Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
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Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
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Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
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Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
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Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
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Fri, 08 Apr 2011 20:58:12 +0200 |
Simon Cross |
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
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Fri, 08 Apr 2011 20:52:47 +0200 |
Simon Cross |
Hook up auto_next dialogue events.
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Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
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Fri, 08 Apr 2011 20:15:18 +0200 |
Adrianna Pińska |
placed things properly in market
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Fri, 08 Apr 2011 20:15:06 +0200 |
Adrianna Pińska |
added doorways to debuggable level elements
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Fri, 08 Apr 2011 20:11:45 +0200 |
Simon Cross |
Enable testing of individual NPCs.
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Fri, 08 Apr 2011 19:59:16 +0200 |
Adrianna Pińska |
started editing market
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Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
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Fri, 08 Apr 2011 19:32:54 +0200 |
Adrianna Pińska |
repurposing level 2 and 3 (positions to be fixed)
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Fri, 08 Apr 2011 19:27:51 +0200 |
Jeremy Thurgood |
More level and scene change fixes.
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Fri, 08 Apr 2011 19:24:39 +0200 |
Adrianna Pińska |
fixed player start position and name of doorway in temple grounds
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Fri, 08 Apr 2011 19:18:48 +0200 |
Adrianna Pińska |
Merged changes, I hope.
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Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
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Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
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Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
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Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
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Fri, 08 Apr 2011 17:13:25 +0200 |
Jeremy Thurgood |
Fixed key sequence handling.
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Fri, 08 Apr 2011 15:56:37 +0200 |
Neil Muller |
Make sprinting single use after double tap
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Fri, 08 Apr 2011 15:41:01 +0200 |
Neil Muller |
Avoid crash when key-down & key-up pairs are split across scenes
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Fri, 08 Apr 2011 15:34:20 +0200 |
Neil Muller |
Bump up horizontal terminal velocity so sprinting is interesting
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Fri, 08 Apr 2011 15:34:02 +0200 |
Neil Muller |
Add sprinting
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Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
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Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
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Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
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Fri, 08 Apr 2011 11:29:37 +0200 |
Neil Muller |
Factor out sound stuff
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Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
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Fri, 08 Apr 2011 01:54:28 +0200 |
Simon Cross |
Add daily screenshot.
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Fri, 08 Apr 2011 01:51:42 +0200 |
Simon Cross |
Add background to make dialogue more readable.
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Fri, 08 Apr 2011 01:38:41 +0200 |
Simon Cross |
Link up choices to dsm events.
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Fri, 08 Apr 2011 01:36:44 +0200 |
Simon Cross |
Add support for selecting dialogue choices (and for moving TextChoice around the screen).
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Fri, 08 Apr 2011 00:59:35 +0200 |
Simon Cross |
Remove debugging prints.
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Fri, 08 Apr 2011 00:57:06 +0200 |
Simon Cross |
Render dialog on screen instead of printing to console.
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Fri, 08 Apr 2011 00:45:33 +0200 |
Simon Cross |
Increase minimum time between interactions a bit.
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Fri, 08 Apr 2011 00:43:35 +0200 |
Neil Muller |
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
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Fri, 08 Apr 2011 00:43:33 +0200 |
Simon Cross |
Add missing file from previous commit.
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Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
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Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
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Thu, 07 Apr 2011 22:20:58 +0200 |
Jeremy Thurgood |
Doors and stuff.
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Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
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Thu, 07 Apr 2011 19:25:48 +0200 |
Stefano Rivera |
Button widget for cutscene
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Thu, 07 Apr 2011 19:11:08 +0200 |
Simon Cross |
Fix some npc-test and dialogue bugs.
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Thu, 07 Apr 2011 18:51:59 +0200 |
Adrianna Pińska |
tweak
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Thu, 07 Apr 2011 18:13:51 +0200 |
Neil Muller |
Add minimal support for player death
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Thu, 07 Apr 2011 16:42:54 +0200 |
Neil Muller |
Add support for background music tracks
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Thu, 07 Apr 2011 15:01:23 +0200 |
Neil Muller |
Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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Thu, 07 Apr 2011 14:58:16 +0200 |
Neil Muller |
Fix off-by-one errors in attack animation sequence
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Thu, 07 Apr 2011 14:55:29 +0200 |
Neil Muller |
Rename dummy monster
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Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
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Thu, 07 Apr 2011 14:50:17 +0200 |
Adrianna Pińska |
you only get one fish
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Thu, 07 Apr 2011 14:39:50 +0200 |
Simon Cross |
Add vase to demonstrate item state testing in dialogues.
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Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
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Thu, 07 Apr 2011 12:38:22 +0200 |
Neil Muller |
Rename oni sprites to match loading code
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Thu, 07 Apr 2011 11:05:54 +0200 |
Simon Cross |
Add testing of triggers and entry / exit functions.
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Thu, 07 Apr 2011 11:05:31 +0200 |
Simon Cross |
Fix on_entry and on_exit handling.
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Thu, 07 Apr 2011 01:53:27 +0200 |
Adrianna Pińska |
proposed list of levels
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