# HG changeset patch # User Stefano Rivera # Date 1302361782 -7200 # Node ID a0aad1c6664348e3764668e401ebdde4b8c2e690 # Parent be4c16b446f7d4ce43176d51b195f6ec6a718a0e Tail images diff -r be4c16b446f7 -r a0aad1c66643 data/icons/tail.png Binary file data/icons/tail.png has changed diff -r be4c16b446f7 -r a0aad1c66643 skaapsteker/constants.py --- a/skaapsteker/constants.py Sat Apr 09 16:41:27 2011 +0200 +++ b/skaapsteker/constants.py Sat Apr 09 17:09:42 2011 +0200 @@ -38,7 +38,7 @@ INVENTORY_START = 32 TAIL_START = 100 - TAIL_OFFSET = 30 + TAIL_OFFSET = 50 TAIL_POSITIONS = { 'shapeshift' : TAIL_START, 'fireball' : TAIL_START + TAIL_OFFSET, @@ -49,7 +49,8 @@ 'steal' : TAIL_START + 6 * TAIL_OFFSET, 'lightning' : TAIL_START + 7 * TAIL_OFFSET, } - TAILS_WIDTH = 51 + TAILS_BG_MARGIN = 2 + TAILS_WIDTH = 42 TAILS_HEIGHT = 8 * TAIL_OFFSET HEALTH_BACKGROUND = pygame.Color(128, 64, 0, 128) diff -r be4c16b446f7 -r a0aad1c66643 skaapsteker/levelscene.py --- a/skaapsteker/levelscene.py Sat Apr 09 16:41:27 2011 +0200 +++ b/skaapsteker/levelscene.py Sat Apr 09 17:09:42 2011 +0200 @@ -40,8 +40,13 @@ # Helper images for hud self._tofu = data.load_image('icons/tofu.png') self._scroll = data.load_image('icons/haiku-scroll.png') - self._tail = data.load_image('icons/tail.png') - + self._tails = {} + for tail in constants.FoxHud.TAIL_POSITIONS.iterkeys(): + image = data.load_image('icons/tails/%s.png' % tail) + grey_image = pygame.Surface(image.get_size()) + grey_image.convert_alpha(pygame.Surface((0, 0), 0, 8)) + grey_image.blit(image, (0, 0)) + self._tails[tail] = (grey_image, image) for sprite in self._level.sprites: self._world.add(sprite) @@ -223,21 +228,22 @@ self._level_surface.blit(self._player.inventory_image, inv_pos) # Tail bg - bgsurf = pygame.Surface((self._tail.get_size()[0] + 2 * fox_hud.BG_MARGIN, - fox_hud.TAILS_HEIGHT + fox_hud.BG_MARGIN), + bgsurf = pygame.Surface((fox_hud.TAILS_WIDTH + 2 * fox_hud.TAILS_BG_MARGIN, + fox_hud.TAILS_HEIGHT + 2 * fox_hud.TAILS_BG_MARGIN), flags=SRCALPHA) bgsurf.fill((255, 255, 255, fox_hud.BG_ALPHA)) self._level_surface.blit(bgsurf, (self._clip_rect.left, self._clip_rect.top + fox_hud.TAIL_START - - fox_hud.BG_MARGIN)) + - fox_hud.TAILS_BG_MARGIN)) # Draw tails - # FIXME: Use correct tail icon - for tail in fox.tails: - tail_pos = self._clip_rect.left + 8, self._clip_rect.top + fox_hud.TAIL_POSITIONS[tail] - self._level_surface.blit(self._tail, tail_pos) + for tail, position in constants.FoxHud.TAIL_POSITIONS.iteritems(): + has_tail = tail in fox.tails + tail_pos = (self._clip_rect.left + fox_hud.TAILS_BG_MARGIN, + self._clip_rect.top + fox_hud.TAIL_POSITIONS[tail]) + self._level_surface.blit(self._tails[tail][int(has_tail)], tail_pos) # Draw the health bar health_bottom = self._clip_rect.right - 30, self._clip_rect.top + 200