Mercurial > skaapsteker
changeset 364:14142aee4c03
Bring fireball closer to sprite initially.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Sat, 09 Apr 2011 14:30:36 +0200 |
parents | 5e4e1432565a |
children | a43f571e8f5b |
files | skaapsteker/sprites/projectiles.py |
diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/skaapsteker/sprites/projectiles.py Sat Apr 09 14:28:12 2011 +0200 +++ b/skaapsteker/sprites/projectiles.py Sat Apr 09 14:30:36 2011 +0200 @@ -19,17 +19,17 @@ ('right', lambda x: transform.flip(x, True, False))), } - FIREBALL_WIDTH = 60 # pixels + FIREBALL_WIDTH = 55 # pixels VELOCITY = (300, -1000) # pps def setup(self, direction, **opts): super(Fireball, self).setup(**opts) self.facing = direction if self.facing == "left": - shift = (-self.FIREBALL_WIDTH / 2, 0) + shift = (-self.FIREBALL_WIDTH / 2, 4) dv = (-self.VELOCITY[0], self.VELOCITY[1]) else: - shift = (self.FIREBALL_WIDTH / 2, 0) + shift = (self.FIREBALL_WIDTH / 2, 4) dv = (self.VELOCITY[0], self.VELOCITY[1]) self.rect.move_ip(shift) self.collide_rect.move_ip(shift)