Tue, 05 Apr 2011 00:04:30 +0200 |
Stefano Rivera |
Pass engine to all Scene draw() methods
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Tue, 05 Apr 2011 00:43:16 +0200 |
Simon Cross |
Add small copy of screenshot.
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Tue, 05 Apr 2011 00:36:36 +0200 |
Jeremy Thurgood |
Fix game state-related level load crash.
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Tue, 05 Apr 2011 00:26:28 +0200 |
Adrianna Pińska |
Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
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Tue, 05 Apr 2011 00:15:15 +0200 |
Simon Cross |
Daily screenshot (level one, commit 128).
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Tue, 05 Apr 2011 00:06:13 +0200 |
Simon Cross |
Add friction. Remove old dirty sprite attributes.
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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Mon, 04 Apr 2011 23:38:03 +0200 |
Simon Cross |
Fix bug in FPS calculation. Phew -- we're still fast.
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Mon, 04 Apr 2011 23:37:02 +0200 |
Adrianna Pińska |
somewhat more playable level 3 and a level 5
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Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
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Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
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Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
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Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
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Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
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Mon, 04 Apr 2011 22:07:01 +0200 |
Stefano Rivera |
Display level3 and 4 on main menu
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