Sat, 09 Apr 2011 22:03:42 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 22:03:23 +0200 |
Adrianna Pińska |
tofu tweak
|
Sat, 09 Apr 2011 21:58:09 +0200 |
Adrianna Pińska |
put tofu all over town
|
Sat, 09 Apr 2011 21:59:59 +0200 |
Stefano Rivera |
New Main Menu
|
Sat, 09 Apr 2011 21:56:57 +0200 |
Simon Cross |
Have monk drop shapeshifting tail (or at least call the function that should do that).
|
Sat, 09 Apr 2011 21:56:09 +0200 |
Simon Cross |
Add tails to game.
|
Sat, 09 Apr 2011 21:55:45 +0200 |
Simon Cross |
Start of drop item support.
|
Sat, 09 Apr 2011 21:53:19 +0200 |
Neil Muller |
Add facing support to npcs
|
Sat, 09 Apr 2011 21:35:28 +0200 |
Neil Muller |
Animate signal fire
|
Sat, 09 Apr 2011 21:29:13 +0200 |
Simon Cross |
More tails.
|
Sat, 09 Apr 2011 21:12:36 +0200 |
Adrianna Pińska |
more tofu
|
Sat, 09 Apr 2011 21:12:02 +0200 |
Simon Cross |
Make text bubbles less transparent.
|
Sat, 09 Apr 2011 21:10:16 +0200 |
Simon Cross |
Start of tails.
|
Sat, 09 Apr 2011 21:10:04 +0200 |
Simon Cross |
Remove click at start of file.
|
Sat, 09 Apr 2011 21:08:21 +0200 |
Neil Muller |
Make road Samuri blocking
|
Sat, 09 Apr 2011 21:05:22 +0200 |
Stefano Rivera |
Set program icon
|
Sat, 09 Apr 2011 21:04:39 +0200 |
Jeremy Thurgood |
Fixed signal fire.
|
Sat, 09 Apr 2011 21:02:54 +0200 |
anna |
final battle misuc - in sounds folder
|
Sat, 09 Apr 2011 20:58:39 +0200 |
anna |
skaapsteker tile and fixed battle 1 music
|
Sat, 09 Apr 2011 20:56:59 +0200 |
Jeremy Thurgood |
Better background clipping.
|
Sat, 09 Apr 2011 20:47:19 +0200 |
Stefano Rivera |
Land art: main menu, victory menu, icons, logo
|
Sat, 09 Apr 2011 20:43:29 +0200 |
Neil Muller |
Can talk your way past the guard
|
Sat, 09 Apr 2011 20:09:58 +0200 |
Neil Muller |
Blocking NPC's block
|
Sat, 09 Apr 2011 20:50:01 +0200 |
Simon Cross |
Background music everywhere.
|
Sat, 09 Apr 2011 20:49:52 +0200 |
Simon Cross |
Fix npc-test to track changes to GameState.
|
Sat, 09 Apr 2011 20:49:53 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 20:49:20 +0200 |
Adrianna Pińska |
began to place tofu
|
Sat, 09 Apr 2011 20:48:52 +0200 |
Adrianna Pińska |
level editor update
|
Sat, 09 Apr 2011 20:47:35 +0200 |
Jeremy Thurgood |
More complete game load/save/restart.
|
Sat, 09 Apr 2011 20:42:48 +0200 |
Simon Cross |
Add support for choosing a volume. A music to temple.
|
Sat, 09 Apr 2011 20:24:49 +0200 |
Stefano Rivera |
Sound credits
|
Sat, 09 Apr 2011 20:25:37 +0200 |
Adrianna Pińska |
boss kitsune
|
Sat, 09 Apr 2011 20:14:19 +0200 |
Simon Cross |
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
|
Sat, 09 Apr 2011 20:11:56 +0200 |
anna |
added music sources
|
Sat, 09 Apr 2011 20:09:58 +0200 |
Stefano Rivera |
Credits Cutscene
|
Sat, 09 Apr 2011 20:03:18 +0200 |
Jeremy Thurgood |
Load and save.
|
Sat, 09 Apr 2011 19:58:06 +0200 |
Stefano Rivera |
Better death screen
|
Sat, 09 Apr 2011 19:52:44 +0200 |
Adrianna Pińska |
added backgrounds and tweaked some oni
|
Sat, 09 Apr 2011 19:25:31 +0200 |
Adrianna Pińska |
celestial plane bg
|
Sat, 09 Apr 2011 19:25:15 +0200 |
Adrianna Pińska |
whoops
|
Sat, 09 Apr 2011 19:41:20 +0200 |
Neil Muller |
Make breakable items break
|
Sat, 09 Apr 2011 19:41:20 +0200 |
Simon Cross |
Add life stealing.
|
Sat, 09 Apr 2011 19:30:52 +0200 |
Simon Cross |
Stop flying by hitting down when on the ground.
|
Sat, 09 Apr 2011 19:28:50 +0200 |
Simon Cross |
Become uninvisible when interacting when actionables.
|
Sat, 09 Apr 2011 19:24:40 +0200 |
Simon Cross |
Add check for whether we're still flying or invisible to recharge meters.
|
Sat, 09 Apr 2011 19:20:14 +0200 |
Adrianna Pińska |
moar backgrounds
|
Sat, 09 Apr 2011 19:16:09 +0200 |
Adrianna Pińska |
maneki neko and fisherman's house
|
Sat, 09 Apr 2011 19:15:37 +0200 |
Simon Cross |
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
|
Sat, 09 Apr 2011 19:14:19 +0200 |
Neil Muller |
Don't allow the cannon to be picked up
|
Sat, 09 Apr 2011 19:00:43 +0200 |
Simon Cross |
Make recharge time depend on the number of tails.
|
Sat, 09 Apr 2011 18:51:11 +0200 |
Adrianna Pińska |
placed fire on the road; animation not yet hooked up
|
Sat, 09 Apr 2011 18:46:28 +0200 |
Jeremy Thurgood |
Fix the bug Anna found.
|
Sat, 09 Apr 2011 18:40:25 +0200 |
Stefano Rivera |
Hook up flight and invisibility discharge
|
Sat, 09 Apr 2011 18:23:59 +0200 |
Neil Muller |
Bump the player back into the world.
|
Sat, 09 Apr 2011 18:23:59 +0200 |
Jeremy Thurgood |
Crop background image if necessary.
|
Sat, 09 Apr 2011 18:22:27 +0200 |
Simon Cross |
More work on shield.
|
Sat, 09 Apr 2011 18:18:02 +0200 |
Simon Cross |
Start of shield for player.
|
Sat, 09 Apr 2011 18:21:37 +0200 |
Adrianna Pińska |
WTF. Redid change which got eaten.
|
Sat, 09 Apr 2011 18:19:48 +0200 |
Adrianna Pińska |
multicoloured oni
|
Sat, 09 Apr 2011 18:15:19 +0200 |
anna |
music and sound effects
|
Sat, 09 Apr 2011 18:11:56 +0200 |
Neil Muller |
Pass bounds to sprite.fix_bounds
|
Sat, 09 Apr 2011 18:11:32 +0200 |
Neil Muller |
Remove pyc files
|
Sat, 09 Apr 2011 18:07:45 +0200 |
Neil Muller |
Add music dir
|
Sat, 09 Apr 2011 17:54:52 +0200 |
Stefano Rivera |
Show recharge in tails
|
Sat, 09 Apr 2011 17:51:36 +0200 |
Adrianna Pińska |
stuff in theatre
|
Sat, 09 Apr 2011 17:43:39 +0200 |
anna |
edited item text
|
Sat, 09 Apr 2011 17:42:20 +0200 |
Simon Cross |
Kill sprites that leave the level area.
|
Sat, 09 Apr 2011 17:40:21 +0200 |
Stefano Rivera |
Signal fire, Skulls, cloud
|
Sat, 09 Apr 2011 17:36:48 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 17:36:31 +0200 |
Adrianna Pińska |
Geisha's rooms
|
Sat, 09 Apr 2011 17:36:04 +0200 |
Jeremy Thurgood |
Signal fire.
|
Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
|
Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
|
Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
|
Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
|
Sat, 09 Apr 2011 17:18:11 +0200 |
Stefano Rivera |
graphicsmagicked grayscale tails
|
Sat, 09 Apr 2011 17:14:28 +0200 |
Adrianna Pińska |
stuff in the teahouse
|
Sat, 09 Apr 2011 17:09:42 +0200 |
Stefano Rivera |
Tail images
|
Sat, 09 Apr 2011 16:41:27 +0200 |
Stefano Rivera |
Rename tail images to tail names in code
|
Sat, 09 Apr 2011 17:05:32 +0200 |
anna |
edited items text
|
Sat, 09 Apr 2011 16:56:23 +0200 |
Adrianna Pińska |
stuff in the road
|
Sat, 09 Apr 2011 16:53:38 +0200 |
Neil Muller |
imported patch floor_checks
|
Sat, 09 Apr 2011 16:50:54 +0200 |
Neil Muller |
Don't allow patrolling monsters to walk off edges
|
Sat, 09 Apr 2011 16:41:38 +0200 |
Neil Muller |
Collide with floors
|
Sat, 09 Apr 2011 16:40:01 +0200 |
Neil Muller |
Remove redundant check
|
Sat, 09 Apr 2011 16:54:11 +0200 |
Jeremy Thurgood |
Some item maintenance.
|
Sat, 09 Apr 2011 16:41:41 +0200 |
Simon Cross |
Fix up various power activation checks.
|
Sat, 09 Apr 2011 16:41:44 +0200 |
Jeremy Thurgood |
Hook up fan.
|
Sat, 09 Apr 2011 16:34:47 +0200 |
Adrianna Pińska |
fixed guard pos and put fan in temple
|
Sat, 09 Apr 2011 16:25:34 +0200 |
Stefano Rivera |
Move tail icons to icons
|
Sat, 09 Apr 2011 16:24:07 +0200 |
Stefano Rivera |
Another .DS_Store
|
Sat, 09 Apr 2011 16:21:16 +0200 |
Simon Cross |
Also set _max_sprint_time when sprinting left.
|
Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
|
Sat, 09 Apr 2011 16:10:39 +0200 |
Simon Cross |
Hook up images for lightning and energy drain. Given lightning negative friction.
|
Sat, 09 Apr 2011 16:09:32 +0200 |
Jeremy Thurgood |
Tea notification stuff.
|
Sat, 09 Apr 2011 16:07:19 +0200 |
Adrianna Pińska |
screw stairs; we can fly!
|
Sat, 09 Apr 2011 16:06:04 +0200 |
Stefano Rivera |
Remove DS Stores
|
Sat, 09 Apr 2011 16:05:35 +0200 |
Stefano Rivera |
Ignore .DS_Store
|
Sat, 09 Apr 2011 16:04:33 +0200 |
Stefano Rivera |
Resized images
|
Sat, 09 Apr 2011 16:02:51 +0200 |
Jeremy Thurgood |
Notification text.
|
Sat, 09 Apr 2011 15:57:47 +0200 |
Adrianna Pińska |
celestial plane
|
Sat, 09 Apr 2011 15:55:18 +0200 |
Simon Cross |
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
|
Sat, 09 Apr 2011 15:39:45 +0200 |
Neil Muller |
Force projectile image to have right facing
|
Sat, 09 Apr 2011 15:20:10 +0200 |
Adrianna Pińska |
list updated
|
Sat, 09 Apr 2011 15:18:14 +0200 |
Adrianna Pińska |
tea house plus geisha room tweaks
|
Sat, 09 Apr 2011 15:10:36 +0200 |
Neil Muller |
Fix standing images
|
Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
|
Sat, 09 Apr 2011 15:05:36 +0200 |
Stefano Rivera |
Usage cutscene (with minor CutScene refactoring)
|
Sat, 09 Apr 2011 15:02:44 +0200 |
Neil Muller |
0 health is DEAD
|
Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
|
Sat, 09 Apr 2011 14:47:27 +0200 |
Neil Muller |
Delete more stuff
|
Sat, 09 Apr 2011 14:46:50 +0200 |
Neil Muller |
Delete resource forks. Move images into the right place
|
Sat, 09 Apr 2011 14:53:33 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 14:52:51 +0200 |
Adrianna Pińska |
updated level list
|
Sat, 09 Apr 2011 14:51:42 +0200 |
Adrianna Pińska |
Geisha's room
|
Sat, 09 Apr 2011 14:51:11 +0200 |
Adrianna Pińska |
crashing vase bugfix
|
Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
|
Sat, 09 Apr 2011 14:39:18 +0200 |
Stefano Rivera |
Dim cutscene background
|
Sat, 09 Apr 2011 14:30:36 +0200 |
Simon Cross |
Bring fireball closer to sprite initially.
|
Sat, 09 Apr 2011 14:28:12 +0200 |
Adrianna Pińska |
the theatre
|