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Fri, 08 Apr 2011 21:59:42 +0200
Simon Cross
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
Fri, 08 Apr 2011 21:58:35 +0200
Simon Cross
Add support for auto_next_text to give the auto_next effect but with a different prompt.
Fri, 08 Apr 2011 21:58:48 +0200
Jeremy Thurgood
Item dropping and swapping.
Fri, 08 Apr 2011 21:44:39 +0200
Simon Cross
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
Fri, 08 Apr 2011 21:23:00 +0200
Simon Cross
Combine 'fox' and 'player' sections in game.json.
Fri, 08 Apr 2011 21:17:30 +0200
Simon Cross
Add monk and kumiko missions to game.json and to monk and kumiko.
Fri, 08 Apr 2011 20:58:12 +0200
Simon Cross
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
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