Fri, 08 Apr 2011 22:53:19 +0200 |
Adrianna PiĆska |
Town now traversable in all directions. Let's not do that again. D:
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Fri, 08 Apr 2011 22:48:16 +0200 |
Simon Cross |
Fix fox-has-tea-for-monk state check.
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Fri, 08 Apr 2011 22:36:48 +0200 |
Simon Cross |
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
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Fri, 08 Apr 2011 22:36:03 +0200 |
Simon Cross |
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
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Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
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Fri, 08 Apr 2011 22:13:28 +0200 |
Simon Cross |
I think we're at the stage were a TODO list is starting to be useful.
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Fri, 08 Apr 2011 22:09:01 +0200 |
Simon Cross |
Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
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Fri, 08 Apr 2011 22:04:05 +0200 |
Simon Cross |
Add missions.masks_destroyed.
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Fri, 08 Apr 2011 21:59:42 +0200 |
Simon Cross |
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
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Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
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Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
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Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
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Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
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Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
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