# HG changeset patch # User Jeremy Thurgood # Date 1301956596 -7200 # Node ID 85e2fa1f77c2d898ca61f4f1e2f37cb4a0e77b36 # Parent 75938c6ac3d09361785285eb816a60d46c25451c Fix game state-related level load crash. diff -r 75938c6ac3d0 -r 85e2fa1f77c2 skaapsteker/levelscene.py --- a/skaapsteker/levelscene.py Tue Apr 05 00:26:28 2011 +0200 +++ b/skaapsteker/levelscene.py Tue Apr 05 00:36:36 2011 +0200 @@ -30,7 +30,7 @@ self._world.add(sprite) for sprite in self._level.tiles: self._world.add(sprite) - for sprite in self._game_state.levels[self._level.name]: + for sprite in self._game_state.levels.get(self._level.name, []): self._world.add(sprite) self._world.add(self._player)