Fri, 27 Jan 2023 23:32:07 +0100 |
Simon Cross |
Fix iCCC profiles in PNGs to avoid verbose warnings from libpng.
default tip
|
Fri, 27 Jan 2023 23:18:10 +0100 |
Simon Cross |
Add --fullscreen option.
|
Fri, 20 Jan 2023 20:01:06 +0100 |
Simon Cross |
Initial port to Python 3 and Pygame 2.
|
Tue, 17 Mar 2020 22:40:45 +0200 |
Neil Muller |
Update url
|
Wed, 29 Jun 2011 18:30:50 +0200 |
Neil Muller |
Unbreak breakable items
|
Sat, 07 May 2011 20:43:12 +0200 |
Jeremy Thurgood |
Clean up some leftover mess from collision handling work.
|
Sat, 07 May 2011 20:30:25 +0200 |
Jeremy Thurgood |
Stop flying when you land.
|
Sat, 07 May 2011 20:28:06 +0200 |
Jeremy Thurgood |
Path-based collision minimisation and axis-projection backout.
|
Sat, 07 May 2011 17:29:10 +0200 |
Jeremy Thurgood |
More mild refactoring.
|
Sat, 07 May 2011 15:39:38 +0200 |
Jeremy Thurgood |
Some mild refactoring.
|
Sat, 07 May 2011 14:40:04 +0200 |
Jeremy Thurgood |
Fix StartingDoorway and velocity clamping.
|
Sat, 07 May 2011 13:59:00 +0200 |
Jeremy Thurgood |
More Sprite hierarchy work.
|
Sat, 07 May 2011 13:42:27 +0200 |
Jeremy Thurgood |
Clean up sprite inheritance hierarchy a bit.
|
Fri, 06 May 2011 17:54:24 +0200 |
Jeremy Thurgood |
More cleanup. Mostly using utils.c* instead of doing things the long way.
|
Fri, 06 May 2011 16:59:23 +0200 |
Jeremy Thurgood |
Some light cleanup.
|
Fri, 06 May 2011 16:37:43 +0200 |
Jeremy Thurgood |
Some coordinate operators, to reduce foo_x, foo_y everywhere.
|
Fri, 06 May 2011 15:20:25 +0200 |
Jeremy Thurgood |
Make DEBUG an environment variable.
|
Wed, 04 May 2011 01:33:49 +0200 |
Simon Cross |
Mark dialogue wrapping bug as fixed.
|
Wed, 04 May 2011 01:32:16 +0200 |
Simon Cross |
Clean up TODO.txt file a bit.
|
Wed, 04 May 2011 01:28:41 +0200 |
Simon Cross |
Properly copy pos when creating parts of speech bubbles.
|
Sun, 24 Apr 2011 20:46:06 +0200 |
Simon Cross |
Script for generating gource videos of commits.
|
Sat, 23 Apr 2011 14:21:45 +0200 |
Simon Cross |
Note that this copies in the Wine placeholder DLL and add a TODO for including the walkthrough.
|
Mon, 11 Apr 2011 23:54:56 +0200 |
Simon Cross |
Fallback to using simplejson if json does not exist (this appears to be all that is needed to add Python2.5 compatibility).
|
Mon, 11 Apr 2011 08:57:24 +0200 |
Simon Cross |
Ensure that self.selected remaings with self.options in ButtonSet. Only wrap self.selected if it might have changed (for both ButtonSet and TextChoice).
|
Sun, 10 Apr 2011 23:42:11 +0200 |
Stefano Rivera |
More BUGS
|
Sun, 10 Apr 2011 21:24:42 +0200 |
Stefano Rivera |
r608 screenshots
|
Sun, 10 Apr 2011 20:15:08 +0200 |
Simon Cross |
Added tag 0.2 for changeset 0a0f2f98594f
|
Sun, 10 Apr 2011 20:14:30 +0200 |
Stefano Rivera |
Removed tag Packaging Deadline 0.1.1 upload to pyweek.org
pyweek12
|
Sun, 10 Apr 2011 20:13:20 +0200 |
Stefano Rivera |
Added tag 0.1.1, Packaging Deadline 0.1.1 upload to pyweek.org for changeset 97469338e088
pyweek12
|
Sun, 10 Apr 2011 20:12:27 +0200 |
Stefano Rivera |
Let's rather make that 0.1.1
pyweek12 0.1.1
|
Sun, 10 Apr 2011 20:09:37 +0200 |
Stefano Rivera |
Bump docs version to 0.2
0.2
|
Sun, 10 Apr 2011 20:07:35 +0200 |
Simon Cross |
Added tag 0.2 for changeset 03445a502b26
|
Sun, 10 Apr 2011 20:07:02 +0200 |
Simon Cross |
Version 0.2
|
Sun, 10 Apr 2011 20:07:19 +0200 |
Stefano Rivera |
Bump version to 0.2
pyweek12
|
Sun, 10 Apr 2011 18:39:18 +0200 |
Neil Muller |
Remove don't crash if we're colliding with a player after being bounced off the floor
pyweek12
|
Sun, 10 Apr 2011 19:57:21 +0200 |
Stefano Rivera |
Merge default branch ..r585
pyweek12
|
Sun, 10 Apr 2011 19:54:21 +0200 |
Stefano Rivera |
Coding Deadline 0.1 upload to pyweek.org
pyweek12
|
Sun, 10 Apr 2011 19:51:29 +0200 |
Simon Cross |
Fix small typo. Celestial sphere only requires 8 tails to enter.
|
Sun, 10 Apr 2011 19:44:20 +0200 |
Stefano Rivera |
Drop trailing colon
|
Sun, 10 Apr 2011 19:36:30 +0200 |
Stefano Rivera |
Update .hgignore, use globs where possible
|
Sun, 10 Apr 2011 19:36:15 +0200 |
Stefano Rivera |
Walkthrough
|
Sun, 10 Apr 2011 19:29:40 +0200 |
Neil Muller |
Fix skip sabotaging deal bug
|
Sun, 10 Apr 2011 18:39:18 +0200 |
Neil Muller |
Remove don't crash if we're colliding with a player after being bounced off the floor
|
Sun, 10 Apr 2011 18:31:06 +0200 |
Neil Muller |
Fix kumiko's position
|
Sun, 10 Apr 2011 17:56:19 +0200 |
Stefano Rivera |
Level shot tool
|
Sun, 10 Apr 2011 17:56:10 +0200 |
Stefano Rivera |
s/facking/facing/
|
Sun, 10 Apr 2011 17:05:01 +0200 |
Stefano Rivera |
BUGS
|
Sun, 10 Apr 2011 17:03:05 +0200 |
Neil Muller |
Magical appearing and disappearing Kaneda
|
Sun, 10 Apr 2011 17:02:45 +0200 |
Neil Muller |
Fix duplicate condition
|
Sun, 10 Apr 2011 16:22:05 +0200 |
Stefano Rivera |
include run_game.py in Unix tarball
|
Sun, 10 Apr 2011 16:17:21 +0200 |
Stefano Rivera |
Don't steal life from skulls
|
Sun, 10 Apr 2011 15:59:59 +0200 |
Neil Muller |
don't remove kaneda from the geisha room too early (looks weird, but fixes crash)
|
Sun, 10 Apr 2011 15:57:48 +0200 |
Simon Cross |
Invert --no-rects option (its now --show-rects) and turn rects off by default.
|
Sun, 10 Apr 2011 15:07:08 +0200 |
Simon Cross |
Make wine py2exe builder work.
|
Sun, 10 Apr 2011 15:06:50 +0200 |
Simon Cross |
Project against absences of __file__.
|
Sun, 10 Apr 2011 15:06:16 +0200 |
Simon Cross |
Fix name of game.
|
Sun, 10 Apr 2011 14:07:09 +0200 |
Jeremy Thurgood |
Use "hg archive" instead of "cp -r" for build.
|
Sun, 10 Apr 2011 13:59:30 +0200 |
Jeremy Thurgood |
Fixed MacOS X packaging, updated .hgignore.
|
Sun, 10 Apr 2011 10:37:31 +0200 |
Stefano Rivera |
Further usage improvements
|
Sun, 10 Apr 2011 10:06:38 +0200 |
Stefano Rivera |
Document down key
|
Sun, 10 Apr 2011 10:00:16 +0200 |
Stefano Rivera |
More bugs
|
Sun, 10 Apr 2011 02:55:00 +0200 |
Adrianna Pińska |
made agreement depend on both rice and document; made table square
|
Sun, 10 Apr 2011 02:53:40 +0200 |
Stefano Rivera |
Turn off debug
pyweek12 0.1
|
Sun, 10 Apr 2011 02:47:50 +0200 |
Stefano Rivera |
Mark pyweek12 branch
pyweek12
|
Sun, 10 Apr 2011 02:36:06 +0200 |
Stefano Rivera |
Packaging scripts
|
Sun, 10 Apr 2011 02:32:42 +0200 |
Simon Cross |
Fix dialogue tree bug.
|
Sun, 10 Apr 2011 02:33:35 +0200 |
Neil Muller |
Kanede vanishes again
|
Sun, 10 Apr 2011 02:28:46 +0200 |
Jeremy Thurgood |
Finish geisha fish subplot.
|
Sun, 10 Apr 2011 02:23:13 +0200 |
Stefano Rivera |
More bugs
|
Sun, 10 Apr 2011 02:21:32 +0200 |
Simon Cross |
Add build-y stuff to .hgignore.
|
Sun, 10 Apr 2011 02:19:24 +0200 |
Stefano Rivera |
Record bugs
|
Sun, 10 Apr 2011 02:15:26 +0200 |
Simon Cross |
Add final pyweek screenshots.
|
Sun, 10 Apr 2011 02:09:19 +0200 |
Jeremy Thurgood |
Celestial Doorway now counts tails.
|
Sun, 10 Apr 2011 02:02:53 +0200 |
Simon Cross |
Fix bug.
|
Sun, 10 Apr 2011 02:02:06 +0200 |
Stefano Rivera |
build_unix
|
Sun, 10 Apr 2011 01:59:40 +0200 |
Neil Muller |
Parital geisha mission
|
Sun, 10 Apr 2011 01:59:29 +0200 |
Simon Cross |
Add function for warping in NPCs.
|
Sun, 10 Apr 2011 01:58:50 +0200 |
Adrianna Pińska |
victory scene hacked in
|
Sun, 10 Apr 2011 01:55:24 +0200 |
Simon Cross |
Allow interacting with tetsuo to trigger the start of the conversation.
|
Sun, 10 Apr 2011 01:54:58 +0200 |
Simon Cross |
Fix bug where one NPC's dialogue could close anothers.
|
Sun, 10 Apr 2011 01:49:55 +0200 |
Jeremy Thurgood |
Pretty-print save game JSON.
|
Sun, 10 Apr 2011 01:46:10 +0200 |
Jeremy Thurgood |
Debug print cleanup.
|
Sun, 10 Apr 2011 01:36:11 +0200 |
Stefano Rivera |
Rename distribution name
|
Sun, 10 Apr 2011 01:28:03 +0200 |
Neil Muller |
Tear kimono
|
Sun, 10 Apr 2011 01:07:32 +0200 |
Neil Muller |
Work on geisha room
|
Sun, 10 Apr 2011 01:14:14 +0200 |
Jeremy Thurgood |
Fishmonger now mongers fish.
|
Sun, 10 Apr 2011 01:09:37 +0200 |
Simon Cross |
Much simpler py2exe file.
|
Sun, 10 Apr 2011 01:09:27 +0200 |
Simon Cross |
Script file for launching py2exe test console.
|
Sun, 10 Apr 2011 00:44:04 +0200 |
Neil Muller |
Remove Kaneda after the deal is off
|
Sun, 10 Apr 2011 00:41:43 +0200 |
Stefano Rivera |
Sort out setup.py imports, use find_packages()
|
Sun, 10 Apr 2011 00:40:27 +0200 |
Neil Muller |
Make business standing
|
Sun, 10 Apr 2011 00:39:24 +0200 |
Neil Muller |
Add document altering
|
Sun, 10 Apr 2011 00:39:24 +0200 |
Adrianna Pińska |
tofu on celestial plane
|
Sun, 10 Apr 2011 00:39:11 +0200 |
Adrianna Pińska |
oops
|
Sun, 10 Apr 2011 00:35:42 +0200 |
Simon Cross |
Remaing sounds that need to be used.
|
Sun, 10 Apr 2011 00:35:25 +0200 |
Stefano Rivera |
Correct data location in setup.py
|
Sun, 10 Apr 2011 00:33:06 +0200 |
Simon Cross |
Hook up projectile sounds.
|
Sun, 10 Apr 2011 00:32:24 +0200 |
Neil Muller |
Exclude NPC's from gravity
|
Sat, 09 Apr 2011 23:40:50 +0200 |
Neil Muller |
More cannon stuff
|
Sun, 10 Apr 2011 00:26:39 +0200 |
Jeremy Thurgood |
Fix theatre mission.
|
Sun, 10 Apr 2011 00:22:27 +0200 |
Stefano Rivera |
Skulls to BEHIND
|
Sun, 10 Apr 2011 00:21:51 +0200 |
Adrianna Pińska |
tofu in the theatre
|
Sun, 10 Apr 2011 00:19:20 +0200 |
Simon Cross |
Add tearing rice sound. Only smash breakables once.
|
Sun, 10 Apr 2011 00:18:36 +0200 |
Stefano Rivera |
Remove all tails by default
|
Sun, 10 Apr 2011 00:14:30 +0200 |
Adrianna Pińska |
tofu in geisha room, and all scrolls
|
Sun, 10 Apr 2011 00:11:18 +0200 |
Simon Cross |
Add support for sounds for breaking objects.
|
Sun, 10 Apr 2011 00:09:20 +0200 |
Stefano Rivera |
Skeleton for dead monsters
|
Sat, 09 Apr 2011 23:49:33 +0200 |
Simon Cross |
Remove unused imports.
|
Sat, 09 Apr 2011 23:47:58 +0200 |
Neil Muller |
Stop Sasuke falling off the world
|
Sat, 09 Apr 2011 23:40:50 +0200 |
Neil Muller |
More cannon stuff
|
Sat, 09 Apr 2011 23:46:07 +0200 |
Simon Cross |
Hook up if choices in haiku battle.
|
Sat, 09 Apr 2011 23:45:00 +0200 |
Adrianna Pińska |
add tofu and scroll totals to the hud
|
Sat, 09 Apr 2011 23:45:00 +0200 |
Jeremy Thurgood |
Move skaapsteker behind stuff and make haiku scrolls display text on collection.
|
Sat, 09 Apr 2011 23:36:05 +0200 |
Simon Cross |
Add support for 'if': '...' to dialogue choices.
|
Sat, 09 Apr 2011 23:33:14 +0200 |
Jeremy Thurgood |
Move kindling slightly to make it more visible.
|
Sat, 09 Apr 2011 23:22:43 +0200 |
Adrianna Pińska |
tofu in the tea house
|
Sat, 09 Apr 2011 23:22:28 +0200 |
Adrianna Pińska |
proper image for document
|
Sat, 09 Apr 2011 23:22:02 +0200 |
Adrianna Pińska |
fixed no mask againnnnnnnn
|
Sat, 09 Apr 2011 23:21:42 +0200 |
Adrianna Pińska |
added facings for kaneda and tetsuo
|
Sat, 09 Apr 2011 23:28:12 +0200 |
Jeremy Thurgood |
Better signal fire interaction.
|
Sat, 09 Apr 2011 23:22:15 +0200 |
Neil Muller |
Make Sasuke standing
|
Sat, 09 Apr 2011 23:21:07 +0200 |
Jeremy Thurgood |
Skaapsteker in the bamboo.
|
Sat, 09 Apr 2011 23:20:37 +0200 |
Simon Cross |
Mark bug as fixed.
|
Sat, 09 Apr 2011 23:17:15 +0200 |
Simon Cross |
Kill the tea cup when the monk takes it.
|
Sat, 09 Apr 2011 23:17:16 +0200 |
Neil Muller |
Move Sasuke away from canon
|
Sat, 09 Apr 2011 23:14:21 +0200 |
Neil Muller |
Make Sasuke non-blocking again
|
Sat, 09 Apr 2011 23:13:53 +0200 |
Neil Muller |
Force facing
|
Sat, 09 Apr 2011 23:14:55 +0200 |
Stefano Rivera |
Add >> Leave to Notifications
|
Sat, 09 Apr 2011 23:14:19 +0200 |
Simon Cross |
Mark bug as fixed.
|
Sat, 09 Apr 2011 23:13:40 +0200 |
Simon Cross |
Pause music when pressing pause in level.
|
Sat, 09 Apr 2011 23:10:10 +0200 |
Jeremy Thurgood |
Noted bug from marcog.
|
Sat, 09 Apr 2011 23:09:29 +0200 |
Stefano Rivera |
Update help
|
Sat, 09 Apr 2011 23:06:48 +0200 |
Simon Cross |
Add remaining tails.
|
Sat, 09 Apr 2011 22:40:25 +0200 |
Neil Muller |
Remove 1st set of blocking samuri
|
Sat, 09 Apr 2011 22:58:32 +0200 |
Simon Cross |
Hook up three more tails.
|
Sat, 09 Apr 2011 22:56:02 +0200 |
Stefano Rivera |
Music in cutscenes
|
Sat, 09 Apr 2011 22:53:33 +0200 |
Adrianna Pińska |
tofu in market and fishmonger's house
|
Sat, 09 Apr 2011 22:50:20 +0200 |
Stefano Rivera |
Record bug
|
Sat, 09 Apr 2011 22:47:21 +0200 |
Simon Cross |
Fix item dropping bug.
|
Sat, 09 Apr 2011 22:42:55 +0200 |
Jeremy Thurgood |
Allow K_SPACE wherever we allow K_RETURN.
|
Sat, 09 Apr 2011 22:42:06 +0200 |
Simon Cross |
Add tails back to game state.
|
Sat, 09 Apr 2011 22:41:38 +0200 |
Simon Cross |
Tweak gamestate to fail earlier on unknown items.
|
Sat, 09 Apr 2011 22:37:59 +0200 |
Stefano Rivera |
Add Victory CutScene (and refactor CutScenes)
|
Sat, 09 Apr 2011 22:37:50 +0200 |
Simon Cross |
Fix inventory item fetching.
|
Sat, 09 Apr 2011 22:28:03 +0200 |
Simon Cross |
Support item dropping (specifically tails). Have monk drop tail.
|
Sat, 09 Apr 2011 22:25:43 +0200 |
Neil Muller |
Rekill zombie player_action methods
|
Sat, 09 Apr 2011 22:25:05 +0200 |
Neil Muller |
Refix litness state
|
Sat, 09 Apr 2011 22:18:20 +0200 |
Neil Muller |
Add default facing to blocking NPCs
|
Sat, 09 Apr 2011 22:22:06 +0200 |
Stefano Rivera |
Start new game when using --level
|
Sat, 09 Apr 2011 22:13:03 +0200 |
Adrianna Pińska |
graaaaaaargh, facing
|
Sat, 09 Apr 2011 22:12:31 +0200 |
Jeremy Thurgood |
Fix facing on NPCs and clean up debug prints.
|
Sat, 09 Apr 2011 22:05:27 +0200 |
Jeremy Thurgood |
Some haiku and encoding fixes.
|
Sat, 09 Apr 2011 22:03:42 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 22:03:23 +0200 |
Adrianna Pińska |
tofu tweak
|
Sat, 09 Apr 2011 21:58:09 +0200 |
Adrianna Pińska |
put tofu all over town
|
Sat, 09 Apr 2011 21:59:59 +0200 |
Stefano Rivera |
New Main Menu
|
Sat, 09 Apr 2011 21:56:57 +0200 |
Simon Cross |
Have monk drop shapeshifting tail (or at least call the function that should do that).
|
Sat, 09 Apr 2011 21:56:09 +0200 |
Simon Cross |
Add tails to game.
|
Sat, 09 Apr 2011 21:55:45 +0200 |
Simon Cross |
Start of drop item support.
|
Sat, 09 Apr 2011 21:53:19 +0200 |
Neil Muller |
Add facing support to npcs
|
Sat, 09 Apr 2011 21:35:28 +0200 |
Neil Muller |
Animate signal fire
|
Sat, 09 Apr 2011 21:29:13 +0200 |
Simon Cross |
More tails.
|
Sat, 09 Apr 2011 21:12:36 +0200 |
Adrianna Pińska |
more tofu
|
Sat, 09 Apr 2011 21:12:02 +0200 |
Simon Cross |
Make text bubbles less transparent.
|
Sat, 09 Apr 2011 21:10:16 +0200 |
Simon Cross |
Start of tails.
|
Sat, 09 Apr 2011 21:10:04 +0200 |
Simon Cross |
Remove click at start of file.
|
Sat, 09 Apr 2011 21:08:21 +0200 |
Neil Muller |
Make road Samuri blocking
|
Sat, 09 Apr 2011 21:05:22 +0200 |
Stefano Rivera |
Set program icon
|
Sat, 09 Apr 2011 21:04:39 +0200 |
Jeremy Thurgood |
Fixed signal fire.
|
Sat, 09 Apr 2011 21:02:54 +0200 |
anna |
final battle misuc - in sounds folder
|
Sat, 09 Apr 2011 20:58:39 +0200 |
anna |
skaapsteker tile and fixed battle 1 music
|
Sat, 09 Apr 2011 20:56:59 +0200 |
Jeremy Thurgood |
Better background clipping.
|
Sat, 09 Apr 2011 20:47:19 +0200 |
Stefano Rivera |
Land art: main menu, victory menu, icons, logo
|
Sat, 09 Apr 2011 20:43:29 +0200 |
Neil Muller |
Can talk your way past the guard
|
Sat, 09 Apr 2011 20:09:58 +0200 |
Neil Muller |
Blocking NPC's block
|
Sat, 09 Apr 2011 20:50:01 +0200 |
Simon Cross |
Background music everywhere.
|
Sat, 09 Apr 2011 20:49:52 +0200 |
Simon Cross |
Fix npc-test to track changes to GameState.
|
Sat, 09 Apr 2011 20:49:53 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 20:49:20 +0200 |
Adrianna Pińska |
began to place tofu
|
Sat, 09 Apr 2011 20:48:52 +0200 |
Adrianna Pińska |
level editor update
|
Sat, 09 Apr 2011 20:47:35 +0200 |
Jeremy Thurgood |
More complete game load/save/restart.
|
Sat, 09 Apr 2011 20:42:48 +0200 |
Simon Cross |
Add support for choosing a volume. A music to temple.
|
Sat, 09 Apr 2011 20:24:49 +0200 |
Stefano Rivera |
Sound credits
|
Sat, 09 Apr 2011 20:25:37 +0200 |
Adrianna Pińska |
boss kitsune
|
Sat, 09 Apr 2011 20:14:19 +0200 |
Simon Cross |
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
|
Sat, 09 Apr 2011 20:11:56 +0200 |
anna |
added music sources
|
Sat, 09 Apr 2011 20:09:58 +0200 |
Stefano Rivera |
Credits Cutscene
|
Sat, 09 Apr 2011 20:03:18 +0200 |
Jeremy Thurgood |
Load and save.
|
Sat, 09 Apr 2011 19:58:06 +0200 |
Stefano Rivera |
Better death screen
|
Sat, 09 Apr 2011 19:52:44 +0200 |
Adrianna Pińska |
added backgrounds and tweaked some oni
|
Sat, 09 Apr 2011 19:25:31 +0200 |
Adrianna Pińska |
celestial plane bg
|
Sat, 09 Apr 2011 19:25:15 +0200 |
Adrianna Pińska |
whoops
|
Sat, 09 Apr 2011 19:41:20 +0200 |
Neil Muller |
Make breakable items break
|
Sat, 09 Apr 2011 19:41:20 +0200 |
Simon Cross |
Add life stealing.
|
Sat, 09 Apr 2011 19:30:52 +0200 |
Simon Cross |
Stop flying by hitting down when on the ground.
|
Sat, 09 Apr 2011 19:28:50 +0200 |
Simon Cross |
Become uninvisible when interacting when actionables.
|
Sat, 09 Apr 2011 19:24:40 +0200 |
Simon Cross |
Add check for whether we're still flying or invisible to recharge meters.
|
Sat, 09 Apr 2011 19:20:14 +0200 |
Adrianna Pińska |
moar backgrounds
|
Sat, 09 Apr 2011 19:16:09 +0200 |
Adrianna Pińska |
maneki neko and fisherman's house
|
Sat, 09 Apr 2011 19:15:37 +0200 |
Simon Cross |
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
|
Sat, 09 Apr 2011 19:14:19 +0200 |
Neil Muller |
Don't allow the cannon to be picked up
|
Sat, 09 Apr 2011 19:00:43 +0200 |
Simon Cross |
Make recharge time depend on the number of tails.
|
Sat, 09 Apr 2011 18:51:11 +0200 |
Adrianna Pińska |
placed fire on the road; animation not yet hooked up
|
Sat, 09 Apr 2011 18:46:28 +0200 |
Jeremy Thurgood |
Fix the bug Anna found.
|
Sat, 09 Apr 2011 18:40:25 +0200 |
Stefano Rivera |
Hook up flight and invisibility discharge
|
Sat, 09 Apr 2011 18:23:59 +0200 |
Neil Muller |
Bump the player back into the world.
|
Sat, 09 Apr 2011 18:23:59 +0200 |
Jeremy Thurgood |
Crop background image if necessary.
|
Sat, 09 Apr 2011 18:22:27 +0200 |
Simon Cross |
More work on shield.
|
Sat, 09 Apr 2011 18:18:02 +0200 |
Simon Cross |
Start of shield for player.
|
Sat, 09 Apr 2011 18:21:37 +0200 |
Adrianna Pińska |
WTF. Redid change which got eaten.
|
Sat, 09 Apr 2011 18:19:48 +0200 |
Adrianna Pińska |
multicoloured oni
|
Sat, 09 Apr 2011 18:15:19 +0200 |
anna |
music and sound effects
|
Sat, 09 Apr 2011 18:11:56 +0200 |
Neil Muller |
Pass bounds to sprite.fix_bounds
|
Sat, 09 Apr 2011 18:11:32 +0200 |
Neil Muller |
Remove pyc files
|
Sat, 09 Apr 2011 18:07:45 +0200 |
Neil Muller |
Add music dir
|
Sat, 09 Apr 2011 17:54:52 +0200 |
Stefano Rivera |
Show recharge in tails
|
Sat, 09 Apr 2011 17:51:36 +0200 |
Adrianna Pińska |
stuff in theatre
|
Sat, 09 Apr 2011 17:43:39 +0200 |
anna |
edited item text
|
Sat, 09 Apr 2011 17:42:20 +0200 |
Simon Cross |
Kill sprites that leave the level area.
|
Sat, 09 Apr 2011 17:40:21 +0200 |
Stefano Rivera |
Signal fire, Skulls, cloud
|
Sat, 09 Apr 2011 17:36:48 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 17:36:31 +0200 |
Adrianna Pińska |
Geisha's rooms
|
Sat, 09 Apr 2011 17:36:04 +0200 |
Jeremy Thurgood |
Signal fire.
|
Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
|
Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
|
Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
|
Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
|
Sat, 09 Apr 2011 17:18:11 +0200 |
Stefano Rivera |
graphicsmagicked grayscale tails
|
Sat, 09 Apr 2011 17:14:28 +0200 |
Adrianna Pińska |
stuff in the teahouse
|
Sat, 09 Apr 2011 17:09:42 +0200 |
Stefano Rivera |
Tail images
|
Sat, 09 Apr 2011 16:41:27 +0200 |
Stefano Rivera |
Rename tail images to tail names in code
|
Sat, 09 Apr 2011 17:05:32 +0200 |
anna |
edited items text
|
Sat, 09 Apr 2011 16:56:23 +0200 |
Adrianna Pińska |
stuff in the road
|
Sat, 09 Apr 2011 16:53:38 +0200 |
Neil Muller |
imported patch floor_checks
|
Sat, 09 Apr 2011 16:50:54 +0200 |
Neil Muller |
Don't allow patrolling monsters to walk off edges
|
Sat, 09 Apr 2011 16:41:38 +0200 |
Neil Muller |
Collide with floors
|
Sat, 09 Apr 2011 16:40:01 +0200 |
Neil Muller |
Remove redundant check
|
Sat, 09 Apr 2011 16:54:11 +0200 |
Jeremy Thurgood |
Some item maintenance.
|
Sat, 09 Apr 2011 16:41:41 +0200 |
Simon Cross |
Fix up various power activation checks.
|
Sat, 09 Apr 2011 16:41:44 +0200 |
Jeremy Thurgood |
Hook up fan.
|
Sat, 09 Apr 2011 16:34:47 +0200 |
Adrianna Pińska |
fixed guard pos and put fan in temple
|
Sat, 09 Apr 2011 16:25:34 +0200 |
Stefano Rivera |
Move tail icons to icons
|
Sat, 09 Apr 2011 16:24:07 +0200 |
Stefano Rivera |
Another .DS_Store
|
Sat, 09 Apr 2011 16:21:16 +0200 |
Simon Cross |
Also set _max_sprint_time when sprinting left.
|
Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
|
Sat, 09 Apr 2011 16:10:39 +0200 |
Simon Cross |
Hook up images for lightning and energy drain. Given lightning negative friction.
|
Sat, 09 Apr 2011 16:09:32 +0200 |
Jeremy Thurgood |
Tea notification stuff.
|
Sat, 09 Apr 2011 16:07:19 +0200 |
Adrianna Pińska |
screw stairs; we can fly!
|
Sat, 09 Apr 2011 16:06:04 +0200 |
Stefano Rivera |
Remove DS Stores
|
Sat, 09 Apr 2011 16:05:35 +0200 |
Stefano Rivera |
Ignore .DS_Store
|
Sat, 09 Apr 2011 16:04:33 +0200 |
Stefano Rivera |
Resized images
|
Sat, 09 Apr 2011 16:02:51 +0200 |
Jeremy Thurgood |
Notification text.
|
Sat, 09 Apr 2011 15:57:47 +0200 |
Adrianna Pińska |
celestial plane
|
Sat, 09 Apr 2011 15:55:18 +0200 |
Simon Cross |
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
|
Sat, 09 Apr 2011 15:39:45 +0200 |
Neil Muller |
Force projectile image to have right facing
|
Sat, 09 Apr 2011 15:20:10 +0200 |
Adrianna Pińska |
list updated
|
Sat, 09 Apr 2011 15:18:14 +0200 |
Adrianna Pińska |
tea house plus geisha room tweaks
|
Sat, 09 Apr 2011 15:10:36 +0200 |
Neil Muller |
Fix standing images
|
Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
|
Sat, 09 Apr 2011 15:05:36 +0200 |
Stefano Rivera |
Usage cutscene (with minor CutScene refactoring)
|
Sat, 09 Apr 2011 15:02:44 +0200 |
Neil Muller |
0 health is DEAD
|
Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
|
Sat, 09 Apr 2011 14:47:27 +0200 |
Neil Muller |
Delete more stuff
|
Sat, 09 Apr 2011 14:46:50 +0200 |
Neil Muller |
Delete resource forks. Move images into the right place
|
Sat, 09 Apr 2011 14:53:33 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 14:52:51 +0200 |
Adrianna Pińska |
updated level list
|
Sat, 09 Apr 2011 14:51:42 +0200 |
Adrianna Pińska |
Geisha's room
|
Sat, 09 Apr 2011 14:51:11 +0200 |
Adrianna Pińska |
crashing vase bugfix
|
Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
|
Sat, 09 Apr 2011 14:39:18 +0200 |
Stefano Rivera |
Dim cutscene background
|
Sat, 09 Apr 2011 14:30:36 +0200 |
Simon Cross |
Bring fireball closer to sprite initially.
|
Sat, 09 Apr 2011 14:28:12 +0200 |
Adrianna Pińska |
the theatre
|
Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
|
Sat, 09 Apr 2011 14:22:04 +0200 |
Jeremy Thurgood |
Haiku data.
|
Sat, 09 Apr 2011 14:18:55 +0200 |
anna |
maneki and more kitsune
|
Sat, 09 Apr 2011 14:14:53 +0200 |
Jeremy Thurgood |
Only drop items while standing on ground.
|
Sat, 09 Apr 2011 14:03:49 +0200 |
Adrianna Pińska |
Oops; that's not the right lantern size
|
Sat, 09 Apr 2011 14:03:44 +0200 |
Stefano Rivera |
Centre small inventory items rather than resizing
|
Sat, 09 Apr 2011 13:42:50 +0200 |
Stefano Rivera |
Backgrounds for HUD
|
Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
|
Sat, 09 Apr 2011 14:01:32 +0200 |
Jeremy Thurgood |
Stub classes for all items.
|
Sat, 09 Apr 2011 13:56:48 +0200 |
Neil Muller |
Don't allow tranformations if they'll get us stuck
|
Sat, 09 Apr 2011 13:47:21 +0200 |
Neil Muller |
Stop infinte attacks
|
Sat, 09 Apr 2011 13:56:48 +0200 |
Adrianna Pińska |
make corners less rounded in plain tileset shape
|
Sat, 09 Apr 2011 13:44:53 +0200 |
anna |
updated kitsune - 61pixels
|
Sat, 09 Apr 2011 13:31:57 +0200 |
Neil Muller |
Fix negative health bar
|
Sat, 09 Apr 2011 13:30:44 +0200 |
Neil Muller |
Hook up transformation
|
Sat, 09 Apr 2011 13:28:24 +0200 |
Neil Muller |
Add had_fan flag to game.json
|
Sat, 09 Apr 2011 13:30:26 +0200 |
Simon Cross |
Hook up smaller fireball images. Set fireball facing.
|
Sat, 09 Apr 2011 13:19:57 +0200 |
Simon Cross |
Smaller versions of fireball images.
|
Sat, 09 Apr 2011 13:19:38 +0200 |
Adrianna Pińska |
moar decorative tiles
|
Sat, 09 Apr 2011 13:08:08 +0200 |
Jeremy Thurgood |
Cache get_files() stuff to avoid unnecessary filesystem operations.
|
Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
|
Sat, 09 Apr 2011 12:56:52 +0200 |
Adrianna Pińska |
removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
|
Sat, 09 Apr 2011 12:55:38 +0200 |
Jeremy Thurgood |
Collect haiku scrolls.
|
Sat, 09 Apr 2011 12:53:49 +0200 |
Simon Cross |
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
|
Sat, 09 Apr 2011 12:47:09 +0200 |
Simon Cross |
Translucent dialogs.
|
Sat, 09 Apr 2011 12:33:11 +0200 |
Simon Cross |
Full set of tails for testing.
|
Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
|
Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
|
Sat, 09 Apr 2011 12:13:53 +0200 |
Adrianna Pińska |
areas to find the oil and kindling
|
Sat, 09 Apr 2011 12:06:19 +0200 |
Neil Muller |
Time based animation for npcs and monsters. Make oni attack faster
|
Sat, 09 Apr 2011 02:16:03 +0200 |
Neil Muller |
don't set position and level when creating a sprite just for the inventory image
|
Sat, 09 Apr 2011 01:48:45 +0200 |
Simon Cross |
Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).
|
Sat, 09 Apr 2011 01:38:20 +0200 |
Adrianna Pińska |
more about tea bug
|
Sat, 09 Apr 2011 01:34:26 +0200 |
Adrianna Pińska |
updated level status, plus tea-related bugs
|
Sat, 09 Apr 2011 01:29:25 +0200 |
Neil Muller |
Reset animation clock when starting attack animation
|
Sat, 09 Apr 2011 01:26:17 +0200 |
Adrianna Pińska |
Oni in fishmonger's house
|
Sat, 09 Apr 2011 01:24:16 +0200 |
Simon Cross |
Add daily screenshot.
|
Sat, 09 Apr 2011 01:10:26 +0200 |
Simon Cross |
Streamline initial conversation with monk.
|
Sat, 09 Apr 2011 01:08:55 +0200 |
Neil Muller |
Hook up drawing tofu and scroll counts
|
Sat, 09 Apr 2011 01:03:37 +0200 |
Simon Cross |
Mark conversation switching TODOs as done.
|
Sat, 09 Apr 2011 00:50:44 +0200 |
Simon Cross |
Add fox powers to TODO list.
|
Sat, 09 Apr 2011 00:49:54 +0200 |
Simon Cross |
Hook up kaneda and kumiko.
|
Sat, 09 Apr 2011 00:56:34 +0200 |
Neil Muller |
Refresh inventory image on all inventory changes
|
Sat, 09 Apr 2011 00:30:18 +0200 |
Neil Muller |
Count scrolls as well
|
Sat, 09 Apr 2011 00:29:03 +0200 |
Neil Muller |
Draw tails
|
Sat, 09 Apr 2011 00:20:37 +0200 |
Neil Muller |
Make icon dir and small images for HUD
|
Sat, 09 Apr 2011 00:11:47 +0200 |
Neil Muller |
Add placeholder tail image
|
Sat, 09 Apr 2011 00:04:35 +0200 |
Neil Muller |
Recreate inventory image on scene changes
|
Fri, 08 Apr 2011 23:29:24 +0200 |
Neil Muller |
Add inventory drawing
|
Fri, 08 Apr 2011 23:02:50 +0200 |
Neil Muller |
Add health bar
|
Fri, 08 Apr 2011 22:36:12 +0200 |
Neil Muller |
Add tofu colleced count to fox state
|
Sat, 09 Apr 2011 00:38:53 +0200 |
Simon Cross |
Hook up kaneda2 and tetsuo converstaion.
|
Sat, 09 Apr 2011 00:26:24 +0200 |
Simon Cross |
Conversations needs dummy start states for the responding party so that things can be kicked off directly.
|
Sat, 09 Apr 2011 00:20:11 +0200 |
Simon Cross |
Check whether the new state has text after a state change. If not, close the dialogue.
|
Sat, 09 Apr 2011 00:05:35 +0200 |
Adrianna Pińska |
swapped misnamed mask and vase pictures
|
Fri, 08 Apr 2011 23:56:23 +0200 |
Adrianna Pińska |
road with two convenient bottlenecks
|
Fri, 08 Apr 2011 23:58:02 +0200 |
Simon Cross |
Rename no-maks-broken.png (during the creation of the pyweek entry).
|
Fri, 08 Apr 2011 23:51:20 +0200 |
Simon Cross |
Link up hattori's and ichiro's conversation.
|
Fri, 08 Apr 2011 23:29:55 +0200 |
Simon Cross |
Start adding switch_to to ichiro.
|
Fri, 08 Apr 2011 23:29:37 +0200 |
Simon Cross |
Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
|
Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
|
Fri, 08 Apr 2011 23:16:11 +0200 |
anna |
Moar images!
|
Fri, 08 Apr 2011 22:53:19 +0200 |
Adrianna Pińska |
Town now traversable in all directions. Let's not do that again. D:
|
Fri, 08 Apr 2011 22:48:16 +0200 |
Simon Cross |
Fix fox-has-tea-for-monk state check.
|
Fri, 08 Apr 2011 22:36:48 +0200 |
Simon Cross |
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
|
Fri, 08 Apr 2011 22:36:03 +0200 |
Simon Cross |
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
|
Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
|
Fri, 08 Apr 2011 22:13:28 +0200 |
Simon Cross |
I think we're at the stage were a TODO list is starting to be useful.
|
Fri, 08 Apr 2011 22:09:01 +0200 |
Simon Cross |
Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
|
Fri, 08 Apr 2011 22:04:05 +0200 |
Simon Cross |
Add missions.masks_destroyed.
|
Fri, 08 Apr 2011 21:59:42 +0200 |
Simon Cross |
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
|
Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
|
Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
|
Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
|
Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
|
Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
|
Fri, 08 Apr 2011 20:58:12 +0200 |
Simon Cross |
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
|
Fri, 08 Apr 2011 20:52:47 +0200 |
Simon Cross |
Hook up auto_next dialogue events.
|
Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
|
Fri, 08 Apr 2011 20:15:18 +0200 |
Adrianna Pińska |
placed things properly in market
|
Fri, 08 Apr 2011 20:15:06 +0200 |
Adrianna Pińska |
added doorways to debuggable level elements
|
Fri, 08 Apr 2011 20:11:45 +0200 |
Simon Cross |
Enable testing of individual NPCs.
|
Fri, 08 Apr 2011 19:59:16 +0200 |
Adrianna Pińska |
started editing market
|
Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
|
Fri, 08 Apr 2011 19:32:54 +0200 |
Adrianna Pińska |
repurposing level 2 and 3 (positions to be fixed)
|
Fri, 08 Apr 2011 19:27:51 +0200 |
Jeremy Thurgood |
More level and scene change fixes.
|
Fri, 08 Apr 2011 19:24:39 +0200 |
Adrianna Pińska |
fixed player start position and name of doorway in temple grounds
|
Fri, 08 Apr 2011 19:18:48 +0200 |
Adrianna Pińska |
Merged changes, I hope.
|
Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
|
Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
|
Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
|
Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
|
Fri, 08 Apr 2011 17:13:25 +0200 |
Jeremy Thurgood |
Fixed key sequence handling.
|
Fri, 08 Apr 2011 15:56:37 +0200 |
Neil Muller |
Make sprinting single use after double tap
|
Fri, 08 Apr 2011 15:41:01 +0200 |
Neil Muller |
Avoid crash when key-down & key-up pairs are split across scenes
|
Fri, 08 Apr 2011 15:34:20 +0200 |
Neil Muller |
Bump up horizontal terminal velocity so sprinting is interesting
|
Fri, 08 Apr 2011 15:34:02 +0200 |
Neil Muller |
Add sprinting
|
Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
|
Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
|
Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
|
Fri, 08 Apr 2011 11:29:37 +0200 |
Neil Muller |
Factor out sound stuff
|
Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
|
Fri, 08 Apr 2011 01:54:28 +0200 |
Simon Cross |
Add daily screenshot.
|
Fri, 08 Apr 2011 01:51:42 +0200 |
Simon Cross |
Add background to make dialogue more readable.
|
Fri, 08 Apr 2011 01:38:41 +0200 |
Simon Cross |
Link up choices to dsm events.
|
Fri, 08 Apr 2011 01:36:44 +0200 |
Simon Cross |
Add support for selecting dialogue choices (and for moving TextChoice around the screen).
|
Fri, 08 Apr 2011 00:59:35 +0200 |
Simon Cross |
Remove debugging prints.
|
Fri, 08 Apr 2011 00:57:06 +0200 |
Simon Cross |
Render dialog on screen instead of printing to console.
|
Fri, 08 Apr 2011 00:45:33 +0200 |
Simon Cross |
Increase minimum time between interactions a bit.
|
Fri, 08 Apr 2011 00:43:35 +0200 |
Neil Muller |
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
|
Fri, 08 Apr 2011 00:43:33 +0200 |
Simon Cross |
Add missing file from previous commit.
|
Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
|
Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
|
Thu, 07 Apr 2011 22:20:58 +0200 |
Jeremy Thurgood |
Doors and stuff.
|
Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
|
Thu, 07 Apr 2011 19:25:48 +0200 |
Stefano Rivera |
Button widget for cutscene
|
Thu, 07 Apr 2011 19:11:08 +0200 |
Simon Cross |
Fix some npc-test and dialogue bugs.
|
Thu, 07 Apr 2011 18:51:59 +0200 |
Adrianna Pińska |
tweak
|
Thu, 07 Apr 2011 18:13:51 +0200 |
Neil Muller |
Add minimal support for player death
|
Thu, 07 Apr 2011 16:42:54 +0200 |
Neil Muller |
Add support for background music tracks
|
Thu, 07 Apr 2011 15:01:23 +0200 |
Neil Muller |
Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
|
Thu, 07 Apr 2011 14:58:16 +0200 |
Neil Muller |
Fix off-by-one errors in attack animation sequence
|
Thu, 07 Apr 2011 14:55:29 +0200 |
Neil Muller |
Rename dummy monster
|
Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
|
Thu, 07 Apr 2011 14:50:17 +0200 |
Adrianna Pińska |
you only get one fish
|
Thu, 07 Apr 2011 14:39:50 +0200 |
Simon Cross |
Add vase to demonstrate item state testing in dialogues.
|
Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
|
Thu, 07 Apr 2011 12:38:22 +0200 |
Neil Muller |
Rename oni sprites to match loading code
|
Thu, 07 Apr 2011 11:05:54 +0200 |
Simon Cross |
Add testing of triggers and entry / exit functions.
|
Thu, 07 Apr 2011 11:05:31 +0200 |
Simon Cross |
Fix on_entry and on_exit handling.
|
Thu, 07 Apr 2011 01:53:27 +0200 |
Adrianna Pińska |
proposed list of levels
|
Thu, 07 Apr 2011 01:53:15 +0200 |
Adrianna Pińska |
temple grounds level
|
Thu, 07 Apr 2011 01:53:02 +0200 |
Adrianna Pińska |
you can get several fish from the fishmonger
|
Thu, 07 Apr 2011 01:35:36 +0200 |
Neil Muller |
Add more screenshots
|
Thu, 07 Apr 2011 01:39:05 +0200 |
Simon Cross |
Remove debugging print.
|
Thu, 07 Apr 2011 01:35:26 +0200 |
Simon Cross |
Add --all option for testing NPCs and sprite creation.
|
Thu, 07 Apr 2011 01:35:03 +0200 |
Simon Cross |
Add back more NPCs.
|
Thu, 07 Apr 2011 01:34:47 +0200 |
Simon Cross |
Fix __iter__ for StateProxy.
|
Thu, 07 Apr 2011 01:34:26 +0200 |
Simon Cross |
Fix actor sprite a bit. Add evil kitsune sprite.
|
Thu, 07 Apr 2011 01:24:54 +0200 |
Adrianna Pińska |
player needs a world argument
|
Thu, 07 Apr 2011 01:15:47 +0200 |
Simon Cross |
Fix npc tester (again).
|
Thu, 07 Apr 2011 01:14:42 +0200 |
Simon Cross |
Fix merge.
|
Thu, 07 Apr 2011 01:11:50 +0200 |
Simon Cross |
Fix kitsune JSON.
|
Thu, 07 Apr 2011 01:07:15 +0200 |
Adrianna Pińska |
screwed up merge fix
|
Thu, 07 Apr 2011 01:02:36 +0200 |
Adrianna Pińska |
renamed first proper level
|
Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
|
Thu, 07 Apr 2011 00:47:02 +0200 |
Simon Cross |
Add support for trigger world changes when entering and exiting dialog states.
|
Thu, 07 Apr 2011 00:38:47 +0200 |
Adrianna Pińska |
boss fight dialog
|
Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
|
Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
|
Thu, 07 Apr 2011 00:31:53 +0200 |
Simon Cross |
Remove setting of unused starting_tile_pos.
|
Thu, 07 Apr 2011 00:31:25 +0200 |
Simon Cross |
Remove old double debugging rect.
|
Wed, 06 Apr 2011 23:48:09 +0200 |
Neil Muller |
KILLhg statushg status
|
Wed, 06 Apr 2011 23:41:53 +0200 |
Jeremy Thurgood |
Basic item interaction.
|
Wed, 06 Apr 2011 23:23:48 +0200 |
Neil Muller |
Add start of player damage
|
Wed, 06 Apr 2011 23:21:29 +0200 |
Adrianna Pińska |
TETSUUUUUOOOOOOOOOOOOOO
|
Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
|
Wed, 06 Apr 2011 23:03:34 +0200 |
Simon Cross |
Add support for Windows in data loading.
|
Wed, 06 Apr 2011 22:49:25 +0200 |
Neil Muller |
Make fire 1 do the attacking animation
|
Wed, 06 Apr 2011 22:30:38 +0200 |
Neil Muller |
Add default health values
|
Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
|
Wed, 06 Apr 2011 22:32:58 +0200 |
Adrianna Pińska |
maneki and fishmonger
|
Wed, 06 Apr 2011 22:26:17 +0200 |
Neil Muller |
Fix bug in jump to tile top logic
|
Wed, 06 Apr 2011 22:17:59 +0200 |
Simon Cross |
Remove debugging print.
|
Wed, 06 Apr 2011 22:15:44 +0200 |
Adrianna Pińska |
syntax fix for accessing world properties
|
Wed, 06 Apr 2011 22:07:00 +0200 |
Simon Cross |
Hordes of NPCs.
|
Wed, 06 Apr 2011 22:06:45 +0200 |
Simon Cross |
Remove DummyWorld since npc-test now uses the real world.
|
Wed, 06 Apr 2011 22:04:19 +0200 |
Simon Cross |
Fix npc tester.
|
Wed, 06 Apr 2011 21:54:54 +0200 |
Adrianna Pińska |
more realistic level 1
|
Wed, 06 Apr 2011 21:44:54 +0200 |
Simon Cross |
Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
|
Wed, 06 Apr 2011 21:39:30 +0200 |
Neil Muller |
Remove debugging prints
|
Wed, 06 Apr 2011 21:35:30 +0200 |
Jeremy Thurgood |
Minor item changes.
|
Wed, 06 Apr 2011 21:19:26 +0200 |
Simon Cross |
Fix dialogue.
|
Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
|
Wed, 06 Apr 2011 21:02:38 +0200 |
Neil Muller |
Hack'ish logic to move out of colliding with floors better
|
Wed, 06 Apr 2011 20:50:00 +0200 |
Neil Muller |
Repel fx from longstanding collisions
|
Wed, 06 Apr 2011 20:49:47 +0200 |
Neil Muller |
Use layers for floor check
|
Wed, 06 Apr 2011 20:36:58 +0200 |
Adrianna Pińska |
actor
|
Wed, 06 Apr 2011 20:34:45 +0200 |
Adrianna Pińska |
@#%$ trailing comma fix
|
Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
|
Wed, 06 Apr 2011 16:38:26 +0200 |
Stefano Rivera |
Text: Actually unwrap in unwrapped
|
Wed, 06 Apr 2011 20:22:28 +0200 |
Adrianna Pińska |
kumiko and kaneda
|
Wed, 06 Apr 2011 19:52:50 +0200 |
Adrianna Pińska |
Sasuke
|
Wed, 06 Apr 2011 19:39:46 +0200 |
Adrianna Pińska |
ichiro and hattori, plus stuff for querying npc state from the world
|
Wed, 06 Apr 2011 19:47:12 +0200 |
Jeremy Thurgood |
Moving some (probably) misplaced sprites out of the way.
|
Wed, 06 Apr 2011 19:33:04 +0200 |
Jeremy Thurgood |
Tweak some constants to make player motion more comfortable.
|
Wed, 06 Apr 2011 19:24:09 +0200 |
Neil Muller |
Hack player.py to have platformer physics
|
Wed, 06 Apr 2011 17:33:02 +0200 |
anna |
Full game script and additional info
|
Wed, 06 Apr 2011 12:28:06 +0200 |
Jeremy Thurgood |
Slightly better enemy handling.
|
Wed, 06 Apr 2011 11:52:03 +0200 |
Simon Cross |
Press p to pause.
|
Wed, 06 Apr 2011 01:35:20 +0200 |
Simon Cross |
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
|
Wed, 06 Apr 2011 01:04:43 +0200 |
Adrianna Pińska |
dialogue tree for temple guard
|
Wed, 06 Apr 2011 00:49:16 +0200 |
Simon Cross |
Replace scene .freeze and .thaw methods with .enter and .leave.
|
Wed, 06 Apr 2011 00:41:19 +0200 |
Simon Cross |
Replace key repeating with custom tracking of fast keys.
|
Wed, 06 Apr 2011 00:41:50 +0200 |
Stefano Rivera |
Screenshot for day 3
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Wed, 06 Apr 2011 00:03:03 +0200 |
Neil Muller |
Twiddle player animation behaviour
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Wed, 06 Apr 2011 00:19:33 +0200 |
Simon Cross |
Set key repeating.
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Wed, 06 Apr 2011 00:09:56 +0200 |
Simon Cross |
Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
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Wed, 06 Apr 2011 00:01:59 +0200 |
Simon Cross |
Remove unnecessary setting of _game_state in sub-class of Scene.
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Wed, 06 Apr 2011 00:02:41 +0200 |
Jeremy Thurgood |
Better Item placement.
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Tue, 05 Apr 2011 23:35:55 +0200 |
Jeremy Thurgood |
Fix items, and stop the tea from looking like a monk.
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Tue, 05 Apr 2011 23:29:26 +0200 |
Simon Cross |
Neatean _check_mask a bit.
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Tue, 05 Apr 2011 23:18:54 +0200 |
Simon Cross |
Don't stand in the air.
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Tue, 05 Apr 2011 23:18:02 +0200 |
Simon Cross |
Fix typo in comment.
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Tue, 05 Apr 2011 23:14:48 +0200 |
Neil Muller |
Load attacking images
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Tue, 05 Apr 2011 23:12:04 +0200 |
Neil Muller |
Move attacking image into directory structure for player loading
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Tue, 05 Apr 2011 22:51:06 +0200 |
Neil Muller |
Neaten identation
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Tue, 05 Apr 2011 22:51:14 +0200 |
Simon Cross |
Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
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Tue, 05 Apr 2011 22:43:09 +0200 |
anna |
many more sprites - characters and plot items
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Tue, 05 Apr 2011 22:18:26 +0200 |
Simon Cross |
Start of dialogue tree / NPC state machine support.
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Tue, 05 Apr 2011 21:25:44 +0200 |
Neil Muller |
Make enemies block by default, so we can jump off them
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Tue, 05 Apr 2011 20:17:08 +0200 |
Neil Muller |
Use midbottom, rather than bottomleft, when changing fox frames
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Tue, 05 Apr 2011 19:50:46 +0200 |
Jeremy Thurgood |
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
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Tue, 05 Apr 2011 17:35:14 +0200 |
Neil Muller |
Don't change image if it will introduce new collisions
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Tue, 05 Apr 2011 17:13:32 +0200 |
Neil Muller |
Clamp very slow horizontal motion
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Tue, 05 Apr 2011 17:05:13 +0200 |
Neil Muller |
Use bottomleft, so we stay above the floor as we change frames
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Tue, 05 Apr 2011 16:35:30 +0200 |
Neil Muller |
Use floor flag
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Tue, 05 Apr 2011 16:29:13 +0200 |
Neil Muller |
Base camera off player collide_rect, so facing changes don't cause camera jumps
|
Tue, 05 Apr 2011 15:46:13 +0200 |
Neil Muller |
Buggy ground implementation. Make the world less bouncy
|
Tue, 05 Apr 2011 15:00:31 +0200 |
Neil Muller |
Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
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Tue, 05 Apr 2011 11:27:55 +0200 |
Stefano Rivera |
Small screenshot for r76
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Tue, 05 Apr 2011 10:54:11 +0200 |
Jeremy Thurgood |
Fix change-level-from-menu crash.
|
Tue, 05 Apr 2011 10:41:32 +0200 |
Simon Cross |
Update instructions for the playing the game (just a test commit from work really).
|
Tue, 05 Apr 2011 10:03:53 +0200 |
Stefano Rivera |
Move sources out of 'data' into top level 'sources' directory
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Tue, 05 Apr 2011 10:02:35 +0200 |
Stefano Rivera |
Update README and LICENCE
|
Tue, 05 Apr 2011 09:58:06 +0200 |
Stefano Rivera |
Add DejaVu copyright notice
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Tue, 05 Apr 2011 00:50:42 +0200 |
Stefano Rivera |
Simplistic text wrapping
|
Tue, 05 Apr 2011 00:18:56 +0200 |
Stefano Rivera |
Ignore libreoffice lock files
|
Tue, 05 Apr 2011 00:06:07 +0200 |
Stefano Rivera |
Initial cutscene screen
|
Tue, 05 Apr 2011 00:04:30 +0200 |
Stefano Rivera |
Pass engine to all Scene draw() methods
|
Tue, 05 Apr 2011 00:43:16 +0200 |
Simon Cross |
Add small copy of screenshot.
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Tue, 05 Apr 2011 00:36:36 +0200 |
Jeremy Thurgood |
Fix game state-related level load crash.
|
Tue, 05 Apr 2011 00:26:28 +0200 |
Adrianna Pińska |
Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
|
Tue, 05 Apr 2011 00:15:15 +0200 |
Simon Cross |
Daily screenshot (level one, commit 128).
|
Tue, 05 Apr 2011 00:06:13 +0200 |
Simon Cross |
Add friction. Remove old dirty sprite attributes.
|
Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
|
Mon, 04 Apr 2011 23:38:03 +0200 |
Simon Cross |
Fix bug in FPS calculation. Phew -- we're still fast.
|
Mon, 04 Apr 2011 23:37:02 +0200 |
Adrianna Pińska |
somewhat more playable level 3 and a level 5
|
Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
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Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
|
Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
|
Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
|
Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
|
Mon, 04 Apr 2011 22:07:01 +0200 |
Stefano Rivera |
Display level3 and 4 on main menu
|
Mon, 04 Apr 2011 22:05:16 +0200 |
Jeremy Thurgood |
Fix misclassified tiles.
|
Mon, 04 Apr 2011 22:02:52 +0200 |
Jeremy Thurgood |
Angry fruit salad debug boxes.
|
Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
|
Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
|
Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
|
Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
|
Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
|
Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
|
Mon, 04 Apr 2011 21:34:04 +0200 |
Stefano Rivera |
Use TextChoice data in menu screen (it's no longer hacked to death)
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Mon, 04 Apr 2011 21:30:39 +0200 |
Stefano Rivera |
Add optional data to identify TextChoice options
|
Mon, 04 Apr 2011 21:31:53 +0200 |
anna |
Geishas, oni, monk and kitsune attacking
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Mon, 04 Apr 2011 21:27:17 +0200 |
Adrianna Pińska |
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
|
Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
|
Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
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Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
|
Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
|
Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
|
Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
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Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
|
Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
|
Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
|
Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
|
Mon, 04 Apr 2011 17:38:48 +0200 |
Neil Muller |
Add ignore for mac resource fork files
|
Mon, 04 Apr 2011 17:34:00 +0200 |
Neil Muller |
Remove apple resource files.
|
Mon, 04 Apr 2011 17:22:47 +0200 |
Neil Muller |
Add defaults for player info in level load
|
Mon, 04 Apr 2011 17:22:31 +0200 |
Neil Muller |
Add player dict to remaining levels
|
Mon, 04 Apr 2011 17:17:07 +0200 |
Stefano Rivera |
Add Player to level-editor, so it can use Level again
|
Mon, 04 Apr 2011 17:12:30 +0200 |
Neil Muller |
Tweak to demonstrate right facing
|
Mon, 04 Apr 2011 17:12:15 +0200 |
Neil Muller |
Add forgetten player.py
|
Mon, 04 Apr 2011 16:52:03 +0200 |
Neil Muller |
Add placeholder images, so mecurial will track these directories
|
Mon, 04 Apr 2011 16:45:11 +0200 |
Neil Muller |
Rough outline of a player object, completely with statuesque flying fox
|
Mon, 04 Apr 2011 16:44:13 +0200 |
Neil Muller |
Add player start positions to some levels
|
Mon, 04 Apr 2011 16:18:05 +0200 |
Neil Muller |
Move kitsune standing png to same structure as other images
|
Mon, 04 Apr 2011 14:34:04 +0200 |
Adrianna Pińska |
Avoived?!
|
Mon, 04 Apr 2011 14:01:49 +0200 |
Jeremy Thurgood |
Exclude scenery sprites from collision detection.
|
Mon, 04 Apr 2011 13:27:09 +0200 |
Neil Muller |
Correct physics comments - units are now pixel based, not metres
|
Mon, 04 Apr 2011 12:10:05 +0200 |
Neil Muller |
rect.copy() is a pygame 1.9 addition. Work around this.
|
Mon, 04 Apr 2011 07:25:27 +0200 |
anna |
Story script (unfinished) and list of game elements
|
Mon, 04 Apr 2011 01:23:28 +0200 |
Jeremy Thurgood |
Scenery does not collide.
|
Mon, 04 Apr 2011 00:46:13 +0200 |
Stefano Rivera |
Simple menu screen and TextChoice widget
|
Mon, 04 Apr 2011 00:42:33 +0200 |
Simon Cross |
Fix bouncing and tweak universal constants to show it off.
|
Mon, 04 Apr 2011 00:14:02 +0200 |
Stefano Rivera |
Screenshot
|
Sun, 03 Apr 2011 23:52:58 +0200 |
Adrianna Pińska |
bonsai has legs
|
Sun, 03 Apr 2011 23:51:09 +0200 |
Jeremy Thurgood |
Enemies in level editor, tile layers.
|
Sun, 03 Apr 2011 23:45:16 +0200 |
Adrianna Pińska |
prettier level 2
|
Sun, 03 Apr 2011 23:37:47 +0200 |
Adrianna Pińska |
prettier level 2
|
Sun, 03 Apr 2011 23:35:41 +0200 |
Adrianna Pińska |
prettier level 3
|
Sun, 03 Apr 2011 23:30:26 +0200 |
Adrianna Pińska |
fugly bonsai
|
Sun, 03 Apr 2011 23:26:03 +0200 |
Adrianna Pińska |
better corner
|
Sun, 03 Apr 2011 23:25:48 +0200 |
Jeremy Thurgood |
FPS counter and tile sprite layering.
|
Sun, 03 Apr 2011 23:05:17 +0200 |
Simon Cross |
Implement bounce factor.
|
Sun, 03 Apr 2011 22:59:09 +0200 |
Adrianna Pińska |
better floor
|
Sun, 03 Apr 2011 22:56:47 +0200 |
Simon Cross |
Bouncing.
|
Sun, 03 Apr 2011 22:46:25 +0200 |
Jeremy Thurgood |
Some tile parameters.
|
Sun, 03 Apr 2011 22:38:10 +0200 |
Neil Muller |
remove SRCALPHA flag for performance reasons
|
Sun, 03 Apr 2011 22:33:22 +0200 |
Adrianna Pińska |
moar tile
|
Sun, 03 Apr 2011 22:32:04 +0200 |
Stefano Rivera |
Actually link bg 1 & 2 to level1 and level2
|
Sun, 03 Apr 2011 22:29:12 +0200 |
Stefano Rivera |
Resize backgrounds, link to level1
|
Sun, 03 Apr 2011 22:10:22 +0200 |
anna |
Backgrounds added
|
Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
|
Sun, 03 Apr 2011 21:41:43 +0200 |
Neil Muller |
Add convert_alpha to load_image
|
Sun, 03 Apr 2011 21:40:30 +0200 |
Simon Cross |
Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
|
Sun, 03 Apr 2011 21:33:34 +0200 |
Simon Cross |
Rename scene option to level.
|
Sun, 03 Apr 2011 21:34:56 +0200 |
Adrianna Pińska |
some betterer tiles, plus no blank tile
|
Sun, 03 Apr 2011 21:33:32 +0200 |
Stefano Rivera |
FPS
|
Sun, 03 Apr 2011 21:32:04 +0200 |
Simon Cross |
Add debugging rectangles.
|
Sun, 03 Apr 2011 21:25:43 +0200 |
Jeremy Thurgood |
Multiple layered backgrounds.
|
Sun, 03 Apr 2011 21:25:34 +0200 |
Simon Cross |
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
|
Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
|
Sun, 03 Apr 2011 21:12:34 +0200 |
Stefano Rivera |
Front dummy background
|
Sun, 03 Apr 2011 21:02:16 +0200 |
Jeremy Thurgood |
Actually add dummy sprite image.
|
Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
|
Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
|
Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
|
Sun, 03 Apr 2011 20:48:11 +0200 |
Stefano Rivera |
Ignore vim swapfiles
|
Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
|
Sun, 03 Apr 2011 20:33:43 +0200 |
Neil Muller |
Remove area keyword for pygame 1.8 compatability
|
Sun, 03 Apr 2011 20:26:22 +0200 |
Adrianna Pińska |
little maze level
|
Sun, 03 Apr 2011 20:24:47 +0200 |
Simon Cross |
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
|
Sun, 03 Apr 2011 20:24:17 +0200 |
Simon Cross |
Very basic world physics.
|
Sun, 03 Apr 2011 20:22:56 +0200 |
Simon Cross |
Enable setting the opening scene when launching.
|
Sun, 03 Apr 2011 19:34:26 +0200 |
anna |
kitsune sprites running and jumping 0-4 tails
|
Sun, 03 Apr 2011 19:19:50 +0200 |
Adrianna Pińska |
Wavy level and add ^.*~$ to .hgignore
|
Sun, 03 Apr 2011 19:15:51 +0200 |
Jeremy Thurgood |
Sprite-based tiles. \o/
|
Sun, 03 Apr 2011 19:05:56 +0200 |
Adrianna Pińska |
added new property
|
Sun, 03 Apr 2011 19:02:44 +0200 |
Adrianna Pińska |
silly ladder level plus typo correction
|
Sun, 03 Apr 2011 18:49:44 +0200 |
Stefano Rivera |
Quit level editor
|
Sun, 03 Apr 2011 18:49:36 +0200 |
Stefano Rivera |
Gaar. That's not what I meant
|
Sun, 03 Apr 2011 18:45:10 +0200 |
Stefano Rivera |
We can do that more cleanly :P
|
Sun, 03 Apr 2011 18:42:32 +0200 |
Stefano Rivera |
Patch sys.path
|
Sun, 03 Apr 2011 18:41:52 +0200 |
Simon Cross |
Example for global sprite importing.
|
Sun, 03 Apr 2011 18:16:03 +0200 |
anna |
Add simple fox sprite
|
Sun, 03 Apr 2011 18:22:21 +0200 |
Stefano Rivera |
Slightly more useful level
|
Sun, 03 Apr 2011 18:04:36 +0200 |
Jeremy Thurgood |
Very basic enemy support.
|
Sun, 03 Apr 2011 18:03:03 +0200 |
Stefano Rivera |
Bump tile size to 64
|
Sun, 03 Apr 2011 18:02:41 +0200 |
Simon Cross |
Very start of world / physics engine.
|
Sun, 03 Apr 2011 17:55:07 +0200 |
Simon Cross |
Move sprite base class into physics since they're tightly coupled.
|
Sun, 03 Apr 2011 17:38:36 +0200 |
Adrianna Pińska |
typo fix
|
Sun, 03 Apr 2011 17:35:32 +0200 |
Jeremy Thurgood |
Remove .json suffix from level defs.
|
Sun, 03 Apr 2011 17:23:43 +0200 |
Stefano Rivera |
Add simple level browser
|
Sun, 03 Apr 2011 17:20:07 +0200 |
Simon Cross |
Add skeleton for physics and sprites.
|
Sun, 03 Apr 2011 16:53:45 +0200 |
Simon Cross |
Update license file (license is MIT).
|
Sun, 03 Apr 2011 16:48:00 +0200 |
Simon Cross |
Show how to use dispatch on levelscene.
|
Sun, 03 Apr 2011 16:44:57 +0200 |
Simon Cross |
Add level scenes
|
Sun, 03 Apr 2011 16:35:18 +0200 |
Simon Cross |
Add scene changing.
|
Sun, 03 Apr 2011 16:33:27 +0200 |
Jeremy Thurgood |
Draw level background with scaled offset.
|
Sun, 03 Apr 2011 16:01:30 +0200 |
Stefano Rivera |
Add dummy background
|
Sun, 03 Apr 2011 15:59:16 +0200 |
Simon Cross |
Create game engine. Enable quitting.
|
Sun, 03 Apr 2011 15:55:52 +0200 |
Stefano Rivera |
Really use 32px tiles, with RGBA images
|
Sun, 03 Apr 2011 15:48:13 +0200 |
Stefano Rivera |
Bump tilesize to 32
|
Sun, 03 Apr 2011 15:46:19 +0200 |
Jeremy Thurgood |
Some level display things.
|
Sun, 03 Apr 2011 15:40:25 +0200 |
Stefano Rivera |
support python -m skaapsteker
|
Sun, 03 Apr 2011 15:30:22 +0200 |
Simon Cross |
Create a pygame window.
|
Sun, 03 Apr 2011 15:24:23 +0200 |
Stefano Rivera |
Add dummy tiles
|
Sun, 03 Apr 2011 15:14:42 +0200 |
Simon Cross |
Ignore .pyc files.
|
Sun, 03 Apr 2011 15:09:32 +0200 |
Stefano Rivera |
Supporting Python 2.[67]
|
Sun, 03 Apr 2011 13:47:22 +0200 |
Stefano Rivera |
Sychronise .py -> .pyw
|
Sun, 03 Apr 2011 11:09:12 +0200 |
Simon Cross |
Small change to test CIA.
|
Sun, 03 Apr 2011 11:02:46 +0200 |
Simon Cross |
Commit skellington.
|