log

age author description
Sat, 09 Apr 2011 18:46:28 +0200 Jeremy Thurgood Fix the bug Anna found.
Sat, 09 Apr 2011 18:40:25 +0200 Stefano Rivera Hook up flight and invisibility discharge
Sat, 09 Apr 2011 18:23:59 +0200 Neil Muller Bump the player back into the world.
Sat, 09 Apr 2011 18:23:59 +0200 Jeremy Thurgood Crop background image if necessary.
Sat, 09 Apr 2011 18:22:27 +0200 Simon Cross More work on shield.
Sat, 09 Apr 2011 18:18:02 +0200 Simon Cross Start of shield for player.
Sat, 09 Apr 2011 18:21:37 +0200 Adrianna Pińska WTF. Redid change which got eaten.
Sat, 09 Apr 2011 18:19:48 +0200 Adrianna Pińska multicoloured oni
Sat, 09 Apr 2011 18:15:19 +0200 anna music and sound effects
Sat, 09 Apr 2011 18:11:56 +0200 Neil Muller Pass bounds to sprite.fix_bounds
Sat, 09 Apr 2011 18:11:32 +0200 Neil Muller Remove pyc files
Sat, 09 Apr 2011 18:07:45 +0200 Neil Muller Add music dir
Sat, 09 Apr 2011 17:54:52 +0200 Stefano Rivera Show recharge in tails
Sat, 09 Apr 2011 17:51:36 +0200 Adrianna Pińska stuff in theatre
Sat, 09 Apr 2011 17:43:39 +0200 anna edited item text
Sat, 09 Apr 2011 17:42:20 +0200 Simon Cross Kill sprites that leave the level area.
Sat, 09 Apr 2011 17:40:21 +0200 Stefano Rivera Signal fire, Skulls, cloud
Sat, 09 Apr 2011 17:36:48 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 17:36:31 +0200 Adrianna Pińska Geisha's rooms
Sat, 09 Apr 2011 17:36:04 +0200 Jeremy Thurgood Signal fire.
Sat, 09 Apr 2011 17:35:11 +0200 Stefano Rivera Per weapon recharge
Sat, 09 Apr 2011 17:30:09 +0200 Simon Cross Become visible when attacking. Enemies shouldn't attack invisible foxes.
Sat, 09 Apr 2011 17:26:25 +0200 Neil Muller Add up-down 'Fying' Oni
Sat, 09 Apr 2011 17:23:07 +0200 Simon Cross Add invisibility power.
Sat, 09 Apr 2011 17:18:11 +0200 Stefano Rivera graphicsmagicked grayscale tails
Sat, 09 Apr 2011 17:14:28 +0200 Adrianna Pińska stuff in the teahouse
Sat, 09 Apr 2011 17:09:42 +0200 Stefano Rivera Tail images
Sat, 09 Apr 2011 16:41:27 +0200 Stefano Rivera Rename tail images to tail names in code
Sat, 09 Apr 2011 17:05:32 +0200 anna edited items text
Sat, 09 Apr 2011 16:56:23 +0200 Adrianna Pińska stuff in the road
Sat, 09 Apr 2011 16:53:38 +0200 Neil Muller imported patch floor_checks
Sat, 09 Apr 2011 16:50:54 +0200 Neil Muller Don't allow patrolling monsters to walk off edges
Sat, 09 Apr 2011 16:41:38 +0200 Neil Muller Collide with floors
Sat, 09 Apr 2011 16:40:01 +0200 Neil Muller Remove redundant check
Sat, 09 Apr 2011 16:54:11 +0200 Jeremy Thurgood Some item maintenance.
Sat, 09 Apr 2011 16:41:41 +0200 Simon Cross Fix up various power activation checks.
Sat, 09 Apr 2011 16:41:44 +0200 Jeremy Thurgood Hook up fan.
Sat, 09 Apr 2011 16:34:47 +0200 Adrianna Pińska fixed guard pos and put fan in temple
Sat, 09 Apr 2011 16:25:34 +0200 Stefano Rivera Move tail icons to icons
Sat, 09 Apr 2011 16:24:07 +0200 Stefano Rivera Another .DS_Store
Sat, 09 Apr 2011 16:21:16 +0200 Simon Cross Also set _max_sprint_time when sprinting left.
Sat, 09 Apr 2011 16:18:08 +0200 Stefano Rivera Initial fire rate-limiting
Sat, 09 Apr 2011 16:10:39 +0200 Simon Cross Hook up images for lightning and energy drain. Given lightning negative friction.
Sat, 09 Apr 2011 16:09:32 +0200 Jeremy Thurgood Tea notification stuff.
Sat, 09 Apr 2011 16:07:19 +0200 Adrianna Pińska screw stairs; we can fly!
Sat, 09 Apr 2011 16:06:04 +0200 Stefano Rivera Remove DS Stores
Sat, 09 Apr 2011 16:05:35 +0200 Stefano Rivera Ignore .DS_Store
Sat, 09 Apr 2011 16:04:33 +0200 Stefano Rivera Resized images
Sat, 09 Apr 2011 16:02:51 +0200 Jeremy Thurgood Notification text.
Sat, 09 Apr 2011 15:57:47 +0200 Adrianna Pińska celestial plane
Sat, 09 Apr 2011 15:55:18 +0200 Simon Cross Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Sat, 09 Apr 2011 15:39:45 +0200 Neil Muller Force projectile image to have right facing
Sat, 09 Apr 2011 15:20:10 +0200 Adrianna Pińska list updated
Sat, 09 Apr 2011 15:18:14 +0200 Adrianna Pińska tea house plus geisha room tweaks
Sat, 09 Apr 2011 15:10:36 +0200 Neil Muller Fix standing images
Sat, 09 Apr 2011 15:06:49 +0200 Simon Cross Add projectile launching method to monsters.
Sat, 09 Apr 2011 15:05:36 +0200 Stefano Rivera Usage cutscene (with minor CutScene refactoring)
Sat, 09 Apr 2011 15:02:44 +0200 Neil Muller 0 health is DEAD
Sat, 09 Apr 2011 15:00:53 +0200 Neil Muller start of patrolling monsters
Sat, 09 Apr 2011 14:47:27 +0200 Neil Muller Delete more stuff