Mercurial > skaapsteker
log
age | author | description |
---|---|---|
Tue, 05 Apr 2011 17:35:14 +0200 | Neil Muller | Don't change image if it will introduce new collisions |
Tue, 05 Apr 2011 17:13:32 +0200 | Neil Muller | Clamp very slow horizontal motion |
Tue, 05 Apr 2011 17:05:13 +0200 | Neil Muller | Use bottomleft, so we stay above the floor as we change frames |
Tue, 05 Apr 2011 16:35:30 +0200 | Neil Muller | Use floor flag |
Tue, 05 Apr 2011 16:29:13 +0200 | Neil Muller | Base camera off player collide_rect, so facing changes don't cause camera jumps |
Tue, 05 Apr 2011 15:46:13 +0200 | Neil Muller | Buggy ground implementation. Make the world less bouncy |
Tue, 05 Apr 2011 15:00:31 +0200 | Neil Muller | Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts |