# HG changeset patch # User Simon Cross # Date 1301947893 -7200 # Node ID 9b08afeadf069f24db672422843009db89e5ec33 # Parent 0f24800e9ca8e6f65f49a78e9cebd36ddb93313d Animated running. diff -r 0f24800e9ca8 -r 9b08afeadf06 skaapsteker/sprites/player.py --- a/skaapsteker/sprites/player.py Mon Apr 04 22:07:01 2011 +0200 +++ b/skaapsteker/sprites/player.py Mon Apr 04 22:11:33 2011 +0200 @@ -19,6 +19,7 @@ Sprite.__init__(self) self.image = None self._image_dict = {} + self._animation_frame = 0.0 # State flags and such self.running = False self.jumping = False @@ -33,11 +34,19 @@ def set_image(self): key = self._make_key() - # TODO: handle animations - self.image = self._image_dict[key][0] + images = self._image_dict[key] + if self._animation_frame >= len(images): + self._animation_frame = 0.0 + self.image = images[int(self._animation_frame)] def update(self): - pass # animate tail here + v_x, v_y = self.velocity + self._animation_frame += abs(v_x) / 3000.0 + if v_x == 0: + self.running = False + else: + self.running = True + self.set_image() def set_facing(self, new_facing): self.facing = new_facing @@ -107,5 +116,3 @@ if facing == 'right': image = pygame.transform.flip(image, True, False) self._image_dict[key].append(image) - -