Sat, 09 Apr 2011 00:04:35 +0200 |
Neil Muller |
Recreate inventory image on scene changes
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Fri, 08 Apr 2011 23:29:24 +0200 |
Neil Muller |
Add inventory drawing
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Fri, 08 Apr 2011 23:02:50 +0200 |
Neil Muller |
Add health bar
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Fri, 08 Apr 2011 22:36:12 +0200 |
Neil Muller |
Add tofu colleced count to fox state
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Sat, 09 Apr 2011 00:38:53 +0200 |
Simon Cross |
Hook up kaneda2 and tetsuo converstaion.
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Sat, 09 Apr 2011 00:26:24 +0200 |
Simon Cross |
Conversations needs dummy start states for the responding party so that things can be kicked off directly.
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Sat, 09 Apr 2011 00:20:11 +0200 |
Simon Cross |
Check whether the new state has text after a state change. If not, close the dialogue.
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Sat, 09 Apr 2011 00:05:35 +0200 |
Adrianna Pińska |
swapped misnamed mask and vase pictures
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Fri, 08 Apr 2011 23:56:23 +0200 |
Adrianna Pińska |
road with two convenient bottlenecks
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Fri, 08 Apr 2011 23:58:02 +0200 |
Simon Cross |
Rename no-maks-broken.png (during the creation of the pyweek entry).
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Fri, 08 Apr 2011 23:51:20 +0200 |
Simon Cross |
Link up hattori's and ichiro's conversation.
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Fri, 08 Apr 2011 23:29:55 +0200 |
Simon Cross |
Start adding switch_to to ichiro.
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Fri, 08 Apr 2011 23:29:37 +0200 |
Simon Cross |
Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
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Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
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Fri, 08 Apr 2011 23:16:11 +0200 |
anna |
Moar images!
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Fri, 08 Apr 2011 22:53:19 +0200 |
Adrianna Pińska |
Town now traversable in all directions. Let's not do that again. D:
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Fri, 08 Apr 2011 22:48:16 +0200 |
Simon Cross |
Fix fox-has-tea-for-monk state check.
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Fri, 08 Apr 2011 22:36:48 +0200 |
Simon Cross |
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
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Fri, 08 Apr 2011 22:36:03 +0200 |
Simon Cross |
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
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Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
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Fri, 08 Apr 2011 22:13:28 +0200 |
Simon Cross |
I think we're at the stage were a TODO list is starting to be useful.
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Fri, 08 Apr 2011 22:09:01 +0200 |
Simon Cross |
Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
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Fri, 08 Apr 2011 22:04:05 +0200 |
Simon Cross |
Add missions.masks_destroyed.
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Fri, 08 Apr 2011 21:59:42 +0200 |
Simon Cross |
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
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Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
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Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
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Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
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Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
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Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
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Fri, 08 Apr 2011 20:58:12 +0200 |
Simon Cross |
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
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Fri, 08 Apr 2011 20:52:47 +0200 |
Simon Cross |
Hook up auto_next dialogue events.
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Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
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Fri, 08 Apr 2011 20:15:18 +0200 |
Adrianna Pińska |
placed things properly in market
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Fri, 08 Apr 2011 20:15:06 +0200 |
Adrianna Pińska |
added doorways to debuggable level elements
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Fri, 08 Apr 2011 20:11:45 +0200 |
Simon Cross |
Enable testing of individual NPCs.
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Fri, 08 Apr 2011 19:59:16 +0200 |
Adrianna Pińska |
started editing market
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Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
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Fri, 08 Apr 2011 19:32:54 +0200 |
Adrianna Pińska |
repurposing level 2 and 3 (positions to be fixed)
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Fri, 08 Apr 2011 19:27:51 +0200 |
Jeremy Thurgood |
More level and scene change fixes.
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Fri, 08 Apr 2011 19:24:39 +0200 |
Adrianna Pińska |
fixed player start position and name of doorway in temple grounds
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Fri, 08 Apr 2011 19:18:48 +0200 |
Adrianna Pińska |
Merged changes, I hope.
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Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
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Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
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Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
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Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
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Fri, 08 Apr 2011 17:13:25 +0200 |
Jeremy Thurgood |
Fixed key sequence handling.
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Fri, 08 Apr 2011 15:56:37 +0200 |
Neil Muller |
Make sprinting single use after double tap
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Fri, 08 Apr 2011 15:41:01 +0200 |
Neil Muller |
Avoid crash when key-down & key-up pairs are split across scenes
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Fri, 08 Apr 2011 15:34:20 +0200 |
Neil Muller |
Bump up horizontal terminal velocity so sprinting is interesting
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Fri, 08 Apr 2011 15:34:02 +0200 |
Neil Muller |
Add sprinting
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Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
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Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
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Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
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Fri, 08 Apr 2011 11:29:37 +0200 |
Neil Muller |
Factor out sound stuff
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Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
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Fri, 08 Apr 2011 01:54:28 +0200 |
Simon Cross |
Add daily screenshot.
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Fri, 08 Apr 2011 01:51:42 +0200 |
Simon Cross |
Add background to make dialogue more readable.
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Fri, 08 Apr 2011 01:38:41 +0200 |
Simon Cross |
Link up choices to dsm events.
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Fri, 08 Apr 2011 01:36:44 +0200 |
Simon Cross |
Add support for selecting dialogue choices (and for moving TextChoice around the screen).
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Fri, 08 Apr 2011 00:59:35 +0200 |
Simon Cross |
Remove debugging prints.
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