Sat, 09 Apr 2011 15:18:14 +0200 |
Adrianna Pińska |
tea house plus geisha room tweaks
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Sat, 09 Apr 2011 15:10:36 +0200 |
Neil Muller |
Fix standing images
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Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
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Sat, 09 Apr 2011 15:05:36 +0200 |
Stefano Rivera |
Usage cutscene (with minor CutScene refactoring)
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Sat, 09 Apr 2011 15:02:44 +0200 |
Neil Muller |
0 health is DEAD
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Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
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Sat, 09 Apr 2011 14:47:27 +0200 |
Neil Muller |
Delete more stuff
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Sat, 09 Apr 2011 14:46:50 +0200 |
Neil Muller |
Delete resource forks. Move images into the right place
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Sat, 09 Apr 2011 14:53:33 +0200 |
Adrianna Pińska |
merge
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Sat, 09 Apr 2011 14:52:51 +0200 |
Adrianna Pińska |
updated level list
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Sat, 09 Apr 2011 14:51:42 +0200 |
Adrianna Pińska |
Geisha's room
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Sat, 09 Apr 2011 14:51:11 +0200 |
Adrianna Pińska |
crashing vase bugfix
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Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
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Sat, 09 Apr 2011 14:39:18 +0200 |
Stefano Rivera |
Dim cutscene background
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Sat, 09 Apr 2011 14:30:36 +0200 |
Simon Cross |
Bring fireball closer to sprite initially.
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Sat, 09 Apr 2011 14:28:12 +0200 |
Adrianna Pińska |
the theatre
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Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
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Sat, 09 Apr 2011 14:22:04 +0200 |
Jeremy Thurgood |
Haiku data.
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Sat, 09 Apr 2011 14:18:55 +0200 |
anna |
maneki and more kitsune
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Sat, 09 Apr 2011 14:14:53 +0200 |
Jeremy Thurgood |
Only drop items while standing on ground.
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Sat, 09 Apr 2011 14:03:49 +0200 |
Adrianna Pińska |
Oops; that's not the right lantern size
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Sat, 09 Apr 2011 14:03:44 +0200 |
Stefano Rivera |
Centre small inventory items rather than resizing
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Sat, 09 Apr 2011 13:42:50 +0200 |
Stefano Rivera |
Backgrounds for HUD
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Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
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Sat, 09 Apr 2011 14:01:32 +0200 |
Jeremy Thurgood |
Stub classes for all items.
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Sat, 09 Apr 2011 13:56:48 +0200 |
Neil Muller |
Don't allow tranformations if they'll get us stuck
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Sat, 09 Apr 2011 13:47:21 +0200 |
Neil Muller |
Stop infinte attacks
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Sat, 09 Apr 2011 13:56:48 +0200 |
Adrianna Pińska |
make corners less rounded in plain tileset shape
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Sat, 09 Apr 2011 13:44:53 +0200 |
anna |
updated kitsune - 61pixels
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Sat, 09 Apr 2011 13:31:57 +0200 |
Neil Muller |
Fix negative health bar
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Sat, 09 Apr 2011 13:30:44 +0200 |
Neil Muller |
Hook up transformation
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Sat, 09 Apr 2011 13:28:24 +0200 |
Neil Muller |
Add had_fan flag to game.json
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Sat, 09 Apr 2011 13:30:26 +0200 |
Simon Cross |
Hook up smaller fireball images. Set fireball facing.
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Sat, 09 Apr 2011 13:19:57 +0200 |
Simon Cross |
Smaller versions of fireball images.
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Sat, 09 Apr 2011 13:19:38 +0200 |
Adrianna Pińska |
moar decorative tiles
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Sat, 09 Apr 2011 13:08:08 +0200 |
Jeremy Thurgood |
Cache get_files() stuff to avoid unnecessary filesystem operations.
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Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
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Sat, 09 Apr 2011 12:56:52 +0200 |
Adrianna Pińska |
removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
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Sat, 09 Apr 2011 12:55:38 +0200 |
Jeremy Thurgood |
Collect haiku scrolls.
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Sat, 09 Apr 2011 12:53:49 +0200 |
Simon Cross |
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
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Sat, 09 Apr 2011 12:47:09 +0200 |
Simon Cross |
Translucent dialogs.
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Sat, 09 Apr 2011 12:33:11 +0200 |
Simon Cross |
Full set of tails for testing.
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Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
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Sat, 09 Apr 2011 12:13:53 +0200 |
Adrianna Pińska |
areas to find the oil and kindling
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Sat, 09 Apr 2011 12:06:19 +0200 |
Neil Muller |
Time based animation for npcs and monsters. Make oni attack faster
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Sat, 09 Apr 2011 02:16:03 +0200 |
Neil Muller |
don't set position and level when creating a sprite just for the inventory image
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Sat, 09 Apr 2011 01:48:45 +0200 |
Simon Cross |
Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).
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Sat, 09 Apr 2011 01:38:20 +0200 |
Adrianna Pińska |
more about tea bug
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Sat, 09 Apr 2011 01:34:26 +0200 |
Adrianna Pińska |
updated level status, plus tea-related bugs
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Sat, 09 Apr 2011 01:29:25 +0200 |
Neil Muller |
Reset animation clock when starting attack animation
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Sat, 09 Apr 2011 01:26:17 +0200 |
Adrianna Pińska |
Oni in fishmonger's house
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Sat, 09 Apr 2011 01:24:16 +0200 |
Simon Cross |
Add daily screenshot.
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Sat, 09 Apr 2011 01:10:26 +0200 |
Simon Cross |
Streamline initial conversation with monk.
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Sat, 09 Apr 2011 01:08:55 +0200 |
Neil Muller |
Hook up drawing tofu and scroll counts
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Sat, 09 Apr 2011 01:03:37 +0200 |
Simon Cross |
Mark conversation switching TODOs as done.
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Sat, 09 Apr 2011 00:50:44 +0200 |
Simon Cross |
Add fox powers to TODO list.
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Sat, 09 Apr 2011 00:49:54 +0200 |
Simon Cross |
Hook up kaneda and kumiko.
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Sat, 09 Apr 2011 00:56:34 +0200 |
Neil Muller |
Refresh inventory image on all inventory changes
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Sat, 09 Apr 2011 00:30:18 +0200 |
Neil Muller |
Count scrolls as well
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Sat, 09 Apr 2011 00:29:03 +0200 |
Neil Muller |
Draw tails
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Sat, 09 Apr 2011 00:20:37 +0200 |
Neil Muller |
Make icon dir and small images for HUD
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Sat, 09 Apr 2011 00:11:47 +0200 |
Neil Muller |
Add placeholder tail image
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Sat, 09 Apr 2011 00:04:35 +0200 |
Neil Muller |
Recreate inventory image on scene changes
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Fri, 08 Apr 2011 23:29:24 +0200 |
Neil Muller |
Add inventory drawing
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Fri, 08 Apr 2011 23:02:50 +0200 |
Neil Muller |
Add health bar
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Fri, 08 Apr 2011 22:36:12 +0200 |
Neil Muller |
Add tofu colleced count to fox state
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Sat, 09 Apr 2011 00:38:53 +0200 |
Simon Cross |
Hook up kaneda2 and tetsuo converstaion.
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Sat, 09 Apr 2011 00:26:24 +0200 |
Simon Cross |
Conversations needs dummy start states for the responding party so that things can be kicked off directly.
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Sat, 09 Apr 2011 00:20:11 +0200 |
Simon Cross |
Check whether the new state has text after a state change. If not, close the dialogue.
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Sat, 09 Apr 2011 00:05:35 +0200 |
Adrianna Pińska |
swapped misnamed mask and vase pictures
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Fri, 08 Apr 2011 23:56:23 +0200 |
Adrianna Pińska |
road with two convenient bottlenecks
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Fri, 08 Apr 2011 23:58:02 +0200 |
Simon Cross |
Rename no-maks-broken.png (during the creation of the pyweek entry).
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Fri, 08 Apr 2011 23:51:20 +0200 |
Simon Cross |
Link up hattori's and ichiro's conversation.
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Fri, 08 Apr 2011 23:29:55 +0200 |
Simon Cross |
Start adding switch_to to ichiro.
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Fri, 08 Apr 2011 23:29:37 +0200 |
Simon Cross |
Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
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Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
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Fri, 08 Apr 2011 23:16:11 +0200 |
anna |
Moar images!
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Fri, 08 Apr 2011 22:53:19 +0200 |
Adrianna Pińska |
Town now traversable in all directions. Let's not do that again. D:
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Fri, 08 Apr 2011 22:48:16 +0200 |
Simon Cross |
Fix fox-has-tea-for-monk state check.
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Fri, 08 Apr 2011 22:36:48 +0200 |
Simon Cross |
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
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Fri, 08 Apr 2011 22:36:03 +0200 |
Simon Cross |
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
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Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
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Fri, 08 Apr 2011 22:13:28 +0200 |
Simon Cross |
I think we're at the stage were a TODO list is starting to be useful.
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Fri, 08 Apr 2011 22:09:01 +0200 |
Simon Cross |
Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
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Fri, 08 Apr 2011 22:04:05 +0200 |
Simon Cross |
Add missions.masks_destroyed.
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Fri, 08 Apr 2011 21:59:42 +0200 |
Simon Cross |
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
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Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
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Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
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Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
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Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
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Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
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Fri, 08 Apr 2011 20:58:12 +0200 |
Simon Cross |
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
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Fri, 08 Apr 2011 20:52:47 +0200 |
Simon Cross |
Hook up auto_next dialogue events.
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Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
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Fri, 08 Apr 2011 20:15:18 +0200 |
Adrianna Pińska |
placed things properly in market
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Fri, 08 Apr 2011 20:15:06 +0200 |
Adrianna Pińska |
added doorways to debuggable level elements
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Fri, 08 Apr 2011 20:11:45 +0200 |
Simon Cross |
Enable testing of individual NPCs.
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Fri, 08 Apr 2011 19:59:16 +0200 |
Adrianna Pińska |
started editing market
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Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
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Fri, 08 Apr 2011 19:32:54 +0200 |
Adrianna Pińska |
repurposing level 2 and 3 (positions to be fixed)
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Fri, 08 Apr 2011 19:27:51 +0200 |
Jeremy Thurgood |
More level and scene change fixes.
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Fri, 08 Apr 2011 19:24:39 +0200 |
Adrianna Pińska |
fixed player start position and name of doorway in temple grounds
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Fri, 08 Apr 2011 19:18:48 +0200 |
Adrianna Pińska |
Merged changes, I hope.
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Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
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Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
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Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
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Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
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Fri, 08 Apr 2011 17:13:25 +0200 |
Jeremy Thurgood |
Fixed key sequence handling.
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Fri, 08 Apr 2011 15:56:37 +0200 |
Neil Muller |
Make sprinting single use after double tap
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Fri, 08 Apr 2011 15:41:01 +0200 |
Neil Muller |
Avoid crash when key-down & key-up pairs are split across scenes
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Fri, 08 Apr 2011 15:34:20 +0200 |
Neil Muller |
Bump up horizontal terminal velocity so sprinting is interesting
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Fri, 08 Apr 2011 15:34:02 +0200 |
Neil Muller |
Add sprinting
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Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
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Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
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Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
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Fri, 08 Apr 2011 11:29:37 +0200 |
Neil Muller |
Factor out sound stuff
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Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
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Fri, 08 Apr 2011 01:54:28 +0200 |
Simon Cross |
Add daily screenshot.
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Fri, 08 Apr 2011 01:51:42 +0200 |
Simon Cross |
Add background to make dialogue more readable.
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