Sat, 09 Apr 2011 15:39:45 +0200 |
Neil Muller |
Force projectile image to have right facing
|
Sat, 09 Apr 2011 15:20:10 +0200 |
Adrianna Pińska |
list updated
|
Sat, 09 Apr 2011 15:18:14 +0200 |
Adrianna Pińska |
tea house plus geisha room tweaks
|
Sat, 09 Apr 2011 15:10:36 +0200 |
Neil Muller |
Fix standing images
|
Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
|
Sat, 09 Apr 2011 15:05:36 +0200 |
Stefano Rivera |
Usage cutscene (with minor CutScene refactoring)
|
Sat, 09 Apr 2011 15:02:44 +0200 |
Neil Muller |
0 health is DEAD
|
Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
|
Sat, 09 Apr 2011 14:47:27 +0200 |
Neil Muller |
Delete more stuff
|
Sat, 09 Apr 2011 14:46:50 +0200 |
Neil Muller |
Delete resource forks. Move images into the right place
|
Sat, 09 Apr 2011 14:53:33 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 14:52:51 +0200 |
Adrianna Pińska |
updated level list
|
Sat, 09 Apr 2011 14:51:42 +0200 |
Adrianna Pińska |
Geisha's room
|
Sat, 09 Apr 2011 14:51:11 +0200 |
Adrianna Pińska |
crashing vase bugfix
|
Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
|
Sat, 09 Apr 2011 14:39:18 +0200 |
Stefano Rivera |
Dim cutscene background
|
Sat, 09 Apr 2011 14:30:36 +0200 |
Simon Cross |
Bring fireball closer to sprite initially.
|
Sat, 09 Apr 2011 14:28:12 +0200 |
Adrianna Pińska |
the theatre
|
Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
|
Sat, 09 Apr 2011 14:22:04 +0200 |
Jeremy Thurgood |
Haiku data.
|
Sat, 09 Apr 2011 14:18:55 +0200 |
anna |
maneki and more kitsune
|
Sat, 09 Apr 2011 14:14:53 +0200 |
Jeremy Thurgood |
Only drop items while standing on ground.
|
Sat, 09 Apr 2011 14:03:49 +0200 |
Adrianna Pińska |
Oops; that's not the right lantern size
|
Sat, 09 Apr 2011 14:03:44 +0200 |
Stefano Rivera |
Centre small inventory items rather than resizing
|
Sat, 09 Apr 2011 13:42:50 +0200 |
Stefano Rivera |
Backgrounds for HUD
|
Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
|
Sat, 09 Apr 2011 14:01:32 +0200 |
Jeremy Thurgood |
Stub classes for all items.
|
Sat, 09 Apr 2011 13:56:48 +0200 |
Neil Muller |
Don't allow tranformations if they'll get us stuck
|
Sat, 09 Apr 2011 13:47:21 +0200 |
Neil Muller |
Stop infinte attacks
|
Sat, 09 Apr 2011 13:56:48 +0200 |
Adrianna Pińska |
make corners less rounded in plain tileset shape
|
Sat, 09 Apr 2011 13:44:53 +0200 |
anna |
updated kitsune - 61pixels
|
Sat, 09 Apr 2011 13:31:57 +0200 |
Neil Muller |
Fix negative health bar
|
Sat, 09 Apr 2011 13:30:44 +0200 |
Neil Muller |
Hook up transformation
|
Sat, 09 Apr 2011 13:28:24 +0200 |
Neil Muller |
Add had_fan flag to game.json
|
Sat, 09 Apr 2011 13:30:26 +0200 |
Simon Cross |
Hook up smaller fireball images. Set fireball facing.
|
Sat, 09 Apr 2011 13:19:57 +0200 |
Simon Cross |
Smaller versions of fireball images.
|
Sat, 09 Apr 2011 13:19:38 +0200 |
Adrianna Pińska |
moar decorative tiles
|
Sat, 09 Apr 2011 13:08:08 +0200 |
Jeremy Thurgood |
Cache get_files() stuff to avoid unnecessary filesystem operations.
|
Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
|
Sat, 09 Apr 2011 12:56:52 +0200 |
Adrianna Pińska |
removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
|
Sat, 09 Apr 2011 12:55:38 +0200 |
Jeremy Thurgood |
Collect haiku scrolls.
|
Sat, 09 Apr 2011 12:53:49 +0200 |
Simon Cross |
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
|
Sat, 09 Apr 2011 12:47:09 +0200 |
Simon Cross |
Translucent dialogs.
|
Sat, 09 Apr 2011 12:33:11 +0200 |
Simon Cross |
Full set of tails for testing.
|
Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
|
Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
|
Sat, 09 Apr 2011 12:13:53 +0200 |
Adrianna Pińska |
areas to find the oil and kindling
|
Sat, 09 Apr 2011 12:06:19 +0200 |
Neil Muller |
Time based animation for npcs and monsters. Make oni attack faster
|
Sat, 09 Apr 2011 02:16:03 +0200 |
Neil Muller |
don't set position and level when creating a sprite just for the inventory image
|
Sat, 09 Apr 2011 01:48:45 +0200 |
Simon Cross |
Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).
|
Sat, 09 Apr 2011 01:38:20 +0200 |
Adrianna Pińska |
more about tea bug
|
Sat, 09 Apr 2011 01:34:26 +0200 |
Adrianna Pińska |
updated level status, plus tea-related bugs
|
Sat, 09 Apr 2011 01:29:25 +0200 |
Neil Muller |
Reset animation clock when starting attack animation
|
Sat, 09 Apr 2011 01:26:17 +0200 |
Adrianna Pińska |
Oni in fishmonger's house
|
Sat, 09 Apr 2011 01:24:16 +0200 |
Simon Cross |
Add daily screenshot.
|
Sat, 09 Apr 2011 01:10:26 +0200 |
Simon Cross |
Streamline initial conversation with monk.
|
Sat, 09 Apr 2011 01:08:55 +0200 |
Neil Muller |
Hook up drawing tofu and scroll counts
|
Sat, 09 Apr 2011 01:03:37 +0200 |
Simon Cross |
Mark conversation switching TODOs as done.
|
Sat, 09 Apr 2011 00:50:44 +0200 |
Simon Cross |
Add fox powers to TODO list.
|
Sat, 09 Apr 2011 00:49:54 +0200 |
Simon Cross |
Hook up kaneda and kumiko.
|