Wed, 29 Jun 2011 18:30:50 +0200 |
Neil Muller |
Unbreak breakable items
|
Sat, 07 May 2011 20:43:12 +0200 |
Jeremy Thurgood |
Clean up some leftover mess from collision handling work.
|
Sat, 07 May 2011 20:30:25 +0200 |
Jeremy Thurgood |
Stop flying when you land.
|
Sat, 07 May 2011 20:28:06 +0200 |
Jeremy Thurgood |
Path-based collision minimisation and axis-projection backout.
|
Sat, 07 May 2011 17:29:10 +0200 |
Jeremy Thurgood |
More mild refactoring.
|
Sat, 07 May 2011 15:39:38 +0200 |
Jeremy Thurgood |
Some mild refactoring.
|
Sat, 07 May 2011 14:40:04 +0200 |
Jeremy Thurgood |
Fix StartingDoorway and velocity clamping.
|
Sat, 07 May 2011 13:59:00 +0200 |
Jeremy Thurgood |
More Sprite hierarchy work.
|
Sat, 07 May 2011 13:42:27 +0200 |
Jeremy Thurgood |
Clean up sprite inheritance hierarchy a bit.
|
Fri, 06 May 2011 17:54:24 +0200 |
Jeremy Thurgood |
More cleanup. Mostly using utils.c* instead of doing things the long way.
|
Fri, 06 May 2011 16:59:23 +0200 |
Jeremy Thurgood |
Some light cleanup.
|
Fri, 06 May 2011 16:37:43 +0200 |
Jeremy Thurgood |
Some coordinate operators, to reduce foo_x, foo_y everywhere.
|
Fri, 06 May 2011 15:20:25 +0200 |
Jeremy Thurgood |
Make DEBUG an environment variable.
|
Wed, 04 May 2011 01:33:49 +0200 |
Simon Cross |
Mark dialogue wrapping bug as fixed.
|
Wed, 04 May 2011 01:32:16 +0200 |
Simon Cross |
Clean up TODO.txt file a bit.
|