Mercurial > skaapsteker
changeset 461:c6d1165bb16f
Can talk your way past the guard
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sat, 09 Apr 2011 20:43:29 +0200 |
parents | 8b9b4706a4d6 |
children | 4507910da5ed |
files | data/npcs/guard.json skaapsteker/sprites/base.py skaapsteker/sprites/npcs.py |
diffstat | 3 files changed, 8 insertions(+), 1 deletions(-) [+] |
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--- a/data/npcs/guard.json Sat Apr 09 20:09:58 2011 +0200 +++ b/data/npcs/guard.json Sat Apr 09 20:43:29 2011 +0200 @@ -69,5 +69,6 @@ "auto_next": "state.agreed" }, "agreed" : { + "on_entry" : "npcs.guard.block = False" } -} \ No newline at end of file +}
--- a/skaapsteker/sprites/base.py Sat Apr 09 20:09:58 2011 +0200 +++ b/skaapsteker/sprites/base.py Sat Apr 09 20:43:29 2011 +0200 @@ -276,6 +276,7 @@ def setup(self, name, world, dsm, state): self.name = name self.dsm = dialogue.DSM(name, world, dsm, state) + self._me = getattr(world.npcs, self.name) def player_action(self, player): OpenDialog.post(self)
--- a/skaapsteker/sprites/npcs.py Sat Apr 09 20:09:58 2011 +0200 +++ b/skaapsteker/sprites/npcs.py Sat Apr 09 20:43:29 2011 +0200 @@ -11,6 +11,11 @@ class Guard(BlockingNPC): image_dir = 'sprites/guard' + def update(self): + if not self._me.block and self.block: + self.collides_with = set([]) + self.block = False + super(Guard, self).update() class Hattori(NPC):