# HG changeset patch # User Simon Cross # Date 1302038282 -7200 # Node ID 7b111e084aca72508d6f668d187aaa95ae3b6baf # Parent 794565c8f9f46fffe1bade54f08333be9fe38692 Fix typo in comment. diff -r 794565c8f9f4 -r 7b111e084aca skaapsteker/physics.py --- a/skaapsteker/physics.py Tue Apr 05 23:14:48 2011 +0200 +++ b/skaapsteker/physics.py Tue Apr 05 23:18:02 2011 +0200 @@ -240,7 +240,7 @@ break sprite.on_solid = still_on_solid else: - # Are we currently in contact with the groun + # Are we currently in contact with the ground for other in self._collision_groups[sprite.collision_layer]: if (other.floor or other.block) and collides(other.collide_rect): sprite.on_solid = True