Mercurial > skaapsteker
changeset 150:a5ca417ee39a
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Tue, 05 Apr 2011 19:50:46 +0200 |
parents | 5b4d73d301a1 |
children | 06be025c821c |
files | skaapsteker/levelscene.py |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/skaapsteker/levelscene.py Tue Apr 05 17:35:14 2011 +0200 +++ b/skaapsteker/levelscene.py Tue Apr 05 19:50:46 2011 +0200 @@ -94,7 +94,7 @@ def _update_clip_rect(self): cr = self._clip_rect lr = self._level_surface.get_rect() - cr.center = self._player.collide_rect.center + cr.center = self._player.collide_rect.move(0, -level.TILE_SIZE[0]).midbottom cr.clamp_ip(lr) def dispatch(self, ev):