# HG changeset patch # User Stefano Rivera # Date 1302383369 -7200 # Node ID d9b70b89cca66245a3b37a21575821ce689c6f67 # Parent e1436dacca69ec474813b5d259ea38b9b0a078a5 Update help diff -r e1436dacca69 -r d9b70b89cca6 skaapsteker/cutscene.py --- a/skaapsteker/cutscene.py Sat Apr 09 23:06:48 2011 +0200 +++ b/skaapsteker/cutscene.py Sat Apr 09 23:09:29 2011 +0200 @@ -40,6 +40,8 @@ class TextCutScene(CutScene): + wrap = True + def __init__(self, game_state, soundsystem): super(TextCutScene, self).__init__(game_state, soundsystem) self._background_img = data.load_image('backgrounds/' + self.background) @@ -55,7 +57,7 @@ pygame.Rect(20, 20, constants.SCREEN[0] - 40, constants.SCREEN[1] - 40), - size=24, shadow='gray', wrap=True) + size=24, shadow='gray', wrap=self.wrap) self.widgets.append(text_widget) def draw(self, surface, engine): @@ -100,12 +102,20 @@ class UsageCutScene(TextCutScene): + wrap = False text = u""" Arrow keys control your movement. + Double-tap ← or → to sprint + Z and X to perform attacks. - Double-tap ← or → to sprint, ↑ to fly (when you can). - Z and X perform attacks. + With the right tails, you can do the following: + C to shift shape. + V to make you invisible. + Double-tap ↑ to fly. + + + Dvorak users: Pass the --dvorak command-line argument """ background = 'background_02_back.png' music = None