Sun, 03 Apr 2011 21:33:32 +0200 |
Stefano Rivera |
FPS
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Sun, 03 Apr 2011 21:32:04 +0200 |
Simon Cross |
Add debugging rectangles.
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Sun, 03 Apr 2011 21:25:43 +0200 |
Jeremy Thurgood |
Multiple layered backgrounds.
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Sun, 03 Apr 2011 21:25:34 +0200 |
Simon Cross |
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
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Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
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Sun, 03 Apr 2011 21:12:34 +0200 |
Stefano Rivera |
Front dummy background
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Sun, 03 Apr 2011 21:02:16 +0200 |
Jeremy Thurgood |
Actually add dummy sprite image.
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Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
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Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
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Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
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Sun, 03 Apr 2011 20:48:11 +0200 |
Stefano Rivera |
Ignore vim swapfiles
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Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
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Sun, 03 Apr 2011 20:33:43 +0200 |
Neil Muller |
Remove area keyword for pygame 1.8 compatability
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Sun, 03 Apr 2011 20:26:22 +0200 |
Adrianna PiĆska |
little maze level
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Sun, 03 Apr 2011 20:24:47 +0200 |
Simon Cross |
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
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