log

age author description
Sun, 03 Apr 2011 21:33:32 +0200 Stefano Rivera FPS
Sun, 03 Apr 2011 21:32:04 +0200 Simon Cross Add debugging rectangles.
Sun, 03 Apr 2011 21:25:43 +0200 Jeremy Thurgood Multiple layered backgrounds.
Sun, 03 Apr 2011 21:25:34 +0200 Simon Cross Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.
Sun, 03 Apr 2011 21:12:34 +0200 Stefano Rivera Front dummy background
Sun, 03 Apr 2011 21:02:16 +0200 Jeremy Thurgood Actually add dummy sprite image.
Sun, 03 Apr 2011 21:01:45 +0200 Jeremy Thurgood Better dummy monster.
Sun, 03 Apr 2011 20:59:05 +0200 Stefano Rivera Multi-line text
Sun, 03 Apr 2011 20:48:26 +0200 Stefano Rivera Trivial text rendering widget
Sun, 03 Apr 2011 20:48:11 +0200 Stefano Rivera Ignore vim swapfiles
Sun, 03 Apr 2011 20:42:55 +0200 Simon Cross Enemies must fall
Sun, 03 Apr 2011 20:33:43 +0200 Neil Muller Remove area keyword for pygame 1.8 compatability
Sun, 03 Apr 2011 20:26:22 +0200 Adrianna PiƄska little maze level
Sun, 03 Apr 2011 20:24:47 +0200 Simon Cross Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.