Sun, 03 Apr 2011 18:45:10 +0200 |
Stefano Rivera |
We can do that more cleanly :P
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Sun, 03 Apr 2011 18:42:32 +0200 |
Stefano Rivera |
Patch sys.path
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Sun, 03 Apr 2011 18:41:52 +0200 |
Simon Cross |
Example for global sprite importing.
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Sun, 03 Apr 2011 18:16:03 +0200 |
anna |
Add simple fox sprite
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Sun, 03 Apr 2011 18:22:21 +0200 |
Stefano Rivera |
Slightly more useful level
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Sun, 03 Apr 2011 18:04:36 +0200 |
Jeremy Thurgood |
Very basic enemy support.
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Sun, 03 Apr 2011 18:03:03 +0200 |
Stefano Rivera |
Bump tile size to 64
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Sun, 03 Apr 2011 18:02:41 +0200 |
Simon Cross |
Very start of world / physics engine.
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Sun, 03 Apr 2011 17:55:07 +0200 |
Simon Cross |
Move sprite base class into physics since they're tightly coupled.
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Sun, 03 Apr 2011 17:38:36 +0200 |
Adrianna PiĆska |
typo fix
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Sun, 03 Apr 2011 17:35:32 +0200 |
Jeremy Thurgood |
Remove .json suffix from level defs.
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Sun, 03 Apr 2011 17:23:43 +0200 |
Stefano Rivera |
Add simple level browser
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Sun, 03 Apr 2011 17:20:07 +0200 |
Simon Cross |
Add skeleton for physics and sprites.
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Sun, 03 Apr 2011 16:53:45 +0200 |
Simon Cross |
Update license file (license is MIT).
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Sun, 03 Apr 2011 16:48:00 +0200 |
Simon Cross |
Show how to use dispatch on levelscene.
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