Sat, 09 Apr 2011 20:47:19 +0200 |
Stefano Rivera |
Land art: main menu, victory menu, icons, logo
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Sat, 09 Apr 2011 20:43:29 +0200 |
Neil Muller |
Can talk your way past the guard
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Sat, 09 Apr 2011 20:09:58 +0200 |
Neil Muller |
Blocking NPC's block
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Sat, 09 Apr 2011 20:50:01 +0200 |
Simon Cross |
Background music everywhere.
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Sat, 09 Apr 2011 20:49:52 +0200 |
Simon Cross |
Fix npc-test to track changes to GameState.
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Sat, 09 Apr 2011 20:49:53 +0200 |
Adrianna Pińska |
merge
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Sat, 09 Apr 2011 20:49:20 +0200 |
Adrianna Pińska |
began to place tofu
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Sat, 09 Apr 2011 20:48:52 +0200 |
Adrianna Pińska |
level editor update
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Sat, 09 Apr 2011 20:47:35 +0200 |
Jeremy Thurgood |
More complete game load/save/restart.
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Sat, 09 Apr 2011 20:42:48 +0200 |
Simon Cross |
Add support for choosing a volume. A music to temple.
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Sat, 09 Apr 2011 20:24:49 +0200 |
Stefano Rivera |
Sound credits
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Sat, 09 Apr 2011 20:25:37 +0200 |
Adrianna Pińska |
boss kitsune
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Sat, 09 Apr 2011 20:14:19 +0200 |
Simon Cross |
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
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Sat, 09 Apr 2011 20:11:56 +0200 |
anna |
added music sources
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Sat, 09 Apr 2011 20:09:58 +0200 |
Stefano Rivera |
Credits Cutscene
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Sat, 09 Apr 2011 20:03:18 +0200 |
Jeremy Thurgood |
Load and save.
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Sat, 09 Apr 2011 19:58:06 +0200 |
Stefano Rivera |
Better death screen
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Sat, 09 Apr 2011 19:52:44 +0200 |
Adrianna Pińska |
added backgrounds and tweaked some oni
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Sat, 09 Apr 2011 19:25:31 +0200 |
Adrianna Pińska |
celestial plane bg
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Sat, 09 Apr 2011 19:25:15 +0200 |
Adrianna Pińska |
whoops
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Sat, 09 Apr 2011 19:41:20 +0200 |
Neil Muller |
Make breakable items break
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Sat, 09 Apr 2011 19:41:20 +0200 |
Simon Cross |
Add life stealing.
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Sat, 09 Apr 2011 19:30:52 +0200 |
Simon Cross |
Stop flying by hitting down when on the ground.
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Sat, 09 Apr 2011 19:28:50 +0200 |
Simon Cross |
Become uninvisible when interacting when actionables.
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Sat, 09 Apr 2011 19:24:40 +0200 |
Simon Cross |
Add check for whether we're still flying or invisible to recharge meters.
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Sat, 09 Apr 2011 19:20:14 +0200 |
Adrianna Pińska |
moar backgrounds
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Sat, 09 Apr 2011 19:16:09 +0200 |
Adrianna Pińska |
maneki neko and fisherman's house
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Sat, 09 Apr 2011 19:15:37 +0200 |
Simon Cross |
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
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Sat, 09 Apr 2011 19:14:19 +0200 |
Neil Muller |
Don't allow the cannon to be picked up
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Sat, 09 Apr 2011 19:00:43 +0200 |
Simon Cross |
Make recharge time depend on the number of tails.
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Sat, 09 Apr 2011 18:51:11 +0200 |
Adrianna Pińska |
placed fire on the road; animation not yet hooked up
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Sat, 09 Apr 2011 18:46:28 +0200 |
Jeremy Thurgood |
Fix the bug Anna found.
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Sat, 09 Apr 2011 18:40:25 +0200 |
Stefano Rivera |
Hook up flight and invisibility discharge
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Sat, 09 Apr 2011 18:23:59 +0200 |
Neil Muller |
Bump the player back into the world.
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Sat, 09 Apr 2011 18:23:59 +0200 |
Jeremy Thurgood |
Crop background image if necessary.
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Sat, 09 Apr 2011 18:22:27 +0200 |
Simon Cross |
More work on shield.
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Sat, 09 Apr 2011 18:18:02 +0200 |
Simon Cross |
Start of shield for player.
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Sat, 09 Apr 2011 18:21:37 +0200 |
Adrianna Pińska |
WTF. Redid change which got eaten.
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Sat, 09 Apr 2011 18:19:48 +0200 |
Adrianna Pińska |
multicoloured oni
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Sat, 09 Apr 2011 18:15:19 +0200 |
anna |
music and sound effects
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Sat, 09 Apr 2011 18:11:56 +0200 |
Neil Muller |
Pass bounds to sprite.fix_bounds
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Sat, 09 Apr 2011 18:11:32 +0200 |
Neil Muller |
Remove pyc files
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Sat, 09 Apr 2011 18:07:45 +0200 |
Neil Muller |
Add music dir
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Sat, 09 Apr 2011 17:54:52 +0200 |
Stefano Rivera |
Show recharge in tails
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Sat, 09 Apr 2011 17:51:36 +0200 |
Adrianna Pińska |
stuff in theatre
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Sat, 09 Apr 2011 17:43:39 +0200 |
anna |
edited item text
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Sat, 09 Apr 2011 17:42:20 +0200 |
Simon Cross |
Kill sprites that leave the level area.
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Sat, 09 Apr 2011 17:40:21 +0200 |
Stefano Rivera |
Signal fire, Skulls, cloud
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Sat, 09 Apr 2011 17:36:48 +0200 |
Adrianna Pińska |
merge
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Sat, 09 Apr 2011 17:36:31 +0200 |
Adrianna Pińska |
Geisha's rooms
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Sat, 09 Apr 2011 17:36:04 +0200 |
Jeremy Thurgood |
Signal fire.
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Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
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Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
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Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
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Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
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Sat, 09 Apr 2011 17:18:11 +0200 |
Stefano Rivera |
graphicsmagicked grayscale tails
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Sat, 09 Apr 2011 17:14:28 +0200 |
Adrianna Pińska |
stuff in the teahouse
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Sat, 09 Apr 2011 17:09:42 +0200 |
Stefano Rivera |
Tail images
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Sat, 09 Apr 2011 16:41:27 +0200 |
Stefano Rivera |
Rename tail images to tail names in code
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Sat, 09 Apr 2011 17:05:32 +0200 |
anna |
edited items text
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