Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
|
Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
|
Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
|
Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
|
Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
|
Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
|
Mon, 04 Apr 2011 17:38:48 +0200 |
Neil Muller |
Add ignore for mac resource fork files
|
Mon, 04 Apr 2011 17:34:00 +0200 |
Neil Muller |
Remove apple resource files.
|
Mon, 04 Apr 2011 17:22:47 +0200 |
Neil Muller |
Add defaults for player info in level load
|
Mon, 04 Apr 2011 17:22:31 +0200 |
Neil Muller |
Add player dict to remaining levels
|
Mon, 04 Apr 2011 17:17:07 +0200 |
Stefano Rivera |
Add Player to level-editor, so it can use Level again
|
Mon, 04 Apr 2011 17:12:30 +0200 |
Neil Muller |
Tweak to demonstrate right facing
|
Mon, 04 Apr 2011 17:12:15 +0200 |
Neil Muller |
Add forgetten player.py
|
Mon, 04 Apr 2011 16:52:03 +0200 |
Neil Muller |
Add placeholder images, so mecurial will track these directories
|