log

age author description
Mon, 04 Apr 2011 19:20:05 +0200 Simon Cross Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
Mon, 04 Apr 2011 19:05:12 +0200 Simon Cross Move sprite one-level up so that it is standing on the floor rather than in the floor.
Mon, 04 Apr 2011 19:04:37 +0200 Simon Cross Remove a debugging print.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 17:38:48 +0200 Neil Muller Add ignore for mac resource fork files
Mon, 04 Apr 2011 17:34:00 +0200 Neil Muller Remove apple resource files.
Mon, 04 Apr 2011 17:22:47 +0200 Neil Muller Add defaults for player info in level load
Mon, 04 Apr 2011 17:22:31 +0200 Neil Muller Add player dict to remaining levels
Mon, 04 Apr 2011 17:17:07 +0200 Stefano Rivera Add Player to level-editor, so it can use Level again
Mon, 04 Apr 2011 17:12:30 +0200 Neil Muller Tweak to demonstrate right facing
Mon, 04 Apr 2011 17:12:15 +0200 Neil Muller Add forgetten player.py
Mon, 04 Apr 2011 16:52:03 +0200 Neil Muller Add placeholder images, so mecurial will track these directories
Mon, 04 Apr 2011 16:45:11 +0200 Neil Muller Rough outline of a player object, completely with statuesque flying fox
Mon, 04 Apr 2011 16:44:13 +0200 Neil Muller Add player start positions to some levels
Mon, 04 Apr 2011 16:18:05 +0200 Neil Muller Move kitsune standing png to same structure as other images