# HG changeset patch # User Neil Muller # Date 1302110649 -7200 # Node ID 57a78f19c6737977cedb13cd9400736f510e55e6 # Parent cc01adf0092a8ecac57c53781369979e60e8fff3 Hack player.py to have platformer physics diff -r cc01adf0092a -r 57a78f19c673 skaapsteker/sprites/player.py --- a/skaapsteker/sprites/player.py Wed Apr 06 17:33:02 2011 +0200 +++ b/skaapsteker/sprites/player.py Wed Apr 06 19:24:09 2011 +0200 @@ -83,6 +83,7 @@ self.velocity = (0, v_y) self.running = not self.on_solid # if you're not on something you can't stand else: + self.velocity = (0, v_y) # Standard platformer physics self.running = True self.set_image() @@ -101,13 +102,13 @@ if self.facing != 'left': self.facing = 'left' self.set_image() - self.deltav((-100.0, 0.0)) + self.deltav((-300.0, 0.0)) def action_right(self): if self.facing != 'right': self.facing = 'right' self.set_image() - self.deltav((100.0, 0.0)) + self.deltav((300.0, 0.0)) def action_up(self): if self.on_solid: