# HG changeset patch # User Neil Muller # Date 1301855623 -7200 # Node ID 4a9e26f1f35a002203702be4d9db2042f4ac4af1 # Parent 55bb5bb4087384566a8c6cdf0b4b2fe84f792f75 Remove area keyword for pygame 1.8 compatability diff -r 55bb5bb40873 -r 4a9e26f1f35a scripts/level-editor --- a/scripts/level-editor Sun Apr 03 20:26:22 2011 +0200 +++ b/scripts/level-editor Sun Apr 03 20:33:43 2011 +0200 @@ -51,7 +51,7 @@ clip_rect = pygame.Rect(position, screen_surface.get_size()) level_surface.set_clip(clip_rect) level.draw(level_surface) - screen_surface.blit(level_surface, (0, 0), area=clip_rect) + screen_surface.blit(level_surface, (0, 0), clip_rect) pygame.display.flip() clock.tick(FRAMERATE) diff -r 55bb5bb40873 -r 4a9e26f1f35a skaapsteker/level.py --- a/skaapsteker/level.py Sun Apr 03 20:26:22 2011 +0200 +++ b/skaapsteker/level.py Sun Apr 03 20:33:43 2011 +0200 @@ -87,7 +87,7 @@ def draw_background(self, surface): clip_rect = surface.get_clip() bg_pos = self.get_background_pos(clip_rect.topleft, clip_rect.size) - surface.blit(self.background, clip_rect.topleft, area=Rect(bg_pos, clip_rect.size)) + surface.blit(self.background, clip_rect.topleft, Rect(bg_pos, clip_rect.size)) def draw_tiles(self, surface): diff -r 55bb5bb40873 -r 4a9e26f1f35a skaapsteker/levelscene.py --- a/skaapsteker/levelscene.py Sun Apr 03 20:26:22 2011 +0200 +++ b/skaapsteker/levelscene.py Sun Apr 03 20:33:43 2011 +0200 @@ -22,7 +22,7 @@ self._level.draw(self._level_surface) self._world.draw(self._level_surface) - screen_surface.blit(self._level_surface, (0, 0), area=clip_rect) + screen_surface.blit(self._level_surface, (0, 0), clip_rect) def dispatch(self, ev): # handle events here!