# HG changeset patch # User Adrianna PiƄska # Date 1302299783 -7200 # Node ID 4ad32ef40343028e5368988453cf172ba6d31cad # Parent 8b9369d34ff65e1a62b2496d50ad994837b33f46 road with two convenient bottlenecks diff -r 8b9369d34ff6 -r 4ad32ef40343 TODO.txt --- a/TODO.txt Fri Apr 08 23:58:02 2011 +0200 +++ b/TODO.txt Fri Apr 08 23:56:23 2011 +0200 @@ -7,6 +7,8 @@ - add NPC name to text bubbles - better text bubbles - text bubbles for player +- set something on fire on the road usin fire power +- fox must collide with samurai / cart on the road, so that they can block the path until missions are completed - items should fall to the ground when dropped diff -r 8b9369d34ff6 -r 4ad32ef40343 data/levels/road.json --- a/data/levels/road.json Fri Apr 08 23:58:02 2011 +0200 +++ b/data/levels/road.json Fri Apr 08 23:56:23 2011 +0200 @@ -5,22 +5,21 @@ ], "tileset": "fan_green", "tiles": [ - "XXXXXXXXXXXXXXXXXXXXXX", - "X....................X", - "X....................X", - "X....................X", - "X....................X", - "X....................X", - "X....................X", - "X....................X", - "X....................X", - "XXXXXXXXXXXXXXXXXXXXXX" + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", + "X{....}bXXXXd{..............}bXXXXXXXXXXXXXd{....}bXXXXXXXXXXXXXXd{......}X", + "X.......}bXX{..................}bXXXXXXXXXd{........}bXXXXXXXXXXd{........X", + "X........}bd......................}XXXXXXX{............}XXXXXXX{..........X", + "X..................................bXXXXXd..............bXXXXXd.........?.X", + "X.?...............pXXXXXq............}XXX{................}XXX{.......pXXXX", + "XXXXq...........pXXXXXXXXXXq..........XXd......pq..........XXd......pXXXXXX", + "XXXXXXq.......pXXXXXXXXXXXXXXq........bd{....pXXXXq........bd{....pXXXXXXXX", + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXq...........pXXXXXXXXq...........pXXXXXXXXXX", + "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ], "enemies": [ - {"type": "RedOni", "pos": [5, 5], "direction": "left" } ], "doorways": { - "starting": {"type": "Doorway", "pos": [3, 9], "facing": "right", "leadsto": "temple_grounds.to_road"}, - "to_town": {"type": "Doorway", "pos": [10, 9], "facing": "left", "leadsto": "town.starting"} + "starting": {"type": "Doorway", "pos": [2, 5], "facing": "right", "leadsto": "temple_grounds.to_road"}, + "to_town": {"type": "Doorway", "pos": [72, 4], "facing": "left", "leadsto": "town.starting"} } } \ No newline at end of file diff -r 8b9369d34ff6 -r 4ad32ef40343 sources/story/list_of_levels.txt --- a/sources/story/list_of_levels.txt Fri Apr 08 23:58:02 2011 +0200 +++ b/sources/story/list_of_levels.txt Fri Apr 08 23:56:23 2011 +0200 @@ -1,22 +1,22 @@ Levels ------ -Temple - blue +Temple - blue - DONE * monk and tea -> temple grounds -Temple grounds - blue +Temple grounds - blue - DONE * leaving temple -> road -> temple -Road - fan_green +Road - fan_green - DONE * distract samurai * damage cart -> temple grounds -> town -Town - fan_green +Town - fan_green - DONE -> theatre -> tea house -> market @@ -30,7 +30,7 @@ * No play -> town -Market - red +Market - red - DONE * Maneki neko -> Fishmonger's house