Mercurial > skaapsteker
log
age | author | description |
---|---|---|
Mon, 04 Apr 2011 20:53:45 +0200 | Neil Muller | Hack in resume game option |
Mon, 04 Apr 2011 20:46:44 +0200 | Simon Cross | Run kitsune, run! And by the running of the kitsune gravity is restored to normal. |
Mon, 04 Apr 2011 20:23:14 +0200 | Simon Cross | Link up key presses to calls to action functions on player and to quitting level. |
Mon, 04 Apr 2011 19:34:20 +0200 | Stefano Rivera | Add ? object-placement-help tiles |
Mon, 04 Apr 2011 19:20:05 +0200 | Simon Cross | Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers. |
Mon, 04 Apr 2011 19:05:12 +0200 | Simon Cross | Move sprite one-level up so that it is standing on the floor rather than in the floor. |
Mon, 04 Apr 2011 19:04:37 +0200 | Simon Cross | Remove a debugging print. |