Sun, 03 Apr 2011 21:40:30 +0200 |
Simon Cross |
Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
|
Sun, 03 Apr 2011 21:33:34 +0200 |
Simon Cross |
Rename scene option to level.
|
Sun, 03 Apr 2011 21:34:56 +0200 |
Adrianna PiĆska |
some betterer tiles, plus no blank tile
|
Sun, 03 Apr 2011 21:33:32 +0200 |
Stefano Rivera |
FPS
|
Sun, 03 Apr 2011 21:32:04 +0200 |
Simon Cross |
Add debugging rectangles.
|
Sun, 03 Apr 2011 21:25:43 +0200 |
Jeremy Thurgood |
Multiple layered backgrounds.
|
Sun, 03 Apr 2011 21:25:34 +0200 |
Simon Cross |
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
|
Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
|
Sun, 03 Apr 2011 21:12:34 +0200 |
Stefano Rivera |
Front dummy background
|
Sun, 03 Apr 2011 21:02:16 +0200 |
Jeremy Thurgood |
Actually add dummy sprite image.
|
Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
|
Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
|
Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
|
Sun, 03 Apr 2011 20:48:11 +0200 |
Stefano Rivera |
Ignore vim swapfiles
|
Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
|