log

age author description
Sat, 09 Apr 2011 20:25:37 +0200 Adrianna Pińska boss kitsune
Sat, 09 Apr 2011 20:14:19 +0200 Simon Cross Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Sat, 09 Apr 2011 20:11:56 +0200 anna added music sources
Sat, 09 Apr 2011 20:09:58 +0200 Stefano Rivera Credits Cutscene
Sat, 09 Apr 2011 20:03:18 +0200 Jeremy Thurgood Load and save.
Sat, 09 Apr 2011 19:58:06 +0200 Stefano Rivera Better death screen
Sat, 09 Apr 2011 19:52:44 +0200 Adrianna Pińska added backgrounds and tweaked some oni
Sat, 09 Apr 2011 19:25:31 +0200 Adrianna Pińska celestial plane bg
Sat, 09 Apr 2011 19:25:15 +0200 Adrianna Pińska whoops
Sat, 09 Apr 2011 19:41:20 +0200 Neil Muller Make breakable items break
Sat, 09 Apr 2011 19:41:20 +0200 Simon Cross Add life stealing.
Sat, 09 Apr 2011 19:30:52 +0200 Simon Cross Stop flying by hitting down when on the ground.
Sat, 09 Apr 2011 19:28:50 +0200 Simon Cross Become uninvisible when interacting when actionables.
Sat, 09 Apr 2011 19:24:40 +0200 Simon Cross Add check for whether we're still flying or invisible to recharge meters.
Sat, 09 Apr 2011 19:20:14 +0200 Adrianna Pińska moar backgrounds
Sat, 09 Apr 2011 19:16:09 +0200 Adrianna Pińska maneki neko and fisherman's house
Sat, 09 Apr 2011 19:15:37 +0200 Simon Cross Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Sat, 09 Apr 2011 19:14:19 +0200 Neil Muller Don't allow the cannon to be picked up
Sat, 09 Apr 2011 19:00:43 +0200 Simon Cross Make recharge time depend on the number of tails.
Sat, 09 Apr 2011 18:51:11 +0200 Adrianna Pińska placed fire on the road; animation not yet hooked up
Sat, 09 Apr 2011 18:46:28 +0200 Jeremy Thurgood Fix the bug Anna found.
Sat, 09 Apr 2011 18:40:25 +0200 Stefano Rivera Hook up flight and invisibility discharge
Sat, 09 Apr 2011 18:23:59 +0200 Neil Muller Bump the player back into the world.
Sat, 09 Apr 2011 18:23:59 +0200 Jeremy Thurgood Crop background image if necessary.
Sat, 09 Apr 2011 18:22:27 +0200 Simon Cross More work on shield.
Sat, 09 Apr 2011 18:18:02 +0200 Simon Cross Start of shield for player.
Sat, 09 Apr 2011 18:21:37 +0200 Adrianna Pińska WTF. Redid change which got eaten.
Sat, 09 Apr 2011 18:19:48 +0200 Adrianna Pińska multicoloured oni
Sat, 09 Apr 2011 18:15:19 +0200 anna music and sound effects
Sat, 09 Apr 2011 18:11:56 +0200 Neil Muller Pass bounds to sprite.fix_bounds
Sat, 09 Apr 2011 18:11:32 +0200 Neil Muller Remove pyc files
Sat, 09 Apr 2011 18:07:45 +0200 Neil Muller Add music dir
Sat, 09 Apr 2011 17:54:52 +0200 Stefano Rivera Show recharge in tails
Sat, 09 Apr 2011 17:51:36 +0200 Adrianna Pińska stuff in theatre
Sat, 09 Apr 2011 17:43:39 +0200 anna edited item text
Sat, 09 Apr 2011 17:42:20 +0200 Simon Cross Kill sprites that leave the level area.
Sat, 09 Apr 2011 17:40:21 +0200 Stefano Rivera Signal fire, Skulls, cloud
Sat, 09 Apr 2011 17:36:48 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 17:36:31 +0200 Adrianna Pińska Geisha's rooms
Sat, 09 Apr 2011 17:36:04 +0200 Jeremy Thurgood Signal fire.
Sat, 09 Apr 2011 17:35:11 +0200 Stefano Rivera Per weapon recharge
Sat, 09 Apr 2011 17:30:09 +0200 Simon Cross Become visible when attacking. Enemies shouldn't attack invisible foxes.
Sat, 09 Apr 2011 17:26:25 +0200 Neil Muller Add up-down 'Fying' Oni
Sat, 09 Apr 2011 17:23:07 +0200 Simon Cross Add invisibility power.
Sat, 09 Apr 2011 17:18:11 +0200 Stefano Rivera graphicsmagicked grayscale tails
Sat, 09 Apr 2011 17:14:28 +0200 Adrianna Pińska stuff in the teahouse
Sat, 09 Apr 2011 17:09:42 +0200 Stefano Rivera Tail images
Sat, 09 Apr 2011 16:41:27 +0200 Stefano Rivera Rename tail images to tail names in code
Sat, 09 Apr 2011 17:05:32 +0200 anna edited items text
Sat, 09 Apr 2011 16:56:23 +0200 Adrianna Pińska stuff in the road
Sat, 09 Apr 2011 16:53:38 +0200 Neil Muller imported patch floor_checks
Sat, 09 Apr 2011 16:50:54 +0200 Neil Muller Don't allow patrolling monsters to walk off edges
Sat, 09 Apr 2011 16:41:38 +0200 Neil Muller Collide with floors
Sat, 09 Apr 2011 16:40:01 +0200 Neil Muller Remove redundant check
Sat, 09 Apr 2011 16:54:11 +0200 Jeremy Thurgood Some item maintenance.
Sat, 09 Apr 2011 16:41:41 +0200 Simon Cross Fix up various power activation checks.
Sat, 09 Apr 2011 16:41:44 +0200 Jeremy Thurgood Hook up fan.
Sat, 09 Apr 2011 16:34:47 +0200 Adrianna Pińska fixed guard pos and put fan in temple
Sat, 09 Apr 2011 16:25:34 +0200 Stefano Rivera Move tail icons to icons
Sat, 09 Apr 2011 16:24:07 +0200 Stefano Rivera Another .DS_Store
Sat, 09 Apr 2011 16:21:16 +0200 Simon Cross Also set _max_sprint_time when sprinting left.
Sat, 09 Apr 2011 16:18:08 +0200 Stefano Rivera Initial fire rate-limiting
Sat, 09 Apr 2011 16:10:39 +0200 Simon Cross Hook up images for lightning and energy drain. Given lightning negative friction.
Sat, 09 Apr 2011 16:09:32 +0200 Jeremy Thurgood Tea notification stuff.
Sat, 09 Apr 2011 16:07:19 +0200 Adrianna Pińska screw stairs; we can fly!
Sat, 09 Apr 2011 16:06:04 +0200 Stefano Rivera Remove DS Stores
Sat, 09 Apr 2011 16:05:35 +0200 Stefano Rivera Ignore .DS_Store
Sat, 09 Apr 2011 16:04:33 +0200 Stefano Rivera Resized images
Sat, 09 Apr 2011 16:02:51 +0200 Jeremy Thurgood Notification text.
Sat, 09 Apr 2011 15:57:47 +0200 Adrianna Pińska celestial plane
Sat, 09 Apr 2011 15:55:18 +0200 Simon Cross Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Sat, 09 Apr 2011 15:39:45 +0200 Neil Muller Force projectile image to have right facing
Sat, 09 Apr 2011 15:20:10 +0200 Adrianna Pińska list updated
Sat, 09 Apr 2011 15:18:14 +0200 Adrianna Pińska tea house plus geisha room tweaks
Sat, 09 Apr 2011 15:10:36 +0200 Neil Muller Fix standing images
Sat, 09 Apr 2011 15:06:49 +0200 Simon Cross Add projectile launching method to monsters.
Sat, 09 Apr 2011 15:05:36 +0200 Stefano Rivera Usage cutscene (with minor CutScene refactoring)
Sat, 09 Apr 2011 15:02:44 +0200 Neil Muller 0 health is DEAD
Sat, 09 Apr 2011 15:00:53 +0200 Neil Muller start of patrolling monsters
Sat, 09 Apr 2011 14:47:27 +0200 Neil Muller Delete more stuff
Sat, 09 Apr 2011 14:46:50 +0200 Neil Muller Delete resource forks. Move images into the right place
Sat, 09 Apr 2011 14:53:33 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 14:52:51 +0200 Adrianna Pińska updated level list
Sat, 09 Apr 2011 14:51:42 +0200 Adrianna Pińska Geisha's room
Sat, 09 Apr 2011 14:51:11 +0200 Adrianna Pińska crashing vase bugfix
Sat, 09 Apr 2011 14:46:23 +0200 Simon Cross Very, very frightening.
Sat, 09 Apr 2011 14:39:18 +0200 Stefano Rivera Dim cutscene background
Sat, 09 Apr 2011 14:30:36 +0200 Simon Cross Bring fireball closer to sprite initially.
Sat, 09 Apr 2011 14:28:12 +0200 Adrianna Pińska the theatre
Sat, 09 Apr 2011 14:25:45 +0200 Simon Cross FIREBALLS!
Sat, 09 Apr 2011 14:22:04 +0200 Jeremy Thurgood Haiku data.
Sat, 09 Apr 2011 14:18:55 +0200 anna maneki and more kitsune
Sat, 09 Apr 2011 14:14:53 +0200 Jeremy Thurgood Only drop items while standing on ground.
Sat, 09 Apr 2011 14:03:49 +0200 Adrianna Pińska Oops; that's not the right lantern size
Sat, 09 Apr 2011 14:03:44 +0200 Stefano Rivera Centre small inventory items rather than resizing
Sat, 09 Apr 2011 13:42:50 +0200 Stefano Rivera Backgrounds for HUD
Sat, 09 Apr 2011 14:02:13 +0200 Simon Cross Have fireballs appear in the right place.
Sat, 09 Apr 2011 14:01:32 +0200 Jeremy Thurgood Stub classes for all items.
Sat, 09 Apr 2011 13:56:48 +0200 Neil Muller Don't allow tranformations if they'll get us stuck
Sat, 09 Apr 2011 13:47:21 +0200 Neil Muller Stop infinte attacks
Sat, 09 Apr 2011 13:56:48 +0200 Adrianna Pińska make corners less rounded in plain tileset shape
Sat, 09 Apr 2011 13:44:53 +0200 anna updated kitsune - 61pixels
Sat, 09 Apr 2011 13:31:57 +0200 Neil Muller Fix negative health bar
Sat, 09 Apr 2011 13:30:44 +0200 Neil Muller Hook up transformation
Sat, 09 Apr 2011 13:28:24 +0200 Neil Muller Add had_fan flag to game.json
Sat, 09 Apr 2011 13:30:26 +0200 Simon Cross Hook up smaller fireball images. Set fireball facing.
Sat, 09 Apr 2011 13:19:57 +0200 Simon Cross Smaller versions of fireball images.
Sat, 09 Apr 2011 13:19:38 +0200 Adrianna Pińska moar decorative tiles
Sat, 09 Apr 2011 13:08:08 +0200 Jeremy Thurgood Cache get_files() stuff to avoid unnecessary filesystem operations.
Sat, 09 Apr 2011 13:04:25 +0200 Simon Cross Immolation fox.
Sat, 09 Apr 2011 12:56:52 +0200 Adrianna Pińska removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
Sat, 09 Apr 2011 12:55:38 +0200 Jeremy Thurgood Collect haiku scrolls.
Sat, 09 Apr 2011 12:53:49 +0200 Simon Cross Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Sat, 09 Apr 2011 12:47:09 +0200 Simon Cross Translucent dialogs.
Sat, 09 Apr 2011 12:33:11 +0200 Simon Cross Full set of tails for testing.
Sat, 09 Apr 2011 12:29:34 +0200 Simon Cross Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Sat, 09 Apr 2011 12:15:19 +0200 Jeremy Thurgood Added aburage.
Sat, 09 Apr 2011 12:13:53 +0200 Adrianna Pińska areas to find the oil and kindling
Sat, 09 Apr 2011 12:06:19 +0200 Neil Muller Time based animation for npcs and monsters. Make oni attack faster
Sat, 09 Apr 2011 02:16:03 +0200 Neil Muller don't set position and level when creating a sprite just for the inventory image