
Adrianna Pińska |
Wavy level and add ^.*~$ to .hgignore
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Sun, 03 Apr 2011 19:15:51 +0200 |
Jeremy Thurgood |
Sprite-based tiles. \o/
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Sun, 03 Apr 2011 19:05:56 +0200 |
Adrianna Pińska |
added new property
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Sun, 03 Apr 2011 19:02:44 +0200 |
Adrianna Pińska |
silly ladder level plus typo correction
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Sun, 03 Apr 2011 18:49:44 +0200 |
Stefano Rivera |
Quit level editor
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Sun, 03 Apr 2011 18:49:36 +0200 |
Stefano Rivera |
Gaar. That's not what I meant
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Sun, 03 Apr 2011 18:45:10 +0200 |
Stefano Rivera |
We can do that more cleanly :P
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Sun, 03 Apr 2011 18:42:32 +0200 |
Stefano Rivera |
Patch sys.path
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Sun, 03 Apr 2011 18:41:52 +0200 |
Simon Cross |
Example for global sprite importing.
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Sun, 03 Apr 2011 18:16:03 +0200 |
anna |
Add simple fox sprite
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Sun, 03 Apr 2011 18:22:21 +0200 |
Stefano Rivera |
Slightly more useful level
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Sun, 03 Apr 2011 18:04:36 +0200 |
Jeremy Thurgood |
Very basic enemy support.
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Sun, 03 Apr 2011 18:03:03 +0200 |
Stefano Rivera |
Bump tile size to 64
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Sun, 03 Apr 2011 18:02:41 +0200 |
Simon Cross |
Very start of world / physics engine.
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