Sat, 09 Apr 2011 19:15:37 +0200 |
Simon Cross |
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
|
Sat, 09 Apr 2011 19:14:19 +0200 |
Neil Muller |
Don't allow the cannon to be picked up
|
Sat, 09 Apr 2011 19:00:43 +0200 |
Simon Cross |
Make recharge time depend on the number of tails.
|
Sat, 09 Apr 2011 18:51:11 +0200 |
Adrianna Pińska |
placed fire on the road; animation not yet hooked up
|
Sat, 09 Apr 2011 18:46:28 +0200 |
Jeremy Thurgood |
Fix the bug Anna found.
|
Sat, 09 Apr 2011 18:40:25 +0200 |
Stefano Rivera |
Hook up flight and invisibility discharge
|
Sat, 09 Apr 2011 18:23:59 +0200 |
Neil Muller |
Bump the player back into the world.
|
Sat, 09 Apr 2011 18:23:59 +0200 |
Jeremy Thurgood |
Crop background image if necessary.
|
Sat, 09 Apr 2011 18:22:27 +0200 |
Simon Cross |
More work on shield.
|
Sat, 09 Apr 2011 18:18:02 +0200 |
Simon Cross |
Start of shield for player.
|
Sat, 09 Apr 2011 18:21:37 +0200 |
Adrianna Pińska |
WTF. Redid change which got eaten.
|
Sat, 09 Apr 2011 18:19:48 +0200 |
Adrianna Pińska |
multicoloured oni
|
Sat, 09 Apr 2011 18:15:19 +0200 |
anna |
music and sound effects
|
Sat, 09 Apr 2011 18:11:56 +0200 |
Neil Muller |
Pass bounds to sprite.fix_bounds
|
Sat, 09 Apr 2011 18:11:32 +0200 |
Neil Muller |
Remove pyc files
|
Sat, 09 Apr 2011 18:07:45 +0200 |
Neil Muller |
Add music dir
|
Sat, 09 Apr 2011 17:54:52 +0200 |
Stefano Rivera |
Show recharge in tails
|
Sat, 09 Apr 2011 17:51:36 +0200 |
Adrianna Pińska |
stuff in theatre
|
Sat, 09 Apr 2011 17:43:39 +0200 |
anna |
edited item text
|
Sat, 09 Apr 2011 17:42:20 +0200 |
Simon Cross |
Kill sprites that leave the level area.
|
Sat, 09 Apr 2011 17:40:21 +0200 |
Stefano Rivera |
Signal fire, Skulls, cloud
|
Sat, 09 Apr 2011 17:36:48 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 17:36:31 +0200 |
Adrianna Pińska |
Geisha's rooms
|
Sat, 09 Apr 2011 17:36:04 +0200 |
Jeremy Thurgood |
Signal fire.
|
Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
|
Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
|
Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
|
Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
|
Sat, 09 Apr 2011 17:18:11 +0200 |
Stefano Rivera |
graphicsmagicked grayscale tails
|
Sat, 09 Apr 2011 17:14:28 +0200 |
Adrianna Pińska |
stuff in the teahouse
|
Sat, 09 Apr 2011 17:09:42 +0200 |
Stefano Rivera |
Tail images
|
Sat, 09 Apr 2011 16:41:27 +0200 |
Stefano Rivera |
Rename tail images to tail names in code
|
Sat, 09 Apr 2011 17:05:32 +0200 |
anna |
edited items text
|
Sat, 09 Apr 2011 16:56:23 +0200 |
Adrianna Pińska |
stuff in the road
|
Sat, 09 Apr 2011 16:53:38 +0200 |
Neil Muller |
imported patch floor_checks
|
Sat, 09 Apr 2011 16:50:54 +0200 |
Neil Muller |
Don't allow patrolling monsters to walk off edges
|
Sat, 09 Apr 2011 16:41:38 +0200 |
Neil Muller |
Collide with floors
|
Sat, 09 Apr 2011 16:40:01 +0200 |
Neil Muller |
Remove redundant check
|
Sat, 09 Apr 2011 16:54:11 +0200 |
Jeremy Thurgood |
Some item maintenance.
|
Sat, 09 Apr 2011 16:41:41 +0200 |
Simon Cross |
Fix up various power activation checks.
|
Sat, 09 Apr 2011 16:41:44 +0200 |
Jeremy Thurgood |
Hook up fan.
|
Sat, 09 Apr 2011 16:34:47 +0200 |
Adrianna Pińska |
fixed guard pos and put fan in temple
|
Sat, 09 Apr 2011 16:25:34 +0200 |
Stefano Rivera |
Move tail icons to icons
|
Sat, 09 Apr 2011 16:24:07 +0200 |
Stefano Rivera |
Another .DS_Store
|
Sat, 09 Apr 2011 16:21:16 +0200 |
Simon Cross |
Also set _max_sprint_time when sprinting left.
|
Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
|
Sat, 09 Apr 2011 16:10:39 +0200 |
Simon Cross |
Hook up images for lightning and energy drain. Given lightning negative friction.
|
Sat, 09 Apr 2011 16:09:32 +0200 |
Jeremy Thurgood |
Tea notification stuff.
|
Sat, 09 Apr 2011 16:07:19 +0200 |
Adrianna Pińska |
screw stairs; we can fly!
|
Sat, 09 Apr 2011 16:06:04 +0200 |
Stefano Rivera |
Remove DS Stores
|
Sat, 09 Apr 2011 16:05:35 +0200 |
Stefano Rivera |
Ignore .DS_Store
|
Sat, 09 Apr 2011 16:04:33 +0200 |
Stefano Rivera |
Resized images
|
Sat, 09 Apr 2011 16:02:51 +0200 |
Jeremy Thurgood |
Notification text.
|
Sat, 09 Apr 2011 15:57:47 +0200 |
Adrianna Pińska |
celestial plane
|
Sat, 09 Apr 2011 15:55:18 +0200 |
Simon Cross |
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
|
Sat, 09 Apr 2011 15:39:45 +0200 |
Neil Muller |
Force projectile image to have right facing
|
Sat, 09 Apr 2011 15:20:10 +0200 |
Adrianna Pińska |
list updated
|
Sat, 09 Apr 2011 15:18:14 +0200 |
Adrianna Pińska |
tea house plus geisha room tweaks
|
Sat, 09 Apr 2011 15:10:36 +0200 |
Neil Muller |
Fix standing images
|
Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
|