Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
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Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
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Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
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Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
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Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
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Mon, 04 Apr 2011 21:34:04 +0200 |
Stefano Rivera |
Use TextChoice data in menu screen (it's no longer hacked to death)
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Mon, 04 Apr 2011 21:30:39 +0200 |
Stefano Rivera |
Add optional data to identify TextChoice options
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Mon, 04 Apr 2011 21:31:53 +0200 |
anna |
Geishas, oni, monk and kitsune attacking
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Mon, 04 Apr 2011 21:27:17 +0200 |
Adrianna Pińska |
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
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Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
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Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
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Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
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Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
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Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
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Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
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Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
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Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
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Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
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Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
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Mon, 04 Apr 2011 17:38:48 +0200 |
Neil Muller |
Add ignore for mac resource fork files
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Mon, 04 Apr 2011 17:34:00 +0200 |
Neil Muller |
Remove apple resource files.
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Mon, 04 Apr 2011 17:22:47 +0200 |
Neil Muller |
Add defaults for player info in level load
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Mon, 04 Apr 2011 17:22:31 +0200 |
Neil Muller |
Add player dict to remaining levels
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Mon, 04 Apr 2011 17:17:07 +0200 |
Stefano Rivera |
Add Player to level-editor, so it can use Level again
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Mon, 04 Apr 2011 17:12:30 +0200 |
Neil Muller |
Tweak to demonstrate right facing
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Mon, 04 Apr 2011 17:12:15 +0200 |
Neil Muller |
Add forgetten player.py
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Mon, 04 Apr 2011 16:52:03 +0200 |
Neil Muller |
Add placeholder images, so mecurial will track these directories
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Mon, 04 Apr 2011 16:45:11 +0200 |
Neil Muller |
Rough outline of a player object, completely with statuesque flying fox
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Mon, 04 Apr 2011 16:44:13 +0200 |
Neil Muller |
Add player start positions to some levels
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Mon, 04 Apr 2011 16:18:05 +0200 |
Neil Muller |
Move kitsune standing png to same structure as other images
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Mon, 04 Apr 2011 14:34:04 +0200 |
Adrianna Pińska |
Avoived?!
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Mon, 04 Apr 2011 14:01:49 +0200 |
Jeremy Thurgood |
Exclude scenery sprites from collision detection.
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Mon, 04 Apr 2011 13:27:09 +0200 |
Neil Muller |
Correct physics comments - units are now pixel based, not metres
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Mon, 04 Apr 2011 12:10:05 +0200 |
Neil Muller |
rect.copy() is a pygame 1.9 addition. Work around this.
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Mon, 04 Apr 2011 07:25:27 +0200 |
anna |
Story script (unfinished) and list of game elements
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Mon, 04 Apr 2011 01:23:28 +0200 |
Jeremy Thurgood |
Scenery does not collide.
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Mon, 04 Apr 2011 00:46:13 +0200 |
Stefano Rivera |
Simple menu screen and TextChoice widget
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Mon, 04 Apr 2011 00:42:33 +0200 |
Simon Cross |
Fix bouncing and tweak universal constants to show it off.
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Mon, 04 Apr 2011 00:14:02 +0200 |
Stefano Rivera |
Screenshot
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Sun, 03 Apr 2011 23:52:58 +0200 |
Adrianna Pińska |
bonsai has legs
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Sun, 03 Apr 2011 23:51:09 +0200 |
Jeremy Thurgood |
Enemies in level editor, tile layers.
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Sun, 03 Apr 2011 23:45:16 +0200 |
Adrianna Pińska |
prettier level 2
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Sun, 03 Apr 2011 23:37:47 +0200 |
Adrianna Pińska |
prettier level 2
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Sun, 03 Apr 2011 23:35:41 +0200 |
Adrianna Pińska |
prettier level 3
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Sun, 03 Apr 2011 23:30:26 +0200 |
Adrianna Pińska |
fugly bonsai
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Sun, 03 Apr 2011 23:26:03 +0200 |
Adrianna Pińska |
better corner
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Sun, 03 Apr 2011 23:25:48 +0200 |
Jeremy Thurgood |
FPS counter and tile sprite layering.
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Sun, 03 Apr 2011 23:05:17 +0200 |
Simon Cross |
Implement bounce factor.
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Sun, 03 Apr 2011 22:59:09 +0200 |
Adrianna Pińska |
better floor
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Sun, 03 Apr 2011 22:56:47 +0200 |
Simon Cross |
Bouncing.
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Sun, 03 Apr 2011 22:46:25 +0200 |
Jeremy Thurgood |
Some tile parameters.
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Sun, 03 Apr 2011 22:38:10 +0200 |
Neil Muller |
remove SRCALPHA flag for performance reasons
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Sun, 03 Apr 2011 22:33:22 +0200 |
Adrianna Pińska |
moar tile
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Sun, 03 Apr 2011 22:32:04 +0200 |
Stefano Rivera |
Actually link bg 1 & 2 to level1 and level2
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Sun, 03 Apr 2011 22:29:12 +0200 |
Stefano Rivera |
Resize backgrounds, link to level1
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Sun, 03 Apr 2011 22:10:22 +0200 |
anna |
Backgrounds added
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Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
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Sun, 03 Apr 2011 21:41:43 +0200 |
Neil Muller |
Add convert_alpha to load_image
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Sun, 03 Apr 2011 21:40:30 +0200 |
Simon Cross |
Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
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Sun, 03 Apr 2011 21:33:34 +0200 |
Simon Cross |
Rename scene option to level.
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